Paul Chote
c6d8957307
Merge pull request #13080 from reaperrr/fix-ts-effectlighting
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Make TS explosions + muzzle flashes unaffected by global lighting
2017-04-17 21:14:44 +01:00
reaperrr
882b5da20d
Make TS explosions and muzzle flashes 'glow' on darker maps
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The new effectglow palette is not affected by global lighting, making effects 'glow' at full light on darker maps.
Exception: pistol/rifle/machine gun piffs.
2017-04-12 19:11:24 +02:00
Mustafa Alperen Seki
2ca3a1d120
Reorder the TS Cameos
2017-04-09 15:24:49 +02:00
Mustafa Alperen Seki
66d50ba0b5
Add Tech Levels to Tiberian Sun
2017-03-18 20:08:44 +02:00
Paul Chote
a52ea71c62
Add AttackCharges trait for TD and TS obelisks.
2017-02-11 16:19:58 +00:00
Paul Chote
a8d46adb2d
Rename tesla attack logic and move to Mods.Cnc.
2017-02-11 16:19:58 +00:00
Zimmermann Gyula
4bce601db2
Implement reveal-on-fire.
2017-01-17 18:59:07 +01:00
reaperrr
079908d238
Make NukePower use RevealShroudEffect instead of camera actor
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Additionally, remove the DelayedAction and let the beacon remove itself
instead.
2016-12-28 18:45:45 +01:00
Paul Chote
72f61ed95c
Start reorganising TS Inherits.
2016-12-23 11:29:24 +00:00
Tyson Liddell
8a760fedf2
Yaml files updated with Description moved from Tooltip to Buildable
2016-10-16 12:10:07 +11:00
reaperrr
64e1b1dbdb
Sanitize TS Obelisk charge delay
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This makes the Obelisk fire right at the end of the charge animation and sound.
2016-10-09 15:04:46 +02:00
abcdefg30
426a88e6fb
Apply the upgrade rule to the ts mod
2016-08-21 01:19:56 +02:00
abcdefg30
47f0b81448
Replace yes/no with true/false in all ts rule yamls
2016-07-03 16:28:27 +02:00
abcdefg30
0589a58ac3
Remove an empty "Building:" definition from NASAM
2016-07-03 16:28:25 +02:00
abcdefg30
383b155c4e
Add a note in the tooltip of build-limited TS structures
2016-06-25 00:33:12 +02:00
Matthias Mailänder
aebd4a9fea
Add faction specific select target speech notifications
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to ion cannon and cluster missile.
2016-06-19 18:51:10 +02:00
Matthias Mailänder
730b5ae2eb
Replace cluster missile sounds with faction speech.
2016-06-19 18:50:00 +02:00
Matthias Mailänder
2f1169b548
Don't null unused fields as they default to null.
2016-06-19 18:47:29 +02:00
Matthias Mailänder
c8bc819034
Disable the trait instead of nulling the fields.
2016-06-19 18:43:27 +02:00
reaperrr
fcec4eb4b5
Fixed InitialFacings of TS defenses to match original
2016-05-29 19:00:24 +02:00
reaperrr
8ee019a80a
Fix Nod SAM Site sequence and armament offsets
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The turret sequence in particular was located too far to the left.
2016-05-28 22:16:37 +02:00
abcdefg30
c32bf9f8f7
Merge pull request #10862 from ABrandau/ts-stat-correction
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Adjust TS Actor stats to match vanilla TS and FS stats.
2016-03-11 21:51:52 +01:00
reaperrr
cddf182996
Renamed ROT to TurnSpeed on Mobile, Aircraft, Turreted and ThrowsParticle
2016-03-04 15:13:55 +01:00
ABrandau
9087527b48
Adjust Actor stats to match TS and FS stats.
2016-03-01 19:00:53 -04:00
Pavel Penev
ba0781c28d
Remove now-redundant actor gatick (deployed tick tank)
2016-02-22 02:44:27 +02:00
teees
65e1e301f4
Added Gates
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FIXUP: account for full gate footprint when updating neighbours.
FIXUP: gate-wall connection adjacency yaml.
2016-01-25 09:14:00 +01:00
Whinis
ad81b2ee68
Fixes Obelisk not attacking again after a forced attack command
2016-01-23 11:40:51 -05:00
Paul Chote
1896e707e6
Fix deployed tick tank turret.
2016-01-15 17:13:59 +00:00
Paul Chote
18b3595894
Fix nod laser turret.
2016-01-15 17:08:45 +00:00
Paul Chote
4f1d8b7ac9
Remove spurious final newline from mod files.
2016-01-02 20:06:53 +00:00
Matthias Mailänder
fcdf32015e
fix Nod building online/offline notifications using EVA voices
2015-12-27 11:44:50 +01:00
reaperrr
35c4aca983
Rename WithTurret, WithBarrel and WithReloadingTurret
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Make them use RenderUtils.ZOffsetFromCenter.
2015-11-28 20:57:09 +01:00
teees
11cdd84606
Added nawast
2015-11-23 20:26:39 +01:00
teees
528c1c6a77
Tweak laser turret armament offset
2015-11-02 12:34:41 +01:00
teees
2a94abbdb1
Tweak obelisk armament offset
2015-11-02 12:00:01 +01:00
atlimit8
168dab9707
Merge pull request #9706 from reaperrr/block-height
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Add Height property to BlocksProjectiles
2015-10-29 23:51:14 -05:00
reaperrr
c1b805ce42
Lower TS wall blocking height
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Allows Tick Tanks to shoot over them from certain angles/distances, like in the original.
2015-10-22 12:19:43 +02:00
reaperrr
78def7330e
Make TS laser weapon names more descriptive and remove comments
2015-10-21 10:07:50 +02:00
reaperrr
5b5164211e
Rename WithMuzzleFlash to WithMuzzleOverlay
2015-09-24 20:23:31 +02:00
Paul Chote
141575fc45
Merge pull request #9339 from reaperrr/sbag-fence
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Makes only concrete walls block fire
2015-09-20 11:57:04 +01:00
atlimit8
de7f5a4288
Make Range WDist for all traits with circular ranges.
2015-09-19 11:02:28 -05:00
reaperrr
b5bf9ec605
Make TS sandbags not block fire anymore
2015-09-16 00:51:43 +02:00
reaperrr
9da56f51e2
Remove RenderBuilding
2015-08-30 15:44:59 +02:00
atlimit8
f45358c36d
Consolidate defense rules into ^Defense & ^DeployedVehicle for ts mod
2015-08-23 22:42:10 -05:00
Paul Chote
5921ea2601
Remove bounties from the TS mod.
2015-08-01 18:10:00 +01:00
abcdefg30
4a42591369
Fix TS Repair weapons versus values
2015-07-29 14:49:05 +02:00
Matthias Mailänder
5800c07602
don't define deployed vehicles as buildings
2015-07-26 21:17:25 +02:00
Matthias Mailänder
50e5e9df24
check voice actor references
2015-06-20 12:09:58 +02:00
reaperrr
e30ede3971
Change Bounds/add VisualBounds in TS mod
2015-06-17 20:13:56 +02:00
Taryn Hill
17a16ac8e0
Restore correct SupportPower cursors in yaml.
2015-05-29 09:47:09 -05:00