Oliver Brakmann
443d35f240
Merge pull request #11984 from reaperrr/upgradable-tooltip
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Make Tooltip upgradable
2016-10-26 20:48:19 +02:00
reaperrr
5e8849abd1
Fix TS crate effect depth sorting
2016-10-23 18:21:21 +02:00
reaperrr
a7e3bfb95c
Fix Tiberium veins and vein attack depth sorting
2016-10-23 18:21:21 +02:00
reaperrr
35a84546fb
Fix Titan muzzle depth sorting
2016-10-23 18:19:05 +02:00
reaperrr
3c698d3d68
Fix Tick Tank muzzle depth sorting and offset
2016-10-23 18:19:05 +02:00
reaperrr
829f612a04
Fix Nod Buggy muzzle depth sorting
2016-10-23 18:19:05 +02:00
reaperrr
11ba90c690
Fix Vulcan Tower muzzle depth sorting
2016-10-23 18:19:05 +02:00
reaperrr
f8a410204d
Fix Harpy rotor depth sorting
2016-10-23 18:19:05 +02:00
Paul Chote
a3f1287acf
Merge pull request #12135 from reaperrr/ts-misc04
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TS polishing pass: More depth sorting and starting units
2016-10-23 17:06:28 +01:00
reaperrr
677fcefb34
Fix deployed sensor array depth sorting and snow sprite
2016-10-23 17:04:30 +02:00
reaperrr
11d2ee80dc
Upgrade tooltip when Mobile Sensor Array is deployed
2016-10-23 16:16:26 +02:00
reaperrr
4f1e7435c2
Update tooltip when Tick Tank is deployed
2016-10-23 14:59:20 +02:00
abcdefg30
d5ed7b5588
Merge pull request #12223 from reaperrr/ts-polish06
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Add sprite placeholder for TS ClusterMissile
2016-10-22 19:47:54 +02:00
abcdefg30
86220bb9f9
Merge pull request #12134 from reaperrr/ts-missiles
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TS polishing pass: Overhauled missiles.yaml
2016-10-22 19:42:48 +02:00
abcdefg30
42559f2358
Merge pull request #12133 from reaperrr/ts-misc02
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TS polishing pass: Ion Cannon, z-sorting, offsets, explosions
2016-10-22 19:32:01 +02:00
reaperrr
20cd2aa4ab
Rename Bullet Angle to LaunchAngle
2016-10-22 17:57:32 +02:00
reaperrr
271cdcf8a8
Resize TS starting forces
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-changed light starting forces to be equally balanced
-slightly increased medium starting forces
-moderately increased heavy starting forces
2016-10-22 03:08:41 +02:00
reaperrr
67d5df9da5
Fix TS snow civ buildings depth sorting
2016-10-22 03:08:40 +02:00
reaperrr
41dc76ef06
Fix Kodiak, Montauk, hospital & deployed ICBM depth sorting
2016-10-22 03:08:38 +02:00
reaperrr
e5fcf1d5f6
Fine-tune depth-sorting and offsets of temperate 4x2 TS civ buildings
2016-10-22 03:02:47 +02:00
reaperrr
c3946d9371
Fix depth sorting and offset of several civilian structures
2016-10-22 01:05:37 +02:00
reaperrr
a04915403f
Fix TS spawnpoint, waypoint and camera depth sorting
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Makes them visible in editor.
2016-10-22 01:05:37 +02:00
Tyson Liddell
8a760fedf2
Yaml files updated with Description moved from Tooltip to Buildable
2016-10-16 12:10:07 +11:00
abcdefg30
da591a9030
Merge pull request #11974 from abc013/SecondWeaponAnimation
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Add support for multiple fire animations in WithInfantryBody
2016-10-15 12:49:41 +02:00
reaperrr
302aaeaac9
Add sprite placeholder for TS ClusterMissile
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Extracted from crate animation.
2016-10-14 17:05:30 +02:00
abc013
268dcd7d41
changed AttackSequence to DefaultAttackSequence
2016-10-14 14:53:02 +02:00
Oliver Brakmann
d0493bb10c
Merge pull request #12068 from reaperrr/laser-features1
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Add several features to LaserZap
2016-10-09 15:24:55 +02:00
reaperrr
64e1b1dbdb
Sanitize TS Obelisk charge delay
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This makes the Obelisk fire right at the end of the charge animation and sound.
2016-10-09 15:04:46 +02:00
reaperrr
76dc4eafd1
Enable secondary laser beam glow for Obelisks and Laser Turrets in TS
2016-10-09 15:04:40 +02:00
reaperrr
a98818ef47
Rename LaserZap.BeamDuration to Duration
2016-10-09 15:04:36 +02:00
Oliver Brakmann
df8175d9fb
Merge pull request #12092 from LipkeGu/installer-fix-typo-ts
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[Installer] TS: Fix EOF and Typo
2016-09-30 16:23:32 +02:00
Oliver Brakmann
8a86e046ca
Merge pull request #12104 from reaperrr/fix-TS-stop
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Add missing UnitCommand widget to TS
2016-09-30 15:53:36 +02:00
reaperrr
457dc647f6
Reduce TS missile.yaml footprint and tweak flight behavior to be much closer to original
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- much lower launch speed and maximum speed
- much higher launch angle and cruise altitude, doubled vertical rate of turn to make up for it
- increased RangeLimit, especially for AA-only missiles
- fixed Bike warhead Spread to match other missiles
- fixed SAm site missile explosion to match original
- fixed damage warheads of AA-only missile to be valid against ground as well (to avoid not damaging aircraft that just landed after the missile was launched)
2016-09-30 05:53:11 +02:00
reaperrr
effeddda14
Fix TS Bazooka infantry and Bike firing offsets
2016-09-30 04:11:08 +02:00
reaperrr
40c2aaa1c6
Fix Z-sorting of several effects in TS
2016-09-30 03:11:29 +02:00
reaperrr
09baf2c119
Change large TS explosions to use alpha transparency
2016-09-30 03:10:51 +02:00
reaperrr
fc17297a39
Fix Cyborg Commando weapon explosion to match original
2016-09-30 03:10:14 +02:00
reaperrr
b9da5d5f81
Fix Tick Tank and Titan gun explosions to match original
2016-09-30 02:36:58 +02:00
reaperrr
345bc9e17e
Fix palette, Z-sorting and sound of TS Ion Cannon
2016-09-30 02:15:12 +02:00
reaperrr
8c67a32dd9
Set Ion Cannon ChargeTime to its original value
2016-09-30 02:13:10 +02:00
reaperrr
805e78a672
Add static alpha effect palettes to TS for 25, 50 and 75% alpha
2016-09-30 02:12:25 +02:00
reaperrr
678f9563f6
Merge pull request #12103 from pchote/resource-tooltip
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Add tooltips to map resources.
2016-09-29 18:36:00 +02:00
abcdefg30
26b5d28920
Drop the -0 suffix of all standup sequences
2016-09-26 15:36:18 +02:00
reaperrr
f93779977f
Add UnitCommand widget to TS
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Fixes units ignoring Stop command.
2016-09-25 20:30:56 +02:00
Paul Chote
365bd5b9bd
Rename ResourceType trait fields for consistency.
2016-09-25 17:04:18 +01:00
Guido L
fbd362b1a4
Fix EOF and Typo
2016-09-24 13:37:13 +02:00
reaperrr
2de7a4956d
Merge pull request #11975 from alercah/metrics-fix
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Move most UI metrics to common.
2016-09-18 12:30:26 +02:00
Matthias Mailänder
72764c2473
Don't show broken bridges on the radar.
2016-09-18 10:07:56 +02:00
Matthias Mailänder
c7667f42b2
Disallow building placement on bridges and fix radar color.
2016-09-18 10:07:51 +02:00
reaperrr
ed8b62a7fc
Merge pull request #11904 from pchote/depthbuffer-part-two
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Enable per-pixel depth calculations in TS
2016-09-12 02:06:41 +02:00