reaperrr
9bca5f5131
Fix RenderGunboat wake animation
2014-10-17 19:15:04 +02:00
Matthias Mailänder
b86f4a1347
tidy cnc mod dll
2014-10-12 17:38:14 +02:00
Paul Chote
4f44cc1969
Load assets using absolute paths. Fixes #6717 .
2014-10-11 11:02:30 +13:00
steelphase
628463f920
remove copy local
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remove copy local from project references
2014-10-08 02:29:14 -04:00
reaperrr
8b5bd49095
Move ResourceClaim and ResourceClaimLayer to Mods.Common
2014-10-04 18:52:48 +02:00
reaperrr
b987ab15be
Add Mods.Common reference to Mods.Cnc
2014-10-04 18:34:42 +02:00
Paul Chote
c6691e881c
Fix Turreted style issues.
2014-10-04 23:17:15 +13:00
atlimit8
3f6e1a608a
Added IDisableMove
2014-10-03 08:07:05 -05:00
atlimit8
cead66668f
Fixed #4640 - Units teleport into transports.
2014-10-03 08:07:02 -05:00
Ingemar Ådahl
03815a1c8d
Copy mod .mdb symbol file together with .dll
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Allows for MonoDevelop to debug execution in mod library properly.
2014-09-02 21:15:47 +02:00
reaperrr
3725ce4f7b
InfDeath -> DeathType renaming.
2014-08-30 18:06:05 +02:00
Paul Chote
0db079ea94
Merge pull request #6321 from Mailaender/less-nervous-clicksounds
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Fixed double click sound on Tiberian Dawn production tabs
2014-08-27 18:45:51 +12:00
Matthias Mailänder
093fe1776f
missing tab
2014-08-23 21:44:50 +02:00
UberWaffe
76ccb0cf00
Changes Weapon.Impact() to use Target (from WPos).
2014-08-23 11:23:34 +02:00
Paul Chote
57ba1b54b4
Convert weapon plumbing to use integer damage modifiers.
2014-08-23 17:14:10 +12:00
Alexander Fast
070d00c678
Fixes year numbers in license text in file headers.
2014-08-21 11:27:52 +02:00
reaperrr
4469b5f5ca
Introduces ReloadModifier
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and renames ROF -> ReloadDelay
2014-08-19 02:59:50 +02:00
Oliver Brakmann
8cec848a0f
Add a mission objectives GUI panel
2014-08-08 13:35:49 +02:00
obrakmann
42d8a9fe29
Merge pull request #6150 from Mailaender/disable-music-install-during-games
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Disabled music installation during matches
2014-08-06 16:47:11 +02:00
UberWaffe
4f18cb5fc0
IonCannonPower can now define how many ticks into animation the weapon impact happens (as opposed to at the end of the animation).
2014-08-04 16:12:18 +02:00
Taryn Hill
b6fd757672
Merge pull request #6030 from UberWaffe/CustomWarheads
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Custom Warheads refactor
2014-08-03 10:35:36 -05:00
UberWaffe
c972b39687
Custom Warheads refactor
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Changes included:
Warhead code split out of weapon code and refactored.
Warhead functionality now split into several classes, each handling one effect/impact.
Additional custom warheads can now be defined and called via yaml.
Custom warheads inherit the abstract class Warhead,
which provides target check functions.
Custom warheads have to define their own impact functions,
and can also define their own replacement for check
functions.
2014-08-03 17:10:44 +02:00
Matthias Mailänder
282b16e3fc
disable music installation during a game
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closes #6058
2014-08-03 14:38:47 +02:00
Paul Chote
ef2f909f65
Reorganize IBodyOrientation.
2014-08-03 19:20:40 +12:00
atlimit8
d1b0dce751
Applied VWec[] yaml loader
2014-07-30 22:59:15 -05:00
Paul Chote
6d96d46081
Move ProductionQueueFromSelection into RA and generalize.
2014-07-26 18:20:09 +12:00
Paul Chote
17d601113e
Move SupportPowersWidget into RA and generalize.
2014-07-26 18:20:08 +12:00
Paul Chote
9e2b3ce0b8
Unify cheats -> debug and adjust plumbing for new RA UI.
2014-07-26 18:20:08 +12:00
Paul Chote
e7ae615ac9
Split the last TD UI logic into reuseable chunks.
2014-07-26 18:20:07 +12:00
Paul Chote
2de9d3780b
Extract ProductionPalette background drawing into logic code.
2014-07-26 18:20:07 +12:00
Paul Chote
1e76baf070
Move TD production widgets into the RA project.
2014-07-26 18:20:07 +12:00
Paul Chote
51abbad5ff
Move RenderSprites and RenderSimple into Mods.RA.
2014-07-22 16:43:39 +12:00
Paul Chote
802b6a652c
Revert "new PauseState to differentiate game and editor pausing"
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This reverts commit d1e18cad7a .
2014-07-08 10:42:00 +12:00
Matthias Mailänder
2f55768c1b
restart the game instead of unmounting on the fly
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avoid more redundancy between the load screens
2014-07-06 14:04:26 +02:00
Matthias Mailänder
7783e988a7
unify music install and add a download option
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closes #4759
2014-07-06 14:04:25 +02:00
Matthias Mailänder
14f71c55bf
unify install from CD logic
2014-07-06 14:04:25 +02:00
Matthias Mailänder
351c759793
separate content install from loadscreen
2014-07-06 14:04:25 +02:00
Matthias Mailänder
d1e18cad7a
new PauseState to differentiate game and editor pausing
2014-07-06 08:24:08 +02:00
Paul Chote
6deadd7658
Merge pull request #5798 from Mailaender/td-production-tooltip-nre
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Fixed a crash in Tiberian Dawn when a production tooltip is being rendered while the last accompanying production queue is destroyed.
2014-07-05 10:58:13 +12:00
Matthias Mailänder
0feb5a7bdc
check for building influence when growing resources
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closes #5556
2014-07-04 09:22:14 +02:00
Matthias Mailänder
6097b3eb19
document the various overlay and animation change traits
2014-07-03 09:50:10 +02:00
Matthias Mailänder
30edee01c2
check if palette.CurrentQueue is null to avoid a crash
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fixes #5624
2014-07-02 12:18:47 +02:00
Paul Chote
7b52fa52b6
Replace CPos.CenterPosition -> Map.CenterOfCell.
2014-06-27 23:30:40 +12:00
Paul Chote
086ec07eb6
Add World parameter to Target.FromCell.
2014-06-27 23:30:40 +12:00
Paul Chote
4db2cf6b2b
Propagate race to produced actors.
2014-06-26 23:14:14 +12:00
Paul Chote
ca082e3cec
Allow ProductionQueue to filter by race.
2014-06-26 23:14:13 +12:00
Paul Chote
7b3a0ebeb5
Tidy production traits.
2014-06-26 23:14:10 +12:00
Paul Chote
d4227fa13e
Fix production tooltip display.
2014-06-26 23:12:23 +12:00
RoosterDragon
38617dc0a9
Run StyleCop on the smaller projects.
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Also add a copy of the rules to the CrashDialog and Irc projects.
2014-06-23 00:03:37 +01:00
RoosterDragon
e0d8d8cf80
Clean up project settings.
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- Create single platform config named x86 and have all projects target x86.
- Remove Release config (broken anyway).
- For the Debug config, ensure TRACE and DEBUG constants are set and unsafe code is allowed for all projects (same as the makefile).
- Warn level 4 and optimizations off were removed from the config automatically by VS (it assumes these values by default, and these match the makefile).
- The CrashDialog project can reuse the icon from the Game project as long as the path is set correctly.
- Fix TS project so it builds (I know it's going but its annoying that the project must be unloaded).
2014-06-20 19:29:54 +01:00