Mustafa Alperen Seki
0c540cd41e
Remove actors with AttackBomber trait from map editor.
2019-01-02 19:57:24 +01:00
Clément Bœsch
3aedeefced
RA: set UpdatesPlayerStatistics.AddToArmyValue where appropriate
2019-01-01 18:25:44 +00:00
reaperrr
71fb670def
Move InitialFacing to ^Helicopter default
...
In RA and TD mods.
2018-11-04 00:25:55 +01:00
reaperrr
e42094625d
Merge AttackPlane and AttackHeli into AttackAircraft
2018-11-03 11:37:23 +00:00
reaperrr
8f1d8a67cc
Remove RearmBuildings from Aircraft and Minelayer
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In favor of using Rearmable trait.
2018-11-02 22:28:08 +00:00
Smittytron
8fa3ab74c7
Remove redundant overrides from RA
2018-06-30 23:48:31 +02:00
SoScared
fa29a4b991
simplify ra buildtime yaml and game rules for t3 units
2018-06-28 08:22:39 +02:00
reaperrr
b40970ca5d
Adapt RA rules
2018-03-09 18:58:49 +01:00
Paul Chote
7f20d1474d
Fix RA aircraft prerequisites.
2018-01-01 19:40:38 +01:00
reaperrr
b3c3c7b414
Make RA heli weapons alternate between offsets
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Instead of using one for AG-only and one for AA-only.
2017-12-29 15:28:34 +00:00
Arular101
261126194c
Balance changes from #14471
2017-12-12 20:50:27 +01:00
Arular101
e049452f22
Increase damage and HP by 100x
2017-12-12 20:50:27 +01:00
Paul Chote
c87409ed1a
Remove legacy bounds code.
2017-12-11 19:45:07 +01:00
Smittytron
3d8ab75faf
RA Balance changes (December 2017)
2017-12-05 12:38:13 +01:00
Arular101
586dd6541b
More Changes
2017-11-19 23:23:24 +01:00
Arular101
9c61f524f0
Tooltip fixes
2017-11-19 23:23:24 +01:00
reaperrr
9dabc9d672
Upgrade rule for adapting to removal of Armament.OutOfAmmo
2017-11-12 19:48:06 +00:00
reaperrr
a017018bee
Fix official mods Aircraft.RearmBuildings setups
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Only aircraft that a) have an AmmoPool and b) don't auto-reload should define RearmBuildings.
2017-11-12 19:48:06 +00:00
Paul Chote
c46d1944d9
Add assault move to RA.
2017-09-11 19:08:33 +02:00
abcdefg30
de7a0c9861
Remove TargetWhenIdle and TargetWhenDamaged from AutoTarget
2017-08-10 19:11:47 +02:00
SoScared
64dfc38c2e
final RA balance patch for the next playtest/release
2017-08-10 18:16:58 +02:00
reaperrr
17f469f1a5
Revert Yak gun strafing
2017-07-18 14:25:00 +02:00
reaperrr
efd8a9c1cb
Rebalanced Yak
...
- increased ammo per gun from 9 to 10, for two full double-5-burst salvoes, adjusted ReloadDelay to keep total reload time about the same
- increased Spread by 33% to make up for lower effective pin-point accuracy
- increased damage vs. infantry by 25%, vs. light armor by 16.67%, vs. heavy armor by ~10%
2017-07-13 19:12:16 +02:00
reaperrr
6212b82f6d
Use strafing for RA Yak
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This is done by modifying the target offset by a value matching the Yak's
speed * BurstDelay, to sync the offsets with the actor speed.
2017-07-13 19:12:16 +02:00
Paul Chote
b613b1b2e0
Update RA AutoTarget definitions.
2017-06-11 17:14:21 -05:00
SoScared
daeba01bc1
fixed RevealsShroud@GAPGEN vs MiG/YAK
2017-03-11 13:44:44 +01:00
SoScared
e26b0495ad
balance batch 1
2017-02-11 19:20:18 +01:00
SoScared
ce7c1679d9
GAP effect entry values
2017-02-04 13:26:59 +01:00
Paul Chote
0145bfc0c0
Work around RA aircraft inherits.
2016-12-23 11:29:24 +00:00
SoScared
e5a3da9df8
Rename to Chinook & Naval Yard.
2016-12-11 20:49:05 +01:00
reaperrr
848cf19ba8
Merge pull request #12381 from pchote/upgrade-conditions
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Upgrades overhaul part 1: EnabledCondition
2016-11-30 19:42:34 +01:00
Paul Chote
5d0ce81eb0
Make RA/TD aircraft sight relative to ground-based position.
2016-11-26 21:19:37 +00:00
Paul Chote
4ed7725e20
Update RA rules.
2016-11-19 17:19:27 +00:00
Tyson Liddell
8a760fedf2
Yaml files updated with Description moved from Tooltip to Buildable
2016-10-16 12:10:07 +11:00
Paul Chote
de856f8c1a
Fix non-selectable support actor health bars.
2016-10-04 01:43:15 +01:00
Oliver Brakmann
d292f15cc2
Enable player experience tracking in mod rules
2016-07-19 20:20:38 +02:00
reaperrr
a6f6080df2
Replace WithSpriteRotorOverlay with WithIdleOverlay in OpenRA mods
...
In preparation of removing the now-redundant WithSpriteRotorOverlay trait.
2016-06-11 17:43:08 +02:00
HenrytheSlav
b958c8302d
Allow Chinook to land/deploy on gems
2016-05-04 23:06:36 +02:00
abcdefg30
29a79b6175
Drop "U2" out of the spy planes tooltip
2016-04-16 19:40:49 +02:00
abcdefg30
66568104ec
Fix the spyplane not having a tooltip ingame
2016-04-16 19:39:30 +02:00
colonelpopcorn
95350a7e81
Upgraded rules for Red Alert mod.
2016-03-22 16:58:38 -04:00
reaperrr
cddf182996
Renamed ROT to TurnSpeed on Mobile, Aircraft, Turreted and ThrowsParticle
2016-03-04 15:13:55 +01:00
Paul Chote
66df822412
Enable ClassicFacingFudge in RA.
2016-01-27 21:39:51 +00:00
Paul Chote
df30257881
Add a "No Superweapons" tech level.
2016-01-24 11:33:30 +00:00
Paul Chote
4f1d8b7ac9
Remove spurious final newline from mod files.
2016-01-02 20:06:53 +00:00
Paul Chote
12df496f5b
Merge pull request #10015 from atlimit8/MapEditorTooltips
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Add map editor only tooltips
2015-12-28 18:46:07 +00:00
teees
cdf82cab14
Merged common ra aircraft definitions
2015-12-15 18:45:14 +01:00
teees
c1c386a994
Removed default definitions for repair and rearmbuildings in Aircraft.cs
2015-12-15 18:44:05 +01:00
atlimit8
e417ecb93f
Add map editor only tooltips
2015-11-25 17:28:29 -06:00
Oliver Brakmann
1a879009f1
Change InitialStance to Defend for human players
2015-10-27 19:41:49 +01:00