Paul Chote
f1d144bfe8
Merge pull request #5370 from pavlos256/lua-dispose-crash
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Possible fix for lua crash #5269
2014-05-20 12:38:40 +12:00
Paul Chote
72095c7fef
Merge pull request #5280 from WolfGaming/techleveltraits
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TechTreeTrait system has been made
2014-05-20 12:35:26 +12:00
Pavlos Touboulidis
a8b2187d93
Possible fix for lua crash #5269
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Check if this instance has been disposed and don't call 'tick'
if it has.
Also remove the finalizer that was broken and wrong anyway.
'runtime' would never become null because it's readonly and
managed resources are freed automatically or may have already
been freed by then.
2014-05-19 23:37:23 +03:00
Matthias Mailänder
638b0d8008
Merge pull request #5334 from ForNeVeR/encoding-patch
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Closes #5261
2014-05-19 08:17:35 +02:00
WolfGaming
00698cefff
Added in code for Tech Levels using prereqs
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and fixed up some kinks of the old system
2014-05-19 03:29:25 +00:00
Matthias Mailänder
187362e80e
rename OpenRA.Support.Random aka XRandom to MersenneTwister
2014-05-18 21:53:21 +02:00
Pavlos Touboulidis
f651cb3677
Final style & rebase fixes
2014-05-17 14:34:52 +03:00
Pavlos Touboulidis
df6159f12b
Do not use the map's rules when rendering the minimap in the map chooser
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Using the mod's rules is *a lot* faster because we don't have to load
each map's rules.
2014-05-17 14:33:17 +03:00
Pavlos Touboulidis
ca44be7b2e
Only update the loading screen from the main thread
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Fixes the crash experienced by pchote. It's a hack but it's easy
to get rid of and it will have to do for now, until the messy
LoadScreen gets fixed.
2014-05-17 14:33:17 +03:00
Pavlos Touboulidis
a845947e0f
Minor style & nit fixes
2014-05-17 14:33:17 +03:00
Pavlos Touboulidis
6f3d9e9c97
Remove unused "Manifest" argument from World constructor
2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
b560268495
Change animations to use the proper SequenceProvider
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Remove references to the global "Game" and use the SequenceProvider
of the current world/map.
2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
49ec533481
Better distinction between Widgets using the mod's DefaultRules or the map's Rules
2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
10b8093d5a
Rename ModInformation to ModMetadata
2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
0e15ce1b88
Replace catch(KeyNotFoundException) with TryGetValue()
2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
5bbf442cd0
Remove reference to Game.modData
2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
cb30553000
Remove stray newlines
2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
894db95d58
Move Ruleset.cs from Map/ to GameRules/
2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
44c01bbaa2
Remove TileSetData and separate TileSet from Sequences
2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
750fc4e02c
Merge ModRuleset and MapRuleset into Ruleset
2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
48d1dde8a7
Change comment about delayed actions
2014-05-17 14:32:03 +03:00
Pavlos Touboulidis
63ec6d60e7
Refactoring to remove static Rules & SequenceProvider
2014-05-17 14:32:03 +03:00
Pavlos Touboulidis
c68427eaa6
Less aggressive rules caching
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ActorInfo instances depend on the whole set of ActorInfos
2014-05-17 14:26:54 +03:00
Pavlos Touboulidis
693186e1eb
Fix caching by making the tileset part of the key
2014-05-17 14:26:54 +03:00
Pavlos Touboulidis
2b3d5f1544
Better caching for Rules and Sequences
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Refactored the Rules and SequenceProvider classes to be parts of ModData and
maintain a cache of the instances used in the mod.
The caching reduced the load times a lot, especially after the first load.
Some lazy loading in sequences also helped lower the startup time..
Note: The static classes were left behind to redirect the existing code's
calls.
2014-05-17 14:26:53 +03:00
Pavlos Touboulidis
77d0199384
Convert ActorReference field to Lazy
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Makes LoadMaps 40% faster
2014-05-17 14:26:53 +03:00
Paul Chote
2acba2ce47
Merge pull request #5242 from reaperrr/deathsounds-followup
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Made DeathSounds and their InfDeath relation fully customizable
2014-05-17 23:24:44 +12:00
Paul Chote
1619df77a8
Merge pull request #5252 from Mailaender/zenity
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Added native Gtk+ crash dialogs on Linux
2014-05-17 22:45:05 +12:00
Matthias Mailänder
a9664691e6
always spawn the native error dialog
2014-05-17 12:13:58 +02:00
Matthias Mailänder
bae47ff3c9
use native Gtk2 crash dialogs on Linux
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closes #3872
closes #3849
2014-05-17 12:13:50 +02:00
ForNeVeR
06671c8aa4
Fix encoding problems with ZipFile.
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Without setting the DefaultCodePage it may cause problems on systems without 866 code page installed.
2014-05-17 17:11:29 +07:00
Paul Chote
0458b932a0
Merge pull request #5115 from Mailaender/split-lobby-sync
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Splitted LobbyInfo updates into smaller chunks
2014-05-17 18:37:36 +12:00
Matthias Mailänder
7b90d321a7
don't show order lines when selecting idle (attackmoving) actors
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closes #5039
2014-05-17 08:03:48 +02:00
Paul Chote
28c0310357
Merge pull request #5192 from matija-hustic/spawnchoice
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Spawnchoice
2014-05-17 17:53:00 +12:00
Saticmotion
1bf3f3e03e
The engine now uses the SDL2.0 scroll events properly.
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Scroll speed is now a user preference.
2014-05-16 13:56:22 +02:00
matija-hustic
6eac7a3e05
Smaller spawns+letters. Map dialog width. Unavailable spawns disabled.
2014-05-16 11:23:23 +01:00
Matthias Mailänder
86271c3dd1
use List<MiniYamlNode> instead of System.Text.StringBuilder
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add Deserialize methods for everything in Network.Session
2014-05-15 11:36:24 +02:00
Matthias Mailänder
c7fad3a693
StyleCop and TODO
2014-05-15 10:04:21 +02:00
Matthias Mailänder
f68a6bbd76
split latency from Client into ClientPing
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closes #4282
2014-05-15 10:04:21 +02:00
Matthias Mailänder
f365f9da2b
split lobby SyncInfo order into smaller chunks
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closes #4594
2014-05-15 10:04:03 +02:00
reaperrr
98e48ae991
Converts InfDeath from integer to string.
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Wire up updated DeathSounds for all mods.
2014-05-14 15:24:06 +02:00
reaperrr
12b3bc37f3
Fixes PlayVoiceLocal so it actually works as intended, bring DeathSounds in line with suggestions.
2014-05-14 15:24:05 +02:00
Paul Chote
14df5a3bc3
Merge pull request #5279 from ScottNZ/news
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Add news
2014-05-15 00:20:35 +12:00
ScottNZ
c7d8024522
Add a news panel to each mod
2014-05-14 23:51:41 +12:00
Matthias Mailänder
ba309a3367
add spice refinery smoke overlay when harvester docked
2014-05-14 09:39:45 +02:00
Paul Chote
b4298982a0
Merge pull request #5262 from Mailaender/parse-invariant-culture
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Added checks for NumberFormatInfo.InvariantInfo everywhere
2014-05-14 00:20:35 +12:00
Matthias Mailänder
59ace5d01b
new shorthand Exts.(Try)ParseIntegerInvariant
2014-05-13 14:16:41 +02:00
Chicken man
fa4b157b42
Added ConsoleCommand, and an example to go with it
2014-05-12 16:30:53 -04:00
Pavlos Touboulidis
2ec6df9680
Fix strange d2k loading slowness
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There is a strange issue that appears* when Theater calls
ISpriteFrame.Frames on the R8Reader. The R8Reader uses
IEnumerable.Cast<> which behaves slower and slower, which
makes map loading become 10+ times slower.
The changes here simply avoid the casting.
[*] This happens at least on Linux x86_64 with Mono 3.2.8.
See https://bugzilla.xamarin.com/show_bug.cgi?id=19668
2014-05-11 06:38:19 +03:00
Paul Chote
ac99afaaec
Merge pull request #5248 from Mailaender/sdl2-opentk
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Ported Tao.OpenAL/OpenGL to SDL2/OpenTK
2014-05-09 20:24:40 +12:00