Paul Chote
ab1ce4554d
Fix star port and repair depot lights.
2014-05-23 00:37:21 +12:00
Paul Chote
8e18e34a8b
Fix D2K construction yard overlays.
2014-05-23 00:37:20 +12:00
Paul Chote
46a7c9c469
Add custom palette support to With*Overlay.
2014-05-23 00:37:20 +12:00
Paul Chote
900f5bffb5
Change Bib to use RenderSprites.
2014-05-23 00:37:20 +12:00
Paul Chote
4c92c5da99
Support per-animation palettes.
2014-05-23 00:37:20 +12:00
Paul Chote
15f63fb5ea
RenderSprites.anims is finally private.
...
Followup to #3348 .
2014-05-23 00:37:20 +12:00
Paul Chote
4aa7376994
Add wrappers for RenderSprites anims dictionary.
2014-05-22 23:35:10 +12:00
Paul Chote
475aa93271
Merge pull request #5373 from Mailaender/repair-overlay
...
Added the Dune 2000 repair depot active overlay
2014-05-22 23:29:53 +12:00
Paul Chote
2b5667d5b0
Merge pull request #5376 from Mailaender/airdrop-overlay
...
Added the Dune 2000 starport lights
2014-05-22 23:27:32 +12:00
Matthias Mailänder
ecf199560a
Merge pull request #5392 from reaperrr/levelup-palette
...
Adds separate LevelUpPalette to GainsExperience
2014-05-22 13:19:14 +02:00
reaperrr
61edd6bc89
Adds separate LevelUpPalette to GainsExperience.
...
Needed for TS mod, as TS veteran crate effect anim uses a different palette than the rank chevrons.
2014-05-22 13:01:35 +02:00
Matthias Mailänder
e80eb7e0ee
Merge pull request #5353 from pchote/map-validation
...
Disable maps with invalid rules
2014-05-22 09:55:06 +02:00
Matthias Mailänder
6081a4f16b
Merge pull request #5390 from Squiggles211/hpad_reserved
...
Fixes #4955 aircraft reservation crash
2014-05-22 09:50:08 +02:00
Matthias Mailänder
7fad385d8c
Merge pull request #5381 from Squiggles211/bridge_targeting
...
Lower BridgeHut Selectable Priority
2014-05-22 09:09:59 +02:00
Squiggles211
0e4b1d28aa
Fixes #4955 aircraft reservation crash
...
Fixes the specific cause of the crash reported in #4955 with HeliReturn
and adds an UnReserve call while attempting to reserve spawn building in
Aircraft.cs
2014-05-22 01:38:08 -05:00
Paul Chote
a040abd539
Merge pull request #5389 from pavlos256/preload-sequences
...
Preload sequences
2014-05-22 17:45:38 +12:00
Pavlos Touboulidis
531338a955
Preload sequences and fix #5382
2014-05-22 03:45:28 +03:00
Pavlos Touboulidis
df0d1360dd
Give PerfTimer the ability to write only slow operations to the log
...
This is useful to ignore fast operations that just spam the log.
The class had to be reworked because it couldn't properly handle cases
where all of a node's children where below the threshold.
Also changed DoTimed() and RunActivity() to use PerfTimer.
2014-05-22 03:40:36 +03:00
Paul Chote
df7e82ee96
Merge pull request #5388 from reaperrr/shp-fixes
...
Various RA/TD mod shp fixes
2014-05-22 11:09:00 +12:00
reaperrr
a8cf41dba3
Compressed/re-compressed cnc mod shps.
2014-05-21 22:35:03 +02:00
reaperrr
40baf8e450
Compressed some more uncompressed shps in ra bits folder.
2014-05-21 21:51:50 +02:00
reaperrr
e01596034b
Minor shp fixes.
...
Removed green pixels from mine.int, fixed a few non-remapable red pixels on afldidle.shp.
2014-05-21 21:50:34 +02:00
Matthias Mailänder
ad2ee2e75f
Merge pull request #5385 from reaperrr/sniper-fix
...
Replaces uncompressed sniper.shp with a XCC-Mixer-compressed version
2014-05-21 19:50:48 +02:00
Matthias Mailänder
daa58e150b
Merge pull request #5367 from psydev/mapfix
...
Updated 2 of psydev's recent TD maps -- minor fixes
2014-05-21 19:27:36 +02:00
reaperrr
ada6df279b
Replaces uncompressed sniper.shp with a XCC-Mixer-compressed version.
2014-05-21 18:26:56 +02:00
Psydev
ab7a3bd986
updated pirates & emperors - no TEMPERAT trees
...
All trees are from the original C&C Desert tileset. Made a few tiny
changes to layout as a result.
The dense tree/cactus/rock areas near the bases have been thinned out
slightly.
2014-05-21 03:55:35 -07:00
Squiggles211
099d2a5400
Lower BridgeHut Selectable Priority
...
Fixes #4738 where player was unable unable to attack units/buildings that
are next to or on a bridge.
2014-05-21 00:40:48 -05:00
Chris Forbes
65c990c274
Merge pull request #5380 from pavlos256/strategic-replay-crash
...
Fix strategic map replay exception
2014-05-21 16:32:10 +12:00
Pavlos Touboulidis
b38542643d
Fix strategic map replay exception
2014-05-21 00:57:21 +03:00
Matthias Mailänder
d80edcd4e8
add Tiberian Sun repair depot
2014-05-20 20:52:47 +02:00
Matthias Mailänder
5274776d55
add the Dune 2000 repair depot active overlay
2014-05-20 11:48:52 +02:00
Matthias Mailänder
ddb0d70fd2
add the starport active animation
2014-05-20 11:41:41 +02:00
Paul Chote
f1d144bfe8
Merge pull request #5370 from pavlos256/lua-dispose-crash
...
Possible fix for lua crash #5269
2014-05-20 12:38:40 +12:00
Paul Chote
72095c7fef
Merge pull request #5280 from WolfGaming/techleveltraits
...
TechTreeTrait system has been made
2014-05-20 12:35:26 +12:00
Paul Chote
791d4c9e9e
Merge pull request #5342 from ScottNZ/winmake
...
Use MSBuild to improve make.ps1's clean function
2014-05-20 12:19:44 +12:00
Paul Chote
7cc78c1dcd
Merge pull request #5345 from Squiggles211/ammo_reload_timing
...
Fixes inconsistency in reload times for Cnc Aircraft
2014-05-20 12:04:11 +12:00
Paul Chote
32373e84c8
Merge pull request #5346 from reaperrr/heli-watercrash
...
Changed Combat WaterExplosion check to trigger below 0 as well
2014-05-20 11:51:15 +12:00
Paul Chote
66398d85f7
Merge pull request #5339 from Mailaender/tesla-instant-kill-hack-removal
...
Removed TeslaInstantKills
2014-05-20 11:49:07 +12:00
Pavlos Touboulidis
a8b2187d93
Possible fix for lua crash #5269
...
Check if this instance has been disposed and don't call 'tick'
if it has.
Also remove the finalizer that was broken and wrong anyway.
'runtime' would never become null because it's readonly and
managed resources are freed automatically or may have already
been freed by then.
2014-05-19 23:37:23 +03:00
reaperrr
b85ea7cb3a
Changes isWater check to trigger at pos.Z at or below 0, not just at 0.
2014-05-19 18:00:40 +02:00
Psydev
77c355422f
updated pirates_and_emperors
...
Moved start location, added many trees.
2014-05-19 05:13:54 -07:00
Psydev
956b5db8af
fixed letters_from_lexington and narrowed map
2014-05-19 05:12:03 -07:00
Matthias Mailänder
638b0d8008
Merge pull request #5334 from ForNeVeR/encoding-patch
...
Closes #5261
2014-05-19 08:17:35 +02:00
Matthias Mailänder
111fcdb86e
Merge pull request #5354 from pchote/fading
...
Add TD fade to/from black behavior to other mods.
2014-05-19 08:11:44 +02:00
Matthias Mailänder
04991cca78
Merge pull request #5362 from pchote/td-ui-polish
...
Update TD chrome.svg (again)
2014-05-19 07:42:53 +02:00
WolfGaming
c873cac6e7
Added needed yaml files
2014-05-19 04:29:29 +00:00
WolfGaming
75e13592b2
Adding to the Authors file
2014-05-19 03:29:25 +00:00
WolfGaming
00698cefff
Added in code for Tech Levels using prereqs
...
and fixed up some kinks of the old system
2014-05-19 03:29:25 +00:00
Paul Chote
f7c0416b2e
Merge pull request #5359 from Mailaender/mersenne-twister
...
Renamed OpenRA.Support.Random aka XRandom to MersenneTwister
2014-05-19 11:07:21 +12:00
Paul Chote
2995a7dd55
Merge pull request #5341 from Mailaender/travis-deploy
...
Setup Travis CI to deploy GitHub releases
2014-05-19 10:52:36 +12:00