Removed top row of buildings where it only consisted of _ cells and adjusted the art offset instead. This fixes the issue that CenterPosition was located in the middle between the occupied and passable cell for defenses like Obelisks, makes their placement a bit more intuitive and makes setting up proper HitShapes easier.
Balance changes are as followed:
Increase power of AGT to 50 from 40.
MSAM faster reload to 45 from 100.
Increase APC damage vs light target to 105 from 100.
MLRS attack speed increase to 100 from 140.
Rocket Infantry damage increase to 35 from 30.
MCV Price increase to 4000 from 2000. Build time increase from 0:48 to
1:36.
MCV unit HP increase to 950 from 750. armor type Heavy from Light.
MCV now requires both Command Center and Repair Pad to produce.
Construction yard HP increase to 2000 from 1400.
Repair pad HP increase to 600 from 400.
Link discussion at:
http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&p=294421#294421
Infantry stealth detection: Increase sight range of stealth detection to
2 from 1.
MLRS: Reduce price to 1000 from 1200
Repair pad: Power remains at 30. Repair speed increased. (Interval 15
from 0)
Blue Tiberium: Reduce the value income to 75-90% from 110% (60 from 75)
Infantry evade chance: 75 from 67
Samsites: cost reduced to 700 from 750. Reduced build time (2000 from
2160)
Airstrikes: Increase cool down timer to 3:30 from 3:00.
- mention Apache being strong vs aircraft
- mention engineers will damage buildings, not just capture them
reverted:
- Sentences are now (mostly) lowercase, end with full-stop
- Changed "defence" tab tooltip to "defense"
Reason 1: The art doesn't really look like that cell should be passable.
Reason 2: This falls within Selectable Bounds and can therefore be exploited to protect turrets and towers, while making it impossible to collect crates or squish infantry on this cell.