Matthias Mailänder
b0f986887c
make maximum and minimum rows configurable
2015-02-08 20:43:35 +01:00
penev92
64887cb8c8
Move MainMenuLogic to Mods.Common
2015-02-06 13:37:43 +02:00
penev92
494b600ed8
Move refinery and harvester logic to Mods.Common;
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Remove unused interface IAcceptOreDockAction
2015-02-06 13:23:07 +02:00
Matthias Mailänder
bcda232a1c
Merge pull request #7231 from RoosterDragon/linq-checks
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Checked LINQ queries and collections for inefficiencies.
2015-02-01 08:56:15 +01:00
abcdefg30
28b90b0115
Use the class enum in LeaveMapLogic.cs as well
2015-01-29 20:26:40 +01:00
abcdefg30
b7b1e13c63
Disable the diplomacy menu in mission or campaign maps
2015-01-29 20:26:15 +01:00
RoosterDragon
82bea961ba
Checked LINQ queries and collections for inefficiencies.
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- Made Array.IndexOf available via extension method.
- Made ToHashSet extension method.
- Change collections queried often via Contains into sets.
- Avoid Count() extension if Count or Length property exist.
- Made Count() > 0 checks and variations calls to Any() instead.
- Don't call ToList/ToArray if there is no benefit to materializing the sequence.
- If the sequence does benefit from materialization, follow this general pattern:
- Collection queried often via Contains use ToHashSet to speed up lookups.
- Short lived variables use ToList. This is because ToArray requires an extra copy to output the final size.
- Collections persisted into fields or for a long time use ToArray to minimize memory overhead.
2015-01-29 19:20:11 +00:00
Matthias Mailänder
24deec2a7b
fix CodeLineMustNotEndWithWhitespace
2015-01-25 18:41:29 +01:00
penev92
502ed6a0e7
Add SpriteHarvesterDockSequence and VoxelHarvesterDockSequence
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Pass drag-related info from Refinery to HarvesterDockSequence
2015-01-25 17:17:34 +02:00
penev92
c18da7abb0
Fix harvester dock sequence names
2015-01-25 16:58:04 +02:00
penev92
202e280551
Fix OreRefinery and TiberiumRefinery names
2015-01-25 16:58:03 +02:00
penev92
6a40dfd0db
Changed IAcceptOre to IAcceptResources
2015-01-25 16:58:02 +02:00
Matthias Mailänder
895f02d7cb
update the music player widget when the music changes
2015-01-25 14:43:36 +01:00
sinaptik
b6b2b1a942
Add scroll buttons that appear in the production palette when icons exceed available space #7227
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scroll up and down buttons: add disabled status, make dynamic, make smaller
Rename MaxIconRows to MaxIconRowOffset for clarity
Clean up scrolling logic, reset row position when switching tab
2015-01-23 18:40:11 +13:00
penev92
52cc69fd1f
Move Crate, CrateSpawner and all CrateActions to Mods.Common
2015-01-18 16:40:55 +02:00
penev92
f1a0f6e2a5
Move Parachute, Parachutable and ParaDrop to Mods.Common
2015-01-18 16:15:14 +02:00
Matthias Mailänder
d6d75e244b
bring back IngameMenuLogic
2015-01-17 18:30:47 +01:00
Matthias Mailänder
5aeb6eda06
move connection UI to commons
2015-01-17 15:17:54 +01:00
Matthias Mailänder
c1c1960b44
Merge pull request #7337 from reaperrr/common29
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Moved Lint, UtilityCommands and Scripting properties to Mods.Common
2015-01-17 14:53:48 +01:00
Oliver Brakmann
2267530865
Fix showing wrong IP for server admins in the lobby client tooltips
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The external IP will now only be resolved for the local client.
2015-01-16 20:18:40 +01:00
reaperrr
52dd8c922f
Moves Lint checks to Mods.Common
2015-01-15 23:15:51 +01:00
reaperrr
e82b2ce8dd
Moves BaseAttackNotifier to Mods.Common
2015-01-15 22:59:43 +01:00
reaperrr
6f0ae30a7e
Moves nearly all ScriptingProperties to Mods.Common
2015-01-15 22:56:35 +01:00
reaperrr
f3d364877a
Moves the last 3 UtilityCommands and some prerequisite references to Mods.Common
2015-01-15 22:39:41 +01:00
reaperrr
e8fbfc366a
Moves some misc traits/activities to Mods.Common, moves some RA traits into the Traits folder
2015-01-15 13:18:12 +01:00
reaperrr
be9d37f30e
Moves SupportPowers and related Widgets to Mods.Common
2015-01-15 13:18:11 +01:00
reaperrr
f897a9ff01
Moves Upgrades and Invulnerable trait to Mods.Common
2015-01-15 00:07:27 +01:00
abcdefg30
a4f051ad6b
Added a lua function for paratroopers
2015-01-13 17:48:11 +01:00
abcdefg30
660f43cc66
Added a lua function for airstrikes
2015-01-13 17:45:54 +01:00
reaperrr
c431545a44
Wrap up Render traits move
2015-01-11 03:04:42 +01:00
reaperrr
5b8c97ae37
Move OrderGenerators to Mods.Common
2015-01-11 03:04:40 +01:00
reaperrr
0e1773ac5d
Move Production to Mods.Common
2015-01-11 03:04:39 +01:00
Taryn Hill
0dc65e5cf3
Merge pull request #7301 from abcdefg30/yearnumbers
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Updated year numbers in all files.
2015-01-10 17:57:42 -07:00
atimoschenkow
cefd554a5e
NotifyBlocker extension method for Actor
2015-01-10 12:02:59 +01:00
abcdefg30
8ca61aa917
Updated all year numbers
2015-01-09 21:18:05 +01:00
Oliver Brakmann
c779259462
Merge pull request #7282 from penev92/bleed_moveFiles
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Move more traits to Mods.Common
2015-01-08 17:29:19 +01:00
Matthias Mailänder
89b2f4d5d3
Merge pull request #7217 from Mailaender/chrome-init-cleanup
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Cleaned up the ingame widget initialization
2015-01-08 07:40:36 +01:00
penev92
37cdcaf354
Move everything Capture-related + Transform activity to Mods.Common
2015-01-08 01:49:15 +02:00
penev92
18ac3953cc
Move everything ExternalCapture-related to Mods.Common
2015-01-08 01:49:14 +02:00
penev92
8504c233d9
Move everything Repair-related to Mods.Common
2015-01-08 01:49:14 +02:00
penev92
bcd5160604
Move everything Bridge-related to Mods.Common
2015-01-08 01:47:20 +02:00
RoosterDragon
69c409c20d
Speed up depth sorting of renderables.
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The OrderBy overload that takes an int generating key selector is faster than the one that requires a custom comparer. We extract a function from the ScreenZPosition function that determines the Z position of a WPos with an offset, but does not account for the tileset height. For the ordering function this is fine as only the relative magnitude of the comparison keys matter, so we don't need to spend time adjusting for the tileset height, as that won't affect the sort.
2015-01-07 18:22:38 +00:00
RoosterDragon
a6cda967c2
Formatted all files.
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Automatically formatted all files via VS. This generally corrects indentation, removes trailing whitespace and corrects misplaced tabs or spaces. Manually tweaked a few files where required.
2015-01-06 21:28:50 +00:00
Matthias Mailänder
e353fe5263
Merge pull request #7271 from reaperrr/ra-common27
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Moved more traits & activities to Mods.Common
2015-01-05 20:35:21 +01:00
Oliver Brakmann
6a0363d482
Merge pull request #7265 from pchote/fix-lag-crash
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Fix a race condition in the map download code.
2015-01-05 18:44:13 +01:00
reaperrr
573c26145e
Move Render*Circle, ThrowsParticle and ParatroopersPower to appropriate locations
2015-01-04 18:12:11 +01:00
reaperrr
7a8826f5e0
Move Targetable*, Seeds/StoresResource(s) and two RenderBuilding traits to Mods.Common
2015-01-04 18:12:10 +01:00
reaperrr
b7a3b9fdbf
Move ScaredyCat, TakeCover, RenderInfantry, WithBuildingExplosion and SpawnMPUnits as well as Hunt activity to Mods.Common.
2015-01-04 18:12:09 +01:00
reaperrr
d07db9c6a9
Move Guard, CashTrickler, Explodes, SelfHealing, Sellable and Crushable to Mods.Common.
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Extract Guardable trait from Guard into own file.
2015-01-04 18:12:08 +01:00
Matthias Mailänder
9d2f33d42c
add a World type
2015-01-04 17:57:38 +01:00