Gustas
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db8a28f2c0
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Automated extraction
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2023-11-25 16:28:19 +01:00 |
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Gustas
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d77fd5c13e
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Simplify weapon yaml definitions
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2023-09-23 14:33:27 +02:00 |
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Gustas
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f4dc29f9db
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Add missing balance changes
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2023-05-18 18:30:53 -05:00 |
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Gustas
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1809817b3f
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Add ContrailEndColor and Contrail transparency control
|
2022-09-24 13:19:22 +02:00 |
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Mustafa Alperen Seki
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54340591e3
|
Unhardcode VeteranProductionIconOverlay.
|
2022-08-16 15:08:51 +03:00 |
|
Matthias Mailänder
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cdac14b92b
|
Avoid duplicate field.
|
2022-01-06 16:10:49 +02:00 |
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Gustas
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975da89400
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RAGL balance changes
|
2021-11-27 13:33:55 +01:00 |
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reaperrr
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b8e64df4b1
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Remove SmokeTrailWhenDamaged
One of the most outdated and limited traits remaining,
which can do nothing LeavesTrails doesn't cover by now.
|
2021-03-27 18:42:57 +00:00 |
|
Paul Chote
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7c0e4b25ae
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Specify interaction bounds relative to the mod tile size.
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2021-03-27 16:31:50 +01:00 |
|
Paul Chote
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77ffc20a5f
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Convert Attack*.FacingTolerance to WAngle.
|
2020-11-30 16:39:48 +01:00 |
|
tovl
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92189e4b50
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Let docking angle be determined by the host building.
|
2020-10-02 11:28:14 +02:00 |
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abcdefg30
|
12ff1dd14c
|
Add RAGL balance changes
|
2020-08-20 19:17:39 +02:00 |
|
Paul Chote
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ac975f4139
|
Convert yaml-exposed facings to WAngle.
|
2020-07-19 10:41:05 +02:00 |
|
Punsho
|
ca3cfc0184
|
RA Balance patch
|
2020-03-29 21:57:12 +02:00 |
|
Paul Chote
|
2b6c104011
|
Update RA decorations.
|
2020-03-24 00:07:10 -05:00 |
|
Paul Chote
|
4a6fefa434
|
Disable idle scanning on RA planes.
|
2020-03-02 22:22:56 +01:00 |
|
Paul Chote
|
adb3c8e39c
|
Split fixed-wing attack and strafe attack types.
|
2020-01-12 21:06:35 +01:00 |
|
Paul Chote
|
b1f7c5c4e3
|
Remove overlapping vision ranges from RA actors.
This brings a significant perf saving by reducing
the number of evaluated tiles.
|
2019-12-23 13:53:08 +01:00 |
|
Punsho
|
38f5d2c100
|
RA balance changes for September 2019
|
2019-10-05 11:03:06 +01:00 |
|
reaperrr
|
bfcdb3a8a2
|
Add IdleBehavior enum to Aircraft
|
2019-07-21 16:29:38 +02:00 |
|
Punsho
|
70dc053c5f
|
RA balance changes
|
2019-07-20 12:09:54 +01:00 |
|
Punsho
|
37325dbfc7
|
Reskin Hind with Black Hawk sprite
|
2019-07-13 01:10:30 +02:00 |
|
tovl
|
5920de1384
|
Airborne transports only land to (un)load.
|
2019-06-30 18:04:43 +02:00 |
|
tovl
|
79a48765d9
|
Allow VTOLs to land with force-move
|
2019-06-30 18:04:43 +02:00 |
|
reaperrr
|
c8a42cbce2
|
Introduce AirAttackType
Aircraft attack behavior (currently FlyBy or Hover)
is now controlled via this instead of the CanHover boolean.
|
2019-06-10 12:43:34 +02:00 |
|
tovl
|
9abf715fd7
|
Allow opportunity fire for aircraft.
|
2019-05-04 23:40:16 +02:00 |
|
tovl
|
560f8c26bc
|
Add crushing logic to aircraft.
|
2019-04-22 02:56:57 +02:00 |
|
Orb
|
e7134282c2
|
Balance Changes for Next Release by Orb
|
2019-03-02 17:50:41 +01:00 |
|
Mustafa Alperen Seki
|
0c540cd41e
|
Remove actors with AttackBomber trait from map editor.
|
2019-01-02 19:57:24 +01:00 |
|
Clément Bœsch
|
3aedeefced
|
RA: set UpdatesPlayerStatistics.AddToArmyValue where appropriate
|
2019-01-01 18:25:44 +00:00 |
|
reaperrr
|
71fb670def
|
Move InitialFacing to ^Helicopter default
In RA and TD mods.
|
2018-11-04 00:25:55 +01:00 |
|
reaperrr
|
e42094625d
|
Merge AttackPlane and AttackHeli into AttackAircraft
|
2018-11-03 11:37:23 +00:00 |
|
reaperrr
|
8f1d8a67cc
|
Remove RearmBuildings from Aircraft and Minelayer
In favor of using Rearmable trait.
|
2018-11-02 22:28:08 +00:00 |
|
Smittytron
|
8fa3ab74c7
|
Remove redundant overrides from RA
|
2018-06-30 23:48:31 +02:00 |
|
SoScared
|
fa29a4b991
|
simplify ra buildtime yaml and game rules for t3 units
|
2018-06-28 08:22:39 +02:00 |
|
reaperrr
|
b40970ca5d
|
Adapt RA rules
|
2018-03-09 18:58:49 +01:00 |
|
Paul Chote
|
7f20d1474d
|
Fix RA aircraft prerequisites.
|
2018-01-01 19:40:38 +01:00 |
|
reaperrr
|
b3c3c7b414
|
Make RA heli weapons alternate between offsets
Instead of using one for AG-only and one for AA-only.
|
2017-12-29 15:28:34 +00:00 |
|
Arular101
|
261126194c
|
Balance changes from #14471
|
2017-12-12 20:50:27 +01:00 |
|
Arular101
|
e049452f22
|
Increase damage and HP by 100x
|
2017-12-12 20:50:27 +01:00 |
|
Paul Chote
|
c87409ed1a
|
Remove legacy bounds code.
|
2017-12-11 19:45:07 +01:00 |
|
Smittytron
|
3d8ab75faf
|
RA Balance changes (December 2017)
|
2017-12-05 12:38:13 +01:00 |
|
Arular101
|
586dd6541b
|
More Changes
|
2017-11-19 23:23:24 +01:00 |
|
Arular101
|
9c61f524f0
|
Tooltip fixes
|
2017-11-19 23:23:24 +01:00 |
|
reaperrr
|
9dabc9d672
|
Upgrade rule for adapting to removal of Armament.OutOfAmmo
|
2017-11-12 19:48:06 +00:00 |
|
reaperrr
|
a017018bee
|
Fix official mods Aircraft.RearmBuildings setups
Only aircraft that a) have an AmmoPool and b) don't auto-reload should define RearmBuildings.
|
2017-11-12 19:48:06 +00:00 |
|
Paul Chote
|
c46d1944d9
|
Add assault move to RA.
|
2017-09-11 19:08:33 +02:00 |
|
abcdefg30
|
de7a0c9861
|
Remove TargetWhenIdle and TargetWhenDamaged from AutoTarget
|
2017-08-10 19:11:47 +02:00 |
|
SoScared
|
64dfc38c2e
|
final RA balance patch for the next playtest/release
|
2017-08-10 18:16:58 +02:00 |
|
reaperrr
|
17f469f1a5
|
Revert Yak gun strafing
|
2017-07-18 14:25:00 +02:00 |
|