Commit Graph

7518 Commits

Author SHA1 Message Date
James Dunne
b59a0e8c0d Fixed harvesters for AI to search the entire map when no more resources nearby. 2012-06-24 20:26:01 -05:00
James Dunne
1fa70d259f Removed INudge in favor of INotifyBlockingMove. 2012-06-24 20:26:01 -05:00
James Dunne
1f0da42a15 Refineries now show which harvesters are linked by holding down ALT key. 2012-06-24 20:26:01 -05:00
James Dunne
845379e577 Harvesters no longer block each other during low-ore contention and wait for a random amount of time while idle to search for more resources. 2012-06-24 20:26:00 -05:00
James Dunne
80123b6aa4 Many harvester behavior improvements; summary below.
Implemented Harvester territory marking with a simple resource claim system in ResourceClaimLayer trait added to World.
Added customCost for PathSearch to support new Harvester search preferences.
Explicit delivery order forces harvester to always deliver to that refinery.
Explicit harvest order frees harvester from forced delivery refinery and allows for auto-balancing.
Harvesters auto-balance refinery choice such that no more than 3 harvesters are linked to any one refinery at a time.
Harvesters try very hard to not block the refinery dock location.
Harvesters try to avoid enemy territory when searching for resources.
Group-select harvest order intelligently disperses harvesters around the order location.
Fixed PathFinder caching to not be a sliding window. This is a correctness issue. Sliding window causes no-route paths to be cached permanently in tight move loops and doesn't allow eventual progress to be made. This may have negative performance implications.
2012-06-24 20:26:00 -05:00
Matthias Mailänder
1aafc9f726 fix utilty remap, remapped flag/poweroff to d2k.pal 2012-06-25 10:21:39 +12:00
Chris Forbes
8607575e2b Merge remote-tracking branch 'matt/patch-2' 2012-06-25 09:52:24 +12:00
Chris Forbes
162c386bdd Merge remote-tracking branch 'matt/bleed' 2012-06-25 09:40:22 +12:00
Chris Forbes
445e5ec84b fix #2215 - add shadow.shp based on RA but with proper size for d2k 2012-06-25 09:27:39 +12:00
Matthias Mailänder
54c35e3721 fixed some selection boxes 2012-06-25 09:07:44 +12:00
Chris Forbes
a2b92d0fe4 Merge commit 'matt/dune^'
Conflicts:
	.gitignore
	mods/d2k/rules/system.yaml
2012-06-25 09:05:49 +12:00
Chris Forbes
2ed12f1d95 Merge remote-tracking branch 'scott/bleed'
Conflicts:
	OpenRA.Mods.RA/Missions/Allies01Script.cs
2012-06-25 08:45:16 +12:00
James Dunne
fe5bcdeab9 Fix for PaletteFormat break in Editor. 2012-06-24 13:58:49 -05:00
ScottNZ
9c6bc45f8f Fix whitespace 2012-06-25 05:34:06 +12:00
ScottNZ
2cc749118f Make it more overwhelming at the fifth wave and each wave after that 2012-06-25 05:19:25 +12:00
ScottNZ
331388bfe8 Merge pull request #1 from Mailaender/patch-5
Added Prof. Einstein sequences and rules
2012-06-24 09:31:38 -07:00
Matthias Mailänder
079a52ee65 added Einstein 2012-06-24 19:27:05 +03:00
Matthias Mailänder
5b470650b7 added Einstein 2012-06-24 19:26:03 +03:00
Matthias Mailänder
380875ad3e added Einstein 2012-06-24 19:24:26 +03:00
Matthias Mailänder
79976a4bfe transpose infantry/ornithocopter 2012-06-24 15:48:11 +02:00
Matthias Mailänder
769b5d7dc6 fixed OpenRA.Utility --remap
now uses the mod parameter again
2012-06-24 12:32:52 +02:00
Matthias Mailänder
2a95c5f668 fix PlayerColorPalette in Editor 2012-06-24 11:56:52 +02:00
Chris Forbes
1bf649d27d Merge remote-tracking branch 'matt/bleed' 2012-06-24 21:34:37 +12:00
ScottNZ
bda92f3898 Only send the heavy tank on the last wave, this is the first mission after all 2012-06-24 21:28:46 +12:00
Matthias Mailänder
7220025a62 make orni flap slower 2012-06-24 11:21:50 +02:00
Matthias Mailänder
0b6eda0815 replaced RA sounds by Dune 2000 ones 2012-06-23 16:00:20 +02:00
Matthias Mailänder
e70e778775 make ornithocopter flap (broken)
needs frame resorting similiar to the infantry
2012-06-23 14:20:34 +02:00
ScottNZ
7fb659bd3a Make the mission a bit harder - add a heavy tank to each wave 2012-06-23 20:41:43 +12:00
Matthias Mailänder
b109436cc3 race specific BaseAttackNotifier 2012-06-22 18:21:29 +02:00
ScottNZ
6ba0c448c8 Remove killing of player when they fail the mission, this is more fun and it's also really loud when all the units die at once 2012-06-22 15:27:07 +12:00
ScottNZ
ed5ff9cd31 Bleep when objective shown 2012-06-22 13:39:36 +12:00
ScottNZ
1146790dc1 Reworked the left side of the map to make it useful, and moved one of the spawnpoints there. 2012-06-22 13:07:24 +12:00
James Dunne
cf1d4d0efb Fixed radar click position - was not respecting zoom setting for emulating the mouse coordinate. 2012-06-21 19:41:23 -05:00
James Dunne
b127ae8027 Added sub-pixel position/vector types.
Updated Sync code to handle new sub-pixel types.
2012-06-21 19:41:12 -05:00
James Dunne
9c49143534 New types for cell and pixel coordinate position/vectors. 2012-06-21 15:36:59 -05:00
Matthias Mailänder
6bc3249685 voices now support prefixes
required for d2k
2012-06-21 15:31:12 +02:00
ScottNZ
3ab197f400 Buff the Allies a bit - give them some riflemen. 2012-06-21 23:34:34 +12:00
ScottNZ
9ff69b7946 Add EVA voices
Use new WaitFor when waiting for Einstein
Have a small delay before the Soviets counterattack
Have the Soviets Attack-Move towards Einstein during the counterattack, this makes them much more damaging
Spawn the signal flare only after Einstein has been spawned, also add EVA voice for this
2012-06-21 22:53:20 +12:00
Chris Forbes
0b98a8ce5e Merge remote-tracking branch 'scott/bleed' 2012-06-21 11:54:54 +12:00
James Dunne
2e26047b23 Added myself to AUTHORS. 2012-06-20 18:20:26 -05:00
Chris Forbes
2cdd1f7376 fix #2126 - crash on spawning a corpse for an actor which has already been destroyed 2012-06-21 09:50:02 +12:00
Matthias Mailänder
033dd10192 git ignore some KDE crap 2012-06-20 23:46:53 +02:00
Matthias Mailänder
9f5a8512d2 race specific ProductionQueue audio 2012-06-20 23:40:08 +02:00
Chris Forbes
5c4e49cc3f fix #2196 - crash when cycling stances while a unit dies 2012-06-21 09:33:47 +12:00
James Dunne
8eb4782a49 Fixed socket code constantly throwing exceptions about non-blocking. 2012-06-21 09:29:02 +12:00
Chris Forbes
99eb3b046d fix #2239 - add WaitFor(predicate) 2012-06-21 09:26:05 +12:00
Matthias Mailänder
ac0389d04f race specific notifications/mcv-crate 2012-06-20 21:35:23 +02:00
Matthias Mailänder
6929ed024a added harvester unload, thumper which spawns sandworms
worm won't attack, dogjaw is stupid and moving mine did not work
2012-06-20 16:57:09 +02:00
Matthias Mailänder
f4cb798c8b small code optimisations as suggested 2012-06-20 09:51:00 +02:00
ScottNZ
8f6b8b75bc Remove redundant call to InternalName when mission failed 2012-06-20 18:17:13 +12:00