abcdefg30
b66605033a
Let the fremen fallback in atreides04 instead of attacking the base
2017-08-17 19:05:38 +02:00
abcdefg30
b329bf2642
Add more fail conditions to the spice harvesting missions
2017-08-17 19:05:38 +02:00
abcdefg30
02c371f68a
Fix a bogus condition
2017-08-17 19:05:38 +02:00
abcdefg30
6907929cb4
Fix the harvest protection logic
2017-08-17 19:05:38 +02:00
abcdefg30
e07779942e
Add a warning when attacking the Outpost to ordos04
2017-08-17 19:05:38 +02:00
abcdefg30
a942ca8f57
Add a global script for campaign missions in d2k
2017-08-17 19:05:38 +02:00
Mustafa Alperen Seki
7f0c7cee0d
Make D2K Missions use Vanilla Remap Colors
2017-08-17 18:46:06 +02:00
Mustafa Alperen Seki
3bf217aaf7
Rename Emparor to Corrino on Shellmap
2017-08-17 18:46:06 +02:00
SoScared
6d1ca72a80
probe new civilian structures
2017-08-17 15:24:39 +02:00
abc013
944dfeb476
Corrected gnrl sequences & added TakeCover: to him
2017-08-13 21:06:14 +02:00
AoAGeneral
ab5d2766f6
TD Bridges.
...
Currently in both playtest and release the bridges for TD used to be 500hp with no armor. Meaning that minigunners and other unit types were able to kill them off fairly quickly. Giving them extra HP and an armor type means units such as minigunners, humvees, flamethrowers, and APCs can't kill bridges off quickly.
2017-08-13 20:17:15 +02:00
rob-v
eb21c4bddd
Keep Attack M./Guard action while holding hotkey (revert Playtest change)
2017-08-13 17:44:26 +01:00
abcdefg30
84d6fa1540
Fix monster tanks not attacking radar domes
2017-08-13 18:01:02 +02:00
abcdefg30
2dad2de0ff
Add the win and loss videos to Monster Tank Madness
2017-08-13 18:01:02 +02:00
Paul Chote
f4d4a7eed4
Fix d2k commandbar artwork glitch.
2017-08-13 14:07:47 +02:00
abc013
6e8dd5058e
Changed SAM launch offset
2017-08-13 12:49:04 +02:00
abcdefg30
de7a0c9861
Remove TargetWhenIdle and TargetWhenDamaged from AutoTarget
2017-08-10 19:11:47 +02:00
abcdefg30
0209c1c848
Add TRUCK.Husk to Tiberian Dawn
2017-08-10 18:24:19 +02:00
SoScared
64dfc38c2e
final RA balance patch for the next playtest/release
2017-08-10 18:16:58 +02:00
rob-v
86cff9a774
Disable click sound on command bar buttons
2017-08-09 21:50:34 +01:00
reaperrr
11d6dc2d3a
Add TS base-building hit-shapes
2017-08-09 21:25:05 +01:00
reaperrr
6e2418d940
Add TS civilian hit-shapes
2017-08-09 21:25:05 +01:00
reaperrr
1b28cb9f60
Add TS default hit-shapes
2017-08-09 21:25:05 +01:00
reaperrr
ab6d18eab6
Center two-legged billboard sprites
...
They are supposed to be positioned in the middle of the two cells they occupy.
2017-08-09 21:25:05 +01:00
reaperrr
c40ec62511
Tweak sprite offsets of some TS aban civ buildings
...
In cases where the sprite has enough margin to the footprint cell edges, moving down the sprite a bit is much easier than manually setting up custom targetable offsets.
2017-08-09 21:25:05 +01:00
abcdefg30
94a386eda8
Move the interior tile 384 from the Floor to the Wall category
2017-08-09 20:52:00 +02:00
SoScared
3c4a75e4b6
Add Gap effect values to new vision range changes and ironing out misc. values
2017-08-09 20:13:58 +02:00
abc013
c4d2fdbd83
Fix ground units can stay on water (tile 409)
2017-08-08 12:32:43 +02:00
AoAGeneral
baa4b61d3f
TD Prerequisite changes.
...
Adds prerequisite labels to E1, E3, E6, and TDTRUCK.
Closes #13780
2017-08-08 12:21:37 +02:00
reaperrr
b388c6186a
Shrink shape of TD SAM
2017-08-07 14:49:24 +02:00
reaperrr
97bbfd34fd
Shrink shape of RA SAM
...
To adress balancing concerns.
Also tweaked sprite offsets to make it more centered.
2017-08-07 14:49:24 +02:00
reaperrr
6945ae1747
Rename tdtruk to truck
2017-08-07 11:01:21 +02:00
reaperrr
f4499c1e84
Rename TD TowerMissle to TowerMissile
2017-08-07 11:01:21 +02:00
reaperrr
20efd1fc29
Fix RA effect waheads
...
- take Trees into consideration (they don't have Ground TargetType)
- fixed the delayed effect warheads on Vulcan
2017-08-07 11:01:21 +02:00
AoAGeneral
99dac05fd7
TD Balance Changes. (20170802)
...
Engineer movement speed reduced to 48 from 56.
Helicopter crash damage increased to 100 from 40.
Rocket infantry spread damage reduced to 32 from 128.
------
Engineer movement was the same speed as minigunners and at times would enable them to escape the minigunners. This slight speed reduction helps for this.
Helicopter crash damage was lacking and a slight increase in this enables them to do some damage. With the cost of the helicopter it is still not a good idea to sacrifice aircraft just for exta damage.
Rocket infantry spread is reduced because of the damage done to infantry packs. Games turned into tanks mixed with rocket infantry. Reducing this spread enables them to single target units more closely then in larger armies.
2017-08-07 09:35:20 +02:00
Lars Beckers
68607872bd
Fix RA Aftermath installer metadata on Linux
2017-08-02 20:09:28 +02:00
FrameLimiter
9fdb7dc51b
Fix duplicate Targetable value on ^Ammobox
2017-08-02 19:40:08 +02:00
AoAGeneral
dc61c98098
TD Engineer Description.
...
Closes #13720
2017-07-25 18:59:47 -05:00
Paul Chote
4c222e5f2b
Add Demo Truck and MAD Tank to Deploy description.
2017-07-23 20:10:08 +02:00
rob-v
d4e9e0e069
Add Visualization chat commands
2017-07-23 15:08:24 +02:00
reaperrr
8403adba37
Implement damage-based slowdown on TD Gunboats
...
In line with original.
2017-07-23 15:06:03 +02:00
reaperrr
9a25b33beb
Adapt TD missions to TDGunboat refactor
2017-07-23 15:06:03 +02:00
reaperrr
94fa24088b
Add dedicated TDGunboat traits
...
And get rid of Mobile.OnRails hack.
2017-07-23 15:06:03 +02:00
SoScared
4903912e3c
Revert 4 cell adjacency of Kennel/Silo back to 2.
2017-07-22 22:48:33 +01:00
abcdefg30
aaaf66a6a3
Disable bots on Poland Raid (again)
2017-07-22 22:33:44 +01:00
Forcecore
0573f52a37
Add Railgun projectile
2017-07-21 23:18:38 +01:00
reaperrr
5b24fddd5a
Fix TD airfield targetable positions
2017-07-21 17:42:18 +01:00
abcdefg30
d8bc4905cb
Add a selection priority of 6 to supply trucks
2017-07-20 15:13:41 +01:00
abcdefg30
4204ba1c1f
Fix funpark01 failing at mission start
2017-07-18 22:49:12 +01:00
reaperrr
17f469f1a5
Revert Yak gun strafing
2017-07-18 14:25:00 +02:00