Commit Graph

8812 Commits

Author SHA1 Message Date
abcdefg30
b66605033a Let the fremen fallback in atreides04 instead of attacking the base 2017-08-17 19:05:38 +02:00
abcdefg30
b329bf2642 Add more fail conditions to the spice harvesting missions 2017-08-17 19:05:38 +02:00
abcdefg30
02c371f68a Fix a bogus condition 2017-08-17 19:05:38 +02:00
abcdefg30
6907929cb4 Fix the harvest protection logic 2017-08-17 19:05:38 +02:00
abcdefg30
e07779942e Add a warning when attacking the Outpost to ordos04 2017-08-17 19:05:38 +02:00
abcdefg30
a942ca8f57 Add a global script for campaign missions in d2k 2017-08-17 19:05:38 +02:00
Mustafa Alperen Seki
7f0c7cee0d Make D2K Missions use Vanilla Remap Colors 2017-08-17 18:46:06 +02:00
Mustafa Alperen Seki
3bf217aaf7 Rename Emparor to Corrino on Shellmap 2017-08-17 18:46:06 +02:00
SoScared
6d1ca72a80 probe new civilian structures 2017-08-17 15:24:39 +02:00
abc013
944dfeb476 Corrected gnrl sequences & added TakeCover: to him 2017-08-13 21:06:14 +02:00
AoAGeneral
ab5d2766f6 TD Bridges.
Currently in both playtest and release the bridges for TD used to be 500hp with no armor. Meaning that minigunners and other unit types were able to kill them off fairly quickly. Giving them extra HP and an armor type means units such as minigunners, humvees, flamethrowers, and APCs can't kill bridges off quickly.
2017-08-13 20:17:15 +02:00
rob-v
eb21c4bddd Keep Attack M./Guard action while holding hotkey (revert Playtest change) 2017-08-13 17:44:26 +01:00
abcdefg30
84d6fa1540 Fix monster tanks not attacking radar domes 2017-08-13 18:01:02 +02:00
abcdefg30
2dad2de0ff Add the win and loss videos to Monster Tank Madness 2017-08-13 18:01:02 +02:00
Paul Chote
f4d4a7eed4 Fix d2k commandbar artwork glitch. 2017-08-13 14:07:47 +02:00
abc013
6e8dd5058e Changed SAM launch offset 2017-08-13 12:49:04 +02:00
abcdefg30
de7a0c9861 Remove TargetWhenIdle and TargetWhenDamaged from AutoTarget 2017-08-10 19:11:47 +02:00
abcdefg30
0209c1c848 Add TRUCK.Husk to Tiberian Dawn 2017-08-10 18:24:19 +02:00
SoScared
64dfc38c2e final RA balance patch for the next playtest/release 2017-08-10 18:16:58 +02:00
rob-v
86cff9a774 Disable click sound on command bar buttons 2017-08-09 21:50:34 +01:00
reaperrr
11d6dc2d3a Add TS base-building hit-shapes 2017-08-09 21:25:05 +01:00
reaperrr
6e2418d940 Add TS civilian hit-shapes 2017-08-09 21:25:05 +01:00
reaperrr
1b28cb9f60 Add TS default hit-shapes 2017-08-09 21:25:05 +01:00
reaperrr
ab6d18eab6 Center two-legged billboard sprites
They are supposed to be positioned in the middle of the two cells they occupy.
2017-08-09 21:25:05 +01:00
reaperrr
c40ec62511 Tweak sprite offsets of some TS aban civ buildings
In cases where the sprite has enough margin to the footprint cell edges, moving down the sprite a bit is much easier than manually setting up custom targetable offsets.
2017-08-09 21:25:05 +01:00
abcdefg30
94a386eda8 Move the interior tile 384 from the Floor to the Wall category 2017-08-09 20:52:00 +02:00
SoScared
3c4a75e4b6 Add Gap effect values to new vision range changes and ironing out misc. values 2017-08-09 20:13:58 +02:00
abc013
c4d2fdbd83 Fix ground units can stay on water (tile 409) 2017-08-08 12:32:43 +02:00
AoAGeneral
baa4b61d3f TD Prerequisite changes.
Adds prerequisite labels to E1, E3, E6, and TDTRUCK.

Closes #13780
2017-08-08 12:21:37 +02:00
reaperrr
b388c6186a Shrink shape of TD SAM 2017-08-07 14:49:24 +02:00
reaperrr
97bbfd34fd Shrink shape of RA SAM
To adress balancing concerns.
Also tweaked sprite offsets to make it more centered.
2017-08-07 14:49:24 +02:00
reaperrr
6945ae1747 Rename tdtruk to truck 2017-08-07 11:01:21 +02:00
reaperrr
f4499c1e84 Rename TD TowerMissle to TowerMissile 2017-08-07 11:01:21 +02:00
reaperrr
20efd1fc29 Fix RA effect waheads
- take Trees into consideration (they don't have Ground TargetType)
- fixed the delayed effect warheads on Vulcan
2017-08-07 11:01:21 +02:00
AoAGeneral
99dac05fd7 TD Balance Changes. (20170802)
Engineer movement speed reduced to 48 from 56.

Helicopter crash damage increased to 100 from 40.

Rocket infantry spread damage reduced to 32 from 128.

------

Engineer movement was the same speed as minigunners and at times would enable them to escape the minigunners. This slight speed reduction helps for this.

Helicopter crash damage was lacking and a slight increase in this enables them to do some damage. With the cost of the helicopter it is still not a good idea to sacrifice aircraft just for exta damage.

Rocket infantry spread is reduced because of the damage done to infantry packs. Games turned into tanks mixed with rocket infantry. Reducing this spread enables them to single target units more closely then in larger armies.
2017-08-07 09:35:20 +02:00
Lars Beckers
68607872bd Fix RA Aftermath installer metadata on Linux 2017-08-02 20:09:28 +02:00
FrameLimiter
9fdb7dc51b Fix duplicate Targetable value on ^Ammobox 2017-08-02 19:40:08 +02:00
AoAGeneral
dc61c98098 TD Engineer Description.
Closes #13720
2017-07-25 18:59:47 -05:00
Paul Chote
4c222e5f2b Add Demo Truck and MAD Tank to Deploy description. 2017-07-23 20:10:08 +02:00
rob-v
d4e9e0e069 Add Visualization chat commands 2017-07-23 15:08:24 +02:00
reaperrr
8403adba37 Implement damage-based slowdown on TD Gunboats
In line with original.
2017-07-23 15:06:03 +02:00
reaperrr
9a25b33beb Adapt TD missions to TDGunboat refactor 2017-07-23 15:06:03 +02:00
reaperrr
94fa24088b Add dedicated TDGunboat traits
And get rid of Mobile.OnRails hack.
2017-07-23 15:06:03 +02:00
SoScared
4903912e3c Revert 4 cell adjacency of Kennel/Silo back to 2. 2017-07-22 22:48:33 +01:00
abcdefg30
aaaf66a6a3 Disable bots on Poland Raid (again) 2017-07-22 22:33:44 +01:00
Forcecore
0573f52a37 Add Railgun projectile 2017-07-21 23:18:38 +01:00
reaperrr
5b24fddd5a Fix TD airfield targetable positions 2017-07-21 17:42:18 +01:00
abcdefg30
d8bc4905cb Add a selection priority of 6 to supply trucks 2017-07-20 15:13:41 +01:00
abcdefg30
4204ba1c1f Fix funpark01 failing at mission start 2017-07-18 22:49:12 +01:00
reaperrr
17f469f1a5 Revert Yak gun strafing 2017-07-18 14:25:00 +02:00