Paul Chote
0c607ffff2
Move legacy widgets into D2K project.
2014-07-26 18:20:10 +12:00
Paul Chote
a0e5554aaa
Overhaul the RA sidebar UI.
2014-07-26 18:20:09 +12:00
Paul Chote
6d96d46081
Move ProductionQueueFromSelection into RA and generalize.
2014-07-26 18:20:09 +12:00
Paul Chote
17d601113e
Move SupportPowersWidget into RA and generalize.
2014-07-26 18:20:08 +12:00
Paul Chote
ae9a3075a9
Add a logic class for faction-specific backgrounds.
2014-07-26 18:20:08 +12:00
Paul Chote
9e2b3ce0b8
Unify cheats -> debug and adjust plumbing for new RA UI.
2014-07-26 18:20:08 +12:00
Paul Chote
e7ae615ac9
Split the last TD UI logic into reuseable chunks.
2014-07-26 18:20:07 +12:00
Paul Chote
1e76baf070
Move TD production widgets into the RA project.
2014-07-26 18:20:07 +12:00
Paul Chote
c4bcf0af46
Introduce RangeCircleRenderable.
2014-07-25 21:14:39 +12:00
Taryn Hill
b4cecff74e
ClonesProductionUnits:
...
string[] CloneableTypes checks Cloneable.Types
Cloneable:
string[] Types checked by ClonesProductionUnits.CloneableTypes
Added INotifyOtherProduction
for notifying self when another actor
produces a unit.
2014-07-24 19:08:08 -05:00
Matthias Mailänder
249be6d9a7
separate and document FlyAwayOnIdle
2014-07-23 07:09:07 +02:00
Matthias Mailänder
d830a0a7ae
Merge pull request #6029 from pchote/gametomods
...
Move *Renderables and Render* out of Game.
2014-07-23 06:54:42 +02:00
Paul Chote
029da5116b
Move VoxelRenderable into Mods.RA.
2014-07-22 16:43:39 +12:00
Paul Chote
4589e93180
Move TextRenderable into Mods.RA.
2014-07-22 16:43:39 +12:00
Paul Chote
1cb6026c38
Move ContrailRenderable into Mods.RA.
2014-07-22 16:43:39 +12:00
Paul Chote
6005262992
Move BeamRenderable into Mods.RA.
2014-07-22 16:43:39 +12:00
Paul Chote
51abbad5ff
Move RenderSprites and RenderSimple into Mods.RA.
2014-07-22 16:43:39 +12:00
UberWaffe
94b1f53ebf
Rebased. (+1 squashed commits)
...
Squashed commits:
[43010a0] Fixes. (+1 squashed commits)
Squashed commits:
[94ee90e] Fixes. (+1 squashed commits)
Squashed commits:
[ef827c7] Style cop updates. Updates to LevelUp, Cloak, and UnitUpgrade to allow multiple units within range, plus maximum extra unit limit. (+1 squashed commits)
Squashed commits:
[2103b01] Dupe crate action updates and fixes. (+2 squashed commit)
Squashed commit:
[0f4df4a] Added DuplicateUnitCrateAction.
[2787fa1] Clarity update. (+1 squashed commits)
Squashed commits:
[93ddc3b] Crate updates.
+Multiple units per crate allowed.
+Allow time delay on crate actions.
2014-07-20 21:37:40 +02:00
Matthias Mailänder
91a076728d
generalize into SpawnActorPower
...
closes #5724
2014-07-07 15:27:54 +02:00
Paul Chote
59bea931a5
Use AirstrikePower for spy planes.
2014-07-07 17:40:51 +12:00
Matthias Mailänder
69209cd340
split WithActiveAnimation from SeedsResource
...
closes #5300
2014-07-06 14:58:29 +02:00
Matthias Mailänder
7783e988a7
unify music install and add a download option
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closes #4759
2014-07-06 14:04:25 +02:00
Matthias Mailänder
14f71c55bf
unify install from CD logic
2014-07-06 14:04:25 +02:00
Matthias Mailänder
394d635dae
new trait WithMakeAnimation
2014-07-06 08:24:08 +02:00
Matthias Mailänder
07c75b5e27
move WithVoxelWalkerBody to Mods.TS
2014-07-05 12:12:56 +02:00
Matthias Mailänder
ff1be8daea
merge ParachuteAttachment and Parachutable
2014-07-05 09:13:52 +02:00
Matthias Mailänder
2907273ef2
new trait Parachtuable that decides on the fate upon landing
2014-07-05 09:13:51 +02:00
Paul Chote
6250c9df12
Merge pull request #5696 from Mailaender/emit-cargo-on-sell
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Finished EmitCargoOnSell
2014-07-05 12:30:29 +12:00
Matthias Mailänder
0feb5a7bdc
check for building influence when growing resources
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closes #5556
2014-07-04 09:22:14 +02:00
Matthias Mailänder
884fbc0ea9
add a new lint check for invalid map cordons
2014-07-03 10:56:59 +02:00
Matthias Mailänder
ea86aac089
replace EmitCargoOnSell with Cargo.EjectOnSell
2014-07-01 22:11:44 +02:00
Matthias Mailänder
ba1fa7cd81
new check for undefined actors
2014-06-28 09:50:50 +02:00
Paul Chote
6536f92b12
Allow custom prerequisites to be restricted by race.
2014-06-26 23:12:23 +12:00
Matthias Mailänder
b70c56927f
add a new Lint check for map players
2014-06-22 13:30:35 +02:00
RoosterDragon
e0d8d8cf80
Clean up project settings.
...
- Create single platform config named x86 and have all projects target x86.
- Remove Release config (broken anyway).
- For the Debug config, ensure TRACE and DEBUG constants are set and unsafe code is allowed for all projects (same as the makefile).
- Warn level 4 and optimizations off were removed from the config automatically by VS (it assumes these values by default, and these match the makefile).
- The CrashDialog project can reuse the icon from the Game project as long as the path is set correctly.
- Fix TS project so it builds (I know it's going but its annoying that the project must be unloaded).
2014-06-20 19:29:54 +01:00
Matthias Mailänder
3e627d2eba
rename ore to the more generic name resources everywhere
2014-06-20 11:11:31 +02:00
Paul Chote
64ab0a77a9
Added MoveWithinRange activity for Mobile units.
2014-06-15 22:48:43 +12:00
Kanar
6fdb9e688a
Adds RallyPoint to Airfield, queues TakeOff
2014-06-10 18:02:04 +02:00
ScottNZ
7e6f7c51e1
Refactor AutoTarget scan and GPS interaction, and cache trait lookup for a slight performance boost
2014-06-07 12:01:50 +12:00
ScottNZ
40e9fb93d6
Revert project file changes by RoosterDragon which would cause the TD mod to fail to load for some reason on Windows ( de7a837d94, #5403 ).
...
VS will also generate a warning if it tries to source an icon from somewhere not in the project directory, so added it to the CrashDialog folder.
2014-05-26 00:07:30 +12:00
RoosterDragon
de7a837d94
Unify settings for solution and project setups.
...
Create a single solution platform named x86.
Ensure both Debug and Release configs build to the root for all projects.
Ensure all Release configs generate pdbs.
2014-05-23 08:16:09 +01:00
Matthias Mailänder
5274776d55
add the Dune 2000 repair depot active overlay
2014-05-20 11:48:52 +02:00
Paul Chote
72095c7fef
Merge pull request #5280 from WolfGaming/techleveltraits
...
TechTreeTrait system has been made
2014-05-20 12:35:26 +12:00
Paul Chote
66398d85f7
Merge pull request #5339 from Mailaender/tesla-instant-kill-hack-removal
...
Removed TeslaInstantKills
2014-05-20 11:49:07 +12:00
WolfGaming
00698cefff
Added in code for Tech Levels using prereqs
...
and fixed up some kinks of the old system
2014-05-19 03:29:25 +00:00
Paul Chote
05eb56b1e2
Simplify MenuPaletteEffect activation.
2014-05-19 10:24:09 +12:00
Matthias Mailänder
2c38f3ede9
remove TeslaInstantKills
2014-05-18 08:09:56 +02:00
Matthias Mailänder
8e79879ee8
merged Pause/Surrender into PlayerCommands
2014-05-17 14:13:44 +02:00
Matthias Mailänder
667f92bc75
add a console command to surrender the game
2014-05-14 15:59:53 +02:00
Matthias Mailänder
83a3835802
add a new /pause command
2014-05-14 15:59:53 +02:00