Commit Graph

5920 Commits

Author SHA1 Message Date
penev92
c8ab1e8370 Add Dictionary support to InstallUtils and fix D2k locking asset files;
Also fix D2k assets locations
2015-06-13 12:43:23 +03:00
Pavel Penev
a4f85c6201 Merge pull request #8300 from matija-hustic/withrank_trait
Rank effect moved to new trait
2015-06-11 04:54:08 +03:00
Matija Hustić
a4ac3ecd5f Rank moved to new trait. 2015-06-11 02:41:29 +01:00
Matthias Mailänder
9f8d5bc12e Merge pull request #8375 from 42foobar42/nod06bfix
Closes #8297
2015-06-10 22:05:53 +02:00
Paul Chote
c87ebce759 Offset the TS shroud sequences.
This corrects the 1px offsets in the sprites.
2015-06-08 23:02:51 +01:00
Matthias Mailänder
9882a6e34d Merge pull request #8171 from reaperrr/withunitbody1
Introduce WithFacingSpriteBody and related With*Animation traits
2015-06-07 17:11:48 +02:00
Christopher Grant
81f05e7556 Added shrapnel sequences. 2015-06-06 13:18:09 -04:00
Oliver Brakmann
929df0a4c7 Merge pull request #8356 from clemty/upstream/missionobj
make TD mission objective punctuation consistent
2015-06-06 16:31:36 +02:00
Alexander Boll
4430267a60 fixed picture position 2015-06-06 12:16:25 +02:00
abcdefg30
4561a73240 Add the "Mentat" prefix to the messages in atreides01a 2015-06-05 15:00:34 +02:00
reaperrr
d52906117e Upgrade TS to replace RenderUnit with WithFacingSpriteBody
+RenderSprites + AutoSelectionSize.
2015-06-04 14:46:12 +02:00
reaperrr
6fdbd0e447 Replace RenderUnit in D2k with WithFacingSpriteBody
+RenderSprites + AutoSelectionSize, where possible.
2015-06-04 14:44:20 +02:00
reaperrr
7147ffc812 Replace RenderUnit in RA mod with WithFacingSpriteBody
+RenderSprites + AutoSelectionSize.

Change MadTank dependency from RenderUnit to WithFacingSpriteBody.
2015-06-04 14:44:19 +02:00
reaperrr
2c139f326a Upgrade TD to replace RenderUnit with WithFacingSpriteBody
+RenderSprites + AutoSelectionSize.
2015-06-04 14:44:18 +02:00
reaperrr
75b3ccfad0 TS wolverine changed to use WithFacingSpriteBody
...in conjunction with WithMoveAnimation and WithAttackAnimation,
replacing WithInfantryBody.
2015-06-04 14:42:12 +02:00
reaperrr
733b7fc0b0 Added WithMoveAnimation trait
RenderUnitFlying -> WithUnitBody + WithMoveAnimation upgrade rule

Make TD Orca use WithMoveAnimation
Remove RenderUnitFlying
2015-06-04 14:42:11 +02:00
reaperrr
4d79cce491 Added WithAttackAnimation trait
Interacts with WithUnitBody.

Upgrade rule for RenderUnitReload -> RenderSprites + WithUnitBody + WithAttackAnimation

Use WithAttackAnimation for RA V2 launcher
Remove RenderUnitReload
2015-06-04 14:42:10 +02:00
clemty
3bb9f0170a adds punctuation to all mission objectives 2015-06-04 10:20:05 +02:00
Matthias Mailänder
9b52bff87d Merge pull request #8303 from AoAGeneral/upstream/myfeature
TD Balance Changes
2015-06-04 06:42:52 +02:00
Matthias Mailänder
1944f352b2 Merge pull request #8072 from reaperrr/clean-selectable
Cleaned up infantry rules (part 1)
2015-06-04 06:04:09 +02:00
abcdefg30
fcd9759eac Merge pull request #8290 from penev92/bleed_d2kMissionBrowser
Give D2k its own mission browser
2015-06-03 16:48:28 +02:00
Matthias Mailänder
e12dc1904e Merge pull request #8349 from abcdefg30/protectharvester
Fix a potential crash in allies05a
2015-06-03 07:21:57 +02:00
Matthias Mailänder
9e4c926b8f Merge pull request #8350 from abcdefg30/timer02
Fix the timer in allies02
2015-06-03 07:00:35 +02:00
Matthias Mailänder
5fafc65885 Merge pull request #8348 from obrakmann/fix8343_8344_nod06a
Fix actor placement and typo in nod06a
2015-06-02 20:48:25 +02:00
abcdefg30
04ea348764 Merge pull request #8336 from reaperrr/fix-d2k-attackvoice
Fixed D2k attack voices and adds 4th variant for fremen voices
2015-06-02 14:46:39 +02:00
reaperrr
9f1abd04e8 Cleaned and fixed TS infantry rules a little.
Moved Selectable Bounds to infantry default and tweaked them to better
match art size.
Gave Viceroids their own default. They don't share cells anymore, either.
Fixed JumJet voice.
Disabled RevealsShroud on Tiberian Fiend.
Cleaned up TakeCover definitions.
Tweaked selection bounds of TS cyborgs.
Changed TS engineer trait order to fix prone animations not showing up.
2015-06-01 23:27:50 +02:00
reaperrr
64fb38bd3e Cleaned and fixed D2k infantry rules a little
Moved Selectable Bounds to infantry default, fixed vertical offset.
Removed some TakeCover duplication.
Added engineer and medic/thumper prone sequences.
Made sure that TakeCover/WithInfantryBody sequence modifiers are applied
properly.

Fixed d2k grenadier sequences offset to match other infantry.
2015-06-01 23:27:49 +02:00
reaperrr
f88ada8648 Cleaned and fixed TD infantry rules a little
Fixes TD infantry not going visually prone.
2015-06-01 23:27:47 +02:00
reaperrr
e8cd833058 Cleaned RA infantry rules a little 2015-06-01 23:27:46 +02:00
reaperrr
d3c146f707 Enabled saboteur demolish voice. 2015-06-01 23:17:25 +02:00
Oliver Brakmann
d8844b5e6f Merge pull request #8352 from abcdefg30/missionwatch
Disable EnemyWatcher in all ra missions
2015-06-01 21:50:25 +02:00
Pavel Penev
0e81615902 Merge pull request #8351 from abcdefg30/genericdog
Adjust the dogs generic name
2015-06-01 19:32:54 +03:00
abcdefg30
8a5cdfa9fb Disable EnemyWatcher in all ra missions 2015-06-01 18:21:22 +02:00
Oliver Brakmann
60b1424585 Fix actor placement and typo in nod06a 2015-06-01 17:11:24 +02:00
Pavel Penev
32f420976e Merge pull request #8261 from Mailaender/cyborgs
Added the Tiberian Sun cyborg logic
2015-06-01 11:58:51 +03:00
Matthias Mailänder
8dbe9804fc add the Cyborg rendering logic 2015-06-01 07:58:34 +02:00
AoAGeneral
194d62f70c Update vehicles.yaml 2015-05-31 17:29:21 -07:00
Pavel Penev
53f26adb88 Merge pull request #8309 from Mailaender/lint-neutral
Added a lint rule to check if Neutral is set up correctly
2015-06-01 02:06:06 +03:00
reaperrr
db162e9b51 Fixes D2k attack voices and adds 4th variant for fremen voices. 2015-05-31 22:38:02 +02:00
Oliver Brakmann
c30a483ee5 Merge pull request #8292 from Mailaender/fix-atreides01-color
Fixed the Atreides house color in the first mission
2015-05-31 16:32:02 +02:00
Oliver Brakmann
48b9e0b39f Merge pull request #8307 from wenzeslaus/ts-infantry-palette-order
reorder infantry build palette in TS mod
2015-05-31 16:23:53 +02:00
abcdefg30
3a9067db4d Fix the timer in allies02
... still ticking even when the convoy already approached
2015-05-31 15:41:36 +02:00
abcdefg30
203978ed1b Adjust the dogs generic name 2015-05-31 15:16:58 +02:00
abcdefg30
1fe68a8ef4 Don't crash when trying to protect a harvester against a dead (not in world) enemy 2015-05-31 15:08:59 +02:00
Matthias Mailänder
3167ca48ff check if the neutral player is set up correctly 2015-05-31 09:44:50 +02:00
Vaclav Petras
371f784d43 reorder infantry build palette in TS mod
The order is not the same as the original one (influenced by dependencies) but the main point is to have standard infantry (E1) first, E2 second, ENGINEER third, and the special units on last places. The biggest difference to the original is GDI MEDIC as last (which also applies when both GDI and NOD units are available).
2015-05-30 22:55:49 -04:00
AoAGeneral
c72e89bb32 TD Balance Changes
http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&t=17430

List of changes on forums.
2015-05-30 12:03:04 -07:00
Oliver Brakmann
25b9c6f5f0 Fix an invalid owner init entry in nod05. 2015-05-30 18:51:11 +02:00
Mustafa Alperen Seki
6f8b062020 Add hightech to Prerequisite of Stealth Raider 2015-05-30 10:06:23 +02:00
Matthias Mailänder
5a29e47f7c fix the Atreides color 2015-05-30 09:11:32 +02:00