Scott_NZ
792d61ad8c
Remove duplicate gnrl sequences definition
2013-05-12 00:35:53 +12:00
Matthias Mailänder
0f75679e0b
removed Volkov entirely as more permission problems arised
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- unknown source for weapon sounds
- icon borrowed from APB without asking for permission
2013-05-04 07:34:51 +02:00
Matthias Mailänder
0f3f77c52a
e8.shp is a duplicate of gnrl.shp
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used for both Volkov and Stavros
2013-04-27 12:22:50 +02:00
Chris Forbes
2f2d79fd97
Merge pull request #3111 from Mailaender/ra-building-artwork
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Red Alert building artwork polishing
2013-04-20 16:56:15 -07:00
Matthias Mailänder
b818f85b38
per tileset configurable selection overlays
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don't use a white one for more contrast on snow, closes #2050
2013-04-20 23:00:11 +02:00
Matthias Mailänder
77d17ce761
added building husks for RA
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refinery, construction yard and power-plants
made by Harisson
2013-04-19 12:10:13 +02:00
Matthias Mailänder
713260a49f
added more silo fillstep animations
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made by Harisson
2013-04-19 11:19:30 +02:00
Matthias Mailänder
2c66e5352e
added more frames to the RA weapon factory doors
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smoother opening animation made by Harisson
2013-04-19 10:19:03 +02:00
Matthias Mailänder
4ebaaf716d
showcase everything we got icons for when dev cheats on
2013-03-29 09:23:52 +01:00
Matthias Mailänder
17d032b190
destructible trees for both CnC and RA mod
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- move DeadBuildingState to OpenRA.Mods.RA
- don't loop sequences with length > 1
2013-03-10 10:08:59 +01:00
Matthias Mailänder
ca6cc3fbe1
add unused Red Alert actors for legacy map import
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- thief
- chan
- general
- mobile radar jammer
2013-03-08 11:22:59 +01:00
Scott_NZ
9b5b054297
Add delphi. Have einstein/delphi panic
2013-02-09 12:19:39 +13:00
Scott_NZ
60e9d3f660
Add c3 civilian, made by JOo
2013-01-28 00:33:06 +13:00
Scott_NZ
3be6229cf2
Add MGG husk
2013-01-08 22:42:49 +13:00
Scott_NZ
c52cd77c4c
Add mechanic
2013-01-08 22:42:34 +13:00
Matthias Mailänder
5d4160bc82
make Volkov a true Cyborg
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- Added new Armor value: Cybernetic
- Use sounds/graphics from DE censored version
- Heals near repair pad (instead of hospital)
- Medic can't heal him
- Dogs can't eat him
- Tanks need to attempts to crush him
- +25% HP (now same factor as 4tnk:1tnk compared to e1)
2012-12-10 16:42:43 +01:00
Curtis Shmyr
7d5a843684
RA Desert - Added a missing shrub. Added building yaml definitions. Hide Temperate and Snow actors from Desert tileset editor.
2012-11-25 17:30:19 -07:00
Curtis Shmyr
05929bdfe9
Remove extra sequence entries for ice01 ice02 ice03 ice04 ice05
2012-11-20 21:14:52 -07:00
Matthias Mailänder
7a89e3d67a
added DESERT rocks
2012-11-17 13:16:26 +01:00
Matthias Mailänder
7f229a3fde
add ice sequences, fixes related crash
2012-11-17 13:15:16 +01:00
Iran
354cabf8d1
-- add ice tile entries to sequences.yaml
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fixes crashes on maps using these ice tiles.
2012-11-04 17:47:03 +13:00
Curtis Shmyr
83fc70f415
Added Chrono Tank to Allies
2012-10-13 11:37:46 +13:00
Curtis Shmyr
34d96878b8
Added demo truck to soviet's arensal; still problems to fix
2012-09-24 20:08:56 +12:00
Matthias Mailänder
02f28f54c7
add sniper to ra
2012-08-15 08:49:12 +12:00
Matthias Mailänder
29b63bc3c0
add hospital and biolab sequences
2012-08-14 11:01:34 +12:00
Scott_NZ
48f934f188
Set up tran husks, and stop husk placement causing crashes
2012-07-31 09:12:22 +12:00
Matthias Mailänder
f2c630731e
added some files from content.open-ra.org, fixes #2182
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adds Volkov with some minor changes (no C4, range fixes)
adds soviet forward command center build animation
adds icon for mines (not visible in-game yet)
2012-07-23 09:33:46 +12:00
Matthias Mailänder
a64629f1c5
remove ready/hold/group pip from BuildPaletteWidget
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and render as text instead
2012-06-27 13:19:52 +12:00
Matthias Mailänder
5b470650b7
added Einstein
2012-06-24 19:26:03 +03:00
Chris Forbes
e0bfa287ee
new flamer integrated
2012-04-30 21:13:15 +12:00
Chris Forbes
80f142c8ea
flamer that doesnt suck
2012-04-30 20:51:10 +12:00
Chris Forbes
7050fbc6e1
add napalm1 SHP and wiring in ra/sequences
2012-04-30 20:38:42 +12:00
Chris Forbes
c4916bd997
#2038 fixed - add shadow to crates on the ground
2012-04-24 19:17:41 +12:00
Chris Forbes
7e590b05c1
fix broken 'burn' sequence for snow t11
2011-12-13 12:28:15 +13:00
Chris Forbes
9d6094f798
fix bogus 'burn' sequence for t15
2011-12-08 13:05:32 +13:00
Curtis S
16aec6ba90
Enabled tank squish in RA for 2tnk/3tnk/4tnk/ttnk/harv/mcv
2011-10-10 20:02:04 -06:00
Curtis S
be9948426c
1078: Added ally repairing for CNC and RA
2011-09-10 16:41:40 -06:00
Curtis S
1d052bbfa2
Powered down buildings now display a "powered off" animation
2011-09-08 20:31:16 +12:00
Chris Forbes
99f2f1bab2
fixed #1098 ; idle animation speed for e2
2011-08-13 15:01:42 +12:00
Paul Chote
c84f53c10d
Extract tile overlays into a shp instead of rolling our own in code; Remove UIOverlay. Fixes #1061 .
2011-07-27 21:48:32 +12:00
Paul Chote
08ed7f0316
Hook up empty/full harvester husk variants in RA.
2011-07-27 20:09:37 +12:00
Paul Chote
ad12352f41
Add mcv husk by Daniel Hernandez
2011-07-27 19:26:41 +12:00
Paul Chote
6c129eed3c
Split pip artwork into their own files and kill the hardcoded size/offset junk. Add a blue pip to support C&C blue tib. Fixes #836 .
2011-07-25 22:23:20 +12:00
Chris Forbes
59616671b6
add harvester husks
2011-07-17 17:55:51 +12:00
Chris Forbes
fe6a99c993
fixed #42 -- show harvester fullness in sprites
2011-07-17 17:55:51 +12:00
Paul Chote
adc9318a05
Add Muzzleflash to RA SAM Site.
2011-06-29 02:03:58 +12:00
Daniel Hernandez
6da5724af8
added new 2x2 oil derrick
2011-06-25 17:51:51 +12:00
Chris Forbes
0ba41acf4a
add muzzle flashes to pbox/hbox
2011-05-30 20:50:45 +12:00
Chris Forbes
1d406bde75
#753 fixed
2011-05-22 20:38:55 +12:00
Chris Forbes
2912c921de
add custom icon for harvester
2011-05-02 20:00:56 +12:00