abcdefg30
fe146cb77a
Remove superfluous Buildable traits from dummy helper actors
2021-06-10 19:22:46 -05:00
Matthias Mailänder
44b2dda585
Add an editor overlay for unbuildable terrain.
2021-06-06 21:14:44 +02:00
darkademic
ca2bef3cd1
Updated TD unit speeds to account for move jumpy-ness fix.
2021-06-04 23:20:13 +02:00
darkademic
cbd82c7204
Updated RA unit speeds to account for move jumpy-ness fix.
2021-06-04 23:17:41 +02:00
Smittytron
92b6401360
Remove Thief from Exodus
2021-05-22 23:29:42 +02:00
Smittytron
ea24a15011
Set mission default difficulties to normal
2021-05-22 23:29:42 +02:00
Smittytron
243dc965c0
Move IdleHunt function to campaign-global.lua
2021-05-22 23:29:42 +02:00
Smittytron
f1f9098109
Move TRUK prereq overrides to campaign-rules.yaml
2021-05-22 23:29:42 +02:00
Smittytron
79b3f9bf06
Use proper title case conventions in mission names
2021-05-22 23:29:42 +02:00
Smittytron
dff245a9ce
Fix tile error in Soviet09
2021-05-22 23:29:42 +02:00
Smittytron
91f9fa0f1f
Add Ant 03
2021-05-22 13:42:09 +02:00
Smittytron
6f919fc232
Change anthill to correct impassable tiles
2021-05-22 13:42:09 +02:00
Smittytron
ce277481c3
Add Aftermath mission In the Nick of Time
2021-05-22 13:31:40 +02:00
Smittytron
d2039a14e1
Add Counterstrike mission Fall of Greece 2: Evacuation
2021-05-22 13:27:46 +02:00
abcdefg30
872adbec0a
Remove crate crushing from visceroids in TD and TS
2021-05-17 09:57:43 +02:00
Paul Chote
0d4b81fe6f
Set world framebuffer size based on minimum zoom.
...
This avoids reallocating buffers each time the player changes zoom level.
2021-05-16 14:22:52 +02:00
Smittytron
7967a462a1
Add override to prevent Orca construction in Nod07c
2021-05-16 13:27:39 +02:00
Smittytron
e225785744
Remove Medium Tank overrides from Nod08a and Nod08b
2021-05-16 13:27:39 +02:00
Smittytron
46dcdfa58e
Remove Light Tank override from GDI05a
2021-05-16 13:27:39 +02:00
Smittytron
f8debe340f
Add building override for Chem Trooper in GDI05b
2021-05-16 13:27:39 +02:00
Smittytron
83f99727a7
Change E3 to Infantry.Nod in GDI03
2021-05-16 13:27:39 +02:00
Smittytron
cbf84f62d4
Use correct overrides in GDI02
2021-05-16 13:27:39 +02:00
VonNah
fa68954dda
Fixed incorrect Harkonnen Devastator warhead impact sound.
2021-05-15 23:07:25 +02:00
Paul Chote
3bc42543fa
Decouple color picker palette definitions to their own trait.
2021-05-15 15:29:46 +02:00
Paul Chote
96e333a30e
Fix TS colorpicker turret facing.
2021-05-15 15:29:46 +02:00
Paul Chote
560f1a6466
Restrict player color choices to the hue-saturation plane.
2021-05-15 15:29:46 +02:00
Paul Chote
9d62ce214c
Move color picker actor type from metrics to ColorPickerManager.
2021-05-15 15:29:46 +02:00
Paul Chote
f65de2dd43
Merge ColorPreviewManagerWidget into ColorPickerManager.
2021-05-15 15:29:46 +02:00
Paul Chote
7b58f03f1c
Move ColorValidator logic into a new ColorPickerManager trait.
2021-05-15 15:29:46 +02:00
oldnaari
52577c1de9
Fix Atreides silo damaged sequence
...
Fix the Atreides silo rendering as full silo instead of damaged silo when damaged
2021-05-14 13:43:13 +02:00
Smittytron
eda79d8626
Add Soviet10
2021-05-08 23:57:07 +02:00
Paul Chote
8d2ec78713
Replace TerrainType.CustomCursor with Mobile.TerrainCursors.
2021-05-04 11:56:23 +02:00
reaperrr
92a9f1e234
Split expansion mission categories in Allied and Soviet
...
It's not always apparent from the title which faction a mission
belongs to, and players may want to know beforehand
instead of having to guess.
2021-05-03 19:22:37 +01:00
reaperrr
771932354b
Remove unused leftovers from GDI08a
...
Those became redundant due to using global MoveAndHunt
in SendWaves.
2021-05-01 20:48:28 +02:00
reaperrr
89f270b67c
GDI08a typo fix
2021-05-01 20:48:28 +02:00
reaperrr
f1a9a5180d
Use real (milli)seconds for notifications
...
Allows for more fine-grained control, while
adding independence from gamespeed and getting
rid of magic * 25 multiplications.
2021-04-21 19:34:16 +02:00
Paul Chote
0bbb32e8ac
Rework MapPreview custom rule handling.
...
The previous asynchronous approach did not work particularly well,
leading to large janks when switching to custom maps or opening the
mission browser.
This commit introduces two key changes:
* Rule loading for WorldActorInfo and PlayerActorInfo is made
synchronous, in preparation for the next commit which will
significantly optimize this path.
* The full ruleset loading, which is required for map validation,
is moved to the server-side and managed by a new ServerMapStatusCache.
The previous syntax check is expanded to include the ability to run
lint tests.
2021-04-21 18:57:44 +02:00
reaperrr
53e6d974f0
Change Crate.Lifetime from 'seconds' to ticks
...
As far as I could tell, this was the last place that still
used 'seconds' instead of ticks, apart from
some sound notification intervals (which are better
converted to real [milli]seconds).
Also renamed ScaredyCat.PanicLength to PanicDuration for
consistency and easier finding.
2021-04-19 20:03:08 +02:00
Mustafa Alperen Seki
a9661a233a
Fix Lua error in Har8 when Merc HFac is captured after Palace is killed.
2021-04-13 21:39:24 +02:00
Smittytron
0d3c624bbc
Standardize usage of AddObjective in RA missions
2021-04-11 12:26:14 +02:00
Smittytron
26fbcf6076
Change fence owner in Soviet01
2021-04-11 12:26:14 +02:00
Smittytron
418fca3d9e
Move OnAnyDamaged function to campaign-global.lua
2021-04-11 12:26:14 +02:00
Smittytron
dd366f8cf9
Rename top-o-the-world script file
2021-04-11 12:26:14 +02:00
Smittytron
6b63e88056
Move crate lifetime overrides to campaign-rules.yaml
2021-04-11 12:26:14 +02:00
Smittytron
a96e2fb588
Add Soviet11b
2021-04-10 23:00:31 +02:00
Smittytron
ca2f966c3b
Add Soviet 11a
2021-04-10 22:26:40 +02:00
reaperrr
aa834db1e3
Make perf.log output for ticking things opt-in
...
Both writing to perf.log frequently as well as GetTimestamp
aren't free and hurt performance particularly on slower systems
(which can have notably higher output to perf.log, further
amplifying the problem).
Therefore we make simulation perf logging opt-in.
Additionally, logging of the current tick and tick type
(local/net) is removed from debug.log, and some
remnant debug logging for kills and pips is removed
to keep performance-sensitive logging limited to
perf.log.
2021-04-10 15:59:24 +02:00
reaperrr
1a9dfc0893
Refactor GameSpeed setting
...
*Remove internal GameSpeed defaults
Enforce setting values explicitly all the time
Require definition of a DefaultSpeed
*Remove Global.Timestep default
*Remove the hacky Timestep/OrderLatency setting via LobbyInfo
*Fix shellmaps ignoring mod-defined gamespeeds
*Make DateTimeGlobal use the MapOptions gamespeed
2021-04-09 22:58:14 +01:00
reaperrr
eec7de4646
Fix RA infantry shadow being visible when parachuting
2021-04-04 17:06:03 -05:00
Paul Chote
fc0ed75a94
Fix Firestorm asset installation.
2021-04-03 15:12:18 -05:00