abcdefg30
e37667efb6
Merge pull request #12606 from reaperrr/forward-bombs2
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Add forward movement support to GravityBomb
2017-04-11 13:07:15 +02:00
reaperrr
4fdda9efd2
Remove wrong space and 2nd free line from d2k yamls
2017-03-31 10:55:01 +02:00
reaperrr
5b617cf6e5
Refactor GravityBomb velocity/acceleration
2017-03-29 19:30:51 +02:00
Mustafa Alperen Seki
5ccfcb1cb9
Remove Sonic Tanks' immunity to other friendly sonic tanks.
2017-03-26 10:15:19 +02:00
reaperrr
4c02112cc6
Tweak Ornithopter bombs
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In the original,
- they were slower
- didn't accelerate
- had a shadow
- were dropped at lower rate
- played EXPLSML4.WAV
compared to bleed.
2017-02-25 21:14:43 +01:00
abc013
a73e7e6103
Adjust the drop-position of the air strike in D2k
2017-02-25 21:03:53 +01:00
reaperrr
6cd6cedd2c
Tweak D2k debris
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- Enabled shadow
- reduced maximum speed
- considerably increased 'launch angle'
- increased bounce count to 3 and toned down BounceRangeModifier
- reduced TrailInterval to 1 for Debris2
- removed explosion sounds to a) match original and b) make them less annoying
- fixed debris explosion animations to match original
- used different trail anim for Debris2 and Debris3
2017-02-14 01:56:22 +01:00
reaperrr
9b34aa4d6b
Set up D2k wall explosion
2017-02-14 01:56:19 +01:00
reaperrr
6745cf402d
Remove explosion sound from Fremen weapon
2017-02-12 22:50:29 +01:00
reaperrr
03a5e7ff4e
Make Quad Rocket speed a multiple of 32
2017-02-12 22:28:55 +01:00
reaperrr
c4fc8f55bc
Make D2k large missile speeds consistent
2017-02-12 22:27:52 +01:00
reaperrr
84dedd4237
Only play explosion sound for Missile Tank and Tower in D2k
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But not on Bazooka and Quad's Rocket.
2017-02-12 22:27:09 +01:00
reaperrr
87d5a17a18
Fix explosion sound, speed and angle of D2k grenade
2017-02-12 22:13:09 +01:00
reaperrr
194a386a66
Remove unused Heal weapon from D2k
2017-02-12 01:25:47 +01:00
reaperrr
be6aaa0da5
Use InstantHit projectile for d2k BloomExplosion
2017-02-12 01:24:16 +01:00
reaperrr
0176fa5ff3
Remove redundant Blockable from DevBullet
2017-02-12 01:23:42 +01:00
reaperrr
69eaa16726
Make D2k machine guns unblockable and instant hits
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To match original.
2017-02-12 01:20:03 +01:00
Paul Chote
cc3c618d60
Play spurt animation on each growth step.
2017-02-05 13:28:00 +00:00
reaperrr
c057acba7a
Use TargetDamage for D2k WormJaw
2017-01-30 21:22:11 +01:00
abcdefg30
48cee8c426
Disable the SpreadDamageWarhead of WormJaw
2017-01-29 11:08:31 +01:00
Mustafa Alperen Seki
4601331f7f
Add bouncing to D2K Debris.
2017-01-24 15:04:29 +02:00
reaperrr
9dab3d57f4
Remove explosion sound from D2k gun turret weapon
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It was soundless in the original, and the sound is a bit annoying, too.
2017-01-19 22:48:14 +01:00
reaperrr
c67735626c
Slim down D2k CrateNuke via inheritance
2017-01-19 22:43:30 +01:00
reaperrr
983047f78a
Slim down D2k missile weapons via inheritance
2017-01-19 22:43:30 +01:00
reaperrr
dc4073009d
Slim down D2k miniguns via inheritance
2017-01-19 22:43:30 +01:00
reaperrr
b1aa1bc2c1
Slim down D2k cannon weapons via inheritance
2017-01-19 22:43:30 +01:00
reaperrr
6d56d3485b
Slim down D2k Debris weapons via inheritance
2017-01-19 22:43:30 +01:00
reaperrr
b77b67e560
Fix Trike/Raider muzzle flashes
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Armament requires a projectile to fire.
2017-01-07 15:12:20 +01:00
reaperrr
4f2c360cb9
Use Explodes instead of WithBuildingExplosion in D2k
2016-12-10 13:45:12 +01:00
reaperrr
20cd2aa4ab
Rename Bullet Angle to LaunchAngle
2016-10-22 17:57:32 +02:00
Zimmermann Gyula
0f368bf6c3
Update the default mods excluding veins in TS.
2016-07-26 23:18:54 +02:00
reaperrr
5df32e6d2a
Fix smudges in D2k to not spawn or grow when hitting vehicle or structure
2016-07-07 20:51:21 +02:00
reaperrr
170fdc89e3
Rename Bullet Trail to TrailImage
2016-05-31 15:05:26 +02:00
reaperrr
cee5ec4754
Give large D2k missiles a ballistic flight curve
2016-05-15 16:38:34 +02:00
reaperrr
2c7fe90532
Use 'true' instead of 'yes' on all D2k booleans
2016-05-15 16:38:02 +02:00
reaperrr
1258ddde7f
Refactored Missile.RangeLimit from ticks to WDist
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Changed default from 'unlimited' fuel to weapon range.
2016-04-30 16:02:15 +02:00
reaperrr
5905e75d95
Fix D2k deviator not taking effect
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The warhead's scan range was lower than both the missile inaccuracy as
well as the Missile CloseEnough value of 298, so it almost never had an
effect.
2016-03-20 13:07:13 +01:00
reaperrr
08034fa7e0
Upgrade D2k missile rules
2016-02-14 13:43:45 +01:00
Pavel Penev
489ee9fc54
Add support for multiple impact sounds to CreateEffectWarhead
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Have the engine pick one impact sound at random from the provided list.
2016-01-31 16:22:47 +02:00
Pavel Penev
7e3ec91d30
Add support for multiple explosions to CreateEffectWarhead
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Have the engine pick one explosion at random from the provided list.
2016-01-31 16:22:09 +02:00
reaperrr
ef290a9596
Split D2k weapons.yaml
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To make things more organized and in line with other mods.
2016-01-22 17:09:57 +01:00
Paul Chote
4f1d8b7ac9
Remove spurious final newline from mod files.
2016-01-02 20:06:53 +00:00
reaperrr
64b4e92ab2
Tweaked D2k warhead falloffs
2015-10-25 09:15:32 +01:00
reaperrr
8e6d5bd603
Misc yaml formatting/style fixes
2015-10-21 10:07:48 +02:00
reaperrr
685be50168
Added original D2k debris
2015-09-23 19:07:07 +02:00
Matthias Mailänder
9950706cb1
cleanup weapon yamls
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- removed Red Alert sounds
- WaterExplosion? Arrakis is a desert planet...
- remove unused weapons/defaults and merge explosions
- give bazooka smaller sized explosions
- bigger explosions for orni strikes
2013-08-17 23:31:23 +02:00
Matthias Mailänder
5f3dc49e50
added some missing file endings to hidden d2k weapon sounds
2013-06-30 20:41:48 +02:00
psydev
53ff1ca723
general fix-ups.
2013-05-04 21:10:27 +12:00
psydev
53e0f52763
reduced atomic damage vs. heavy & concrete
2013-04-15 21:20:03 -07:00
psydev
28c1075334
buff nuke some more
2013-04-15 21:04:44 -07:00