Oliver Brakmann
8babf2b0ca
Merge pull request #12290 from abc013/UnCloakOnDamage
...
[D2k] Added the 'Damage' UncloakType to several units
2016-12-09 19:35:45 +01:00
Paul Chote
56fa3db051
Update D2K rules and shellmap.
2016-11-19 17:19:27 +00:00
abc013
c87f3fab92
Added the 'Damage' UncloakType to several units
2016-10-23 12:43:31 +02:00
Tyson Liddell
8a760fedf2
Yaml files updated with Description moved from Tooltip to Buildable
2016-10-16 12:10:07 +11:00
abc013
268dcd7d41
changed AttackSequence to DefaultAttackSequence
2016-10-14 14:53:02 +02:00
abcdefg30
e80e84aeba
Merge pull request #12003 from MustaphaTR/d2k-fix-sardaukar-prerequisite
...
D2K - Fix Sardaukar's prerequisite
2016-09-12 15:33:46 +02:00
Mustafa Alperen Seki
48090c7ab8
Fix Sardaukar's prerequisite
2016-09-09 16:48:46 +02:00
Taryn Hill
0e73e88229
Merge pull request #11965 from pchote/fix-grenadier-stand
...
Fix grenadier attack and stand animations
2016-09-04 10:13:40 -05:00
Paul Chote
f334505395
Fix grenadier FireDelay and LocalOffset.
2016-09-04 10:38:17 +01:00
Matthias Mailänder
1ce421910b
Add missing idle sequences to d2k infantry.
2016-09-03 14:24:33 +02:00
Paul Chote
7b43a5b49e
Fix d2k grenadier sequences.
2016-08-24 17:34:08 +01:00
Zimmermann Gyula
5eec9ef463
Automatically upgrade rules.
2016-08-21 12:05:34 +02:00
Oliver Brakmann
d292f15cc2
Enable player experience tracking in mod rules
2016-07-19 20:20:38 +02:00
Matthias Mailänder
3e011a74af
Rename C4Demolition to Demolition.
2016-05-26 19:27:40 +02:00
reaperrr
c7eeb60b5d
Removed custom selection priority from D2k engineer
2016-04-17 00:38:05 +02:00
Alexandre Oliveira
5ce454ce7b
Decrease Engineer, Medic and Mechanic priority
...
Fixes the issue that engineers would just run straight at the target while
mixed with a group and attack moved.
2016-01-15 14:18:10 -02:00
teees
f46185b85f
Reworked cloaking behaviour
2016-01-07 13:44:16 +01:00
Paul Chote
4f1d8b7ac9
Remove spurious final newline from mod files.
2016-01-02 20:06:53 +00:00
atlimit8
c827dbe183
Replace IDisableMove with upgradability
2015-12-04 19:26:49 -06:00
Paul Chote
1a5de4707f
Implement suicide saboteur.
2015-11-25 21:16:16 +00:00
OmegaBolt
16af35289e
D2k, fix #10037 terrain regressions
2015-11-22 18:02:16 +00:00
Pavel Penev
64dd2357cd
Update thumpers and Mobile Sensor Arrays to the new DeployToUpgrade
...
Currently those are the only two usages of the trait.
2015-11-22 01:51:09 +02:00
OmegaBolt
fbebb26a33
D2k thumper worm attraction balance
2015-11-09 18:28:22 +00:00
reaperrr
dbaf7e9d12
Add D2k thumper sound
2015-10-31 13:43:58 +01:00
reaperrr
b6229fd456
Implement D2k thumper
2015-10-30 14:23:37 +01:00
Oliver Brakmann
1a879009f1
Change InitialStance to Defend for human players
2015-10-27 19:41:49 +01:00
reaperrr
63aeb6b2d5
Change D2k infantry shroud reveal ranges to match original
2015-10-25 17:37:55 +01:00
reaperrr
5646f4118f
Make D2k infantry no longer attract worms
2015-10-11 16:28:41 +02:00
reaperrr
0629cde10f
D2k implement classic engineer capturing, reduce Fremen cloak delay, add cloak to Saboteur
2015-10-11 16:27:39 +02:00
Paul Chote
6c0a4e0722
Merge pull request #9453 from reaperrr/d2k-cost
...
Change D2k Cost and CustomBuildValues to match original
2015-10-10 20:44:33 +01:00
Paul Chote
ad3714e9ec
Merge pull request #9406 from reaperrr/d2k-weapon-offsets
...
Fixed D2k armament offsets and some cleanup
2015-10-10 20:34:02 +01:00
Oliver Brakmann
6274f2a47e
Merge pull request #8768 from matija-hustic/attackbase_refactor
...
Some work on Attack*
2015-10-08 21:56:22 +02:00
Matija Hustić
69696fc154
UpgradeRules YAMLs
2015-10-06 02:00:39 +02:00
Paul Chote
8ae01cf73b
Move fremen and saboteur to palace powers.
2015-10-05 22:05:02 +01:00
reaperrr
9cdaf6114d
D2k original cost and build speed
2015-09-27 04:56:38 +02:00
abcdefg30
fb97dd9481
Merge pull request #9407 from reaperrr/d2k-nsfremen
...
Added no stealth map creep fremen to d2k
2015-09-26 17:04:14 +02:00
reaperrr
73a07a5e19
Add no stealth map creep fremen to d2k
2015-09-26 15:17:18 +02:00
reaperrr
3fb1ec91b8
Tweak d2k armament offsets of some actors
2015-09-24 14:42:58 +02:00
reaperrr
f955e83797
Apply original D2k base speeds
...
10.666667 in OpenRA with 32x32px tiles equals 1 in original RA1 and 64 in original D2k (ground actors).
For aircraft, I applied original D2k speed / 64 * 7, which should be correct for 32x32px.
2015-09-23 20:51:49 +02:00
reaperrr
ad9bc30c7e
D2k added Grenadier and Sardaukar explosions
2015-09-19 17:39:59 +02:00
reaperrr
6d24006a7f
Changed d2k infantry HP to their original values
2015-09-14 00:03:34 +02:00
abcdefg30
48ecc717b2
Merge pull request #8996 from Mailaender/alpha-cloak
...
Added pre-multiplied alpha palettes for cloak effects
2015-09-13 18:53:17 +02:00
Paul Chote
96b8b8c1ce
Rename actors to match original game rules.
2015-09-10 19:23:05 +01:00
Matthias Mailänder
4b1bedd7dd
use pre-multiplied alpha for cloak effects
2015-09-09 23:07:24 +02:00
reaperrr
3b2d69df18
D2k - change position and name of ChainGun
...
To reduce conflicts with stats changes
2015-09-06 05:08:43 +02:00
reaperrr
d3e8ffceb2
D2k weapon renamings
2015-09-06 05:08:38 +02:00
reaperrr
4e633b21f6
Fixed D2k grenadier to not explode violently when reloading
...
Removed redundant Chance (default is 100 anyway).
2015-08-17 20:11:57 +02:00
reaperrr
77803b2ecd
Remove now redundant work-around from D2k infantry rules
2015-06-21 11:06:14 +02:00
Matthias Mailänder
7faebe874a
check for missing sequence entries using lint
2015-06-20 22:22:59 +02:00
Matthias Mailänder
50e5e9df24
check voice actor references
2015-06-20 12:09:58 +02:00