psydev
acf779ace3
Flame Tank gets FlametankExplode when it dies
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Flame Tank gets FlametankExplode when it dies (big explosion that hurts nearby units)
2013-03-16 22:20:42 -07:00
psydev
5d564e2378
vehicles: MCV enabled; msam use patriot; shroud
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MCV re-enabled. A construction yard build radius will be included in a later release to rein in basewalking.
Mobile SAM launcher's weapon is Patriot missile instead of HonestJohn.
Shroud reveal ranges on a few units adjusted
2013-03-16 21:19:00 -07:00
psydev
7503de33a5
vehicles.yaml update
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see https://github.com/OpenRA/OpenRA/pull/2671 for details and rationales
2013-03-03 05:27:44 -08:00
Cody Brittain
32daf025ab
cnc: Update cloaking, building destroyed sounds
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- Use trans1.aud as the cloak sound, on both STNK and cloak
given from crates
- Use crumble.aud rather than xplobig4.aud for building destruction
2013-01-31 16:23:03 +13:00
James Dunne
8e602104af
Harvesters - made search radius configurable for both initial search from proc and search from harvest location.
2012-06-27 18:00:42 -05:00
psydev
5dd46b1b16
Give Mammoth 8-sec. cooldown for heal, like in RA.
2012-05-23 09:35:34 +12:00
psydev
881b4ba277
cnc - changed various unit speeds; gave increased sight to MCV and MSAM.
2012-05-07 07:42:48 +12:00
earthpig
d9992eea6a
cnc - Increase rocket launcher cost from 800 to 1200 to reflect changes in range.
2012-05-04 16:51:52 +12:00
psydev
15dcd6a9f6
Harvester armor heavy
2012-04-30 21:35:35 +12:00
Chris Forbes
053d661ed7
#1251 fixed - ss,msub,stnk have correct initial stance and can autotarget
2011-11-04 16:40:43 +13:00
Chris Forbes
1e67984806
fix #1099 -- bogus armor on FTNK
2011-10-13 09:39:10 +13:00
Chris Forbes
be1a041a8c
fixed #1071 -- adjust cnc resource parameters
2011-09-13 10:36:04 +12:00
Chris Forbes
54df44d43a
split recoil into PrimaryRecoil/SecondaryRecoil; make recovery rate configurable per turret; #1069
2011-08-13 15:01:41 +12:00
Paul Chote
8ad3f47608
Further resource tweaks:
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- Resource value reduced by 25%
- Resource spawn rate increased by 15%
- Unload rate decreased by 50%
- Harvest rate increased by 25%
2011-07-25 22:23:21 +12:00
Paul Chote
eba178a427
Resource changes (Feature #970 ):
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- Harvester capacity ~halved
- Harvester harvesting rate halved
- Resource value ~doubled
- Silo/Refinery capacity increased slightly
2011-07-25 22:23:21 +12:00
Paul Chote
f4a03e3d73
Increase missile ROT and remove arming delay to ensure that missiles can hit adjacent targets.
2011-07-25 22:23:19 +12:00
Paul Chote
6ede28fdbe
Fix mammoth tank not crushing infantry
2011-07-25 22:23:15 +12:00
Paul Chote
e724a3b200
Decrease stnk speed slightly, increase it's health
2011-07-25 22:23:14 +12:00
Paul Chote
e40581149a
Fix mtnk firing offset (Bug #938 ).
2011-07-15 21:31:48 +12:00
Paul Chote
3ae34fabf1
Fix ltnk firing offsets (Bug #939 ).
2011-07-15 21:31:48 +12:00
Paul Chote
5fceaaec58
New APC turret; art by Daniel Hernandez.
2011-07-15 20:10:22 +12:00
Paul Chote
089cdf14ad
Remove the baked harvester animation from proc. Fixes #1009 .
2011-07-15 20:10:22 +12:00
Paul Chote
c981b4322e
Increase bike damage by ~16%, give weapon a sensible name.
2011-07-15 20:10:22 +12:00
Paul Chote
6433e6b356
Halve Mammoth Tank regen rate
2011-07-15 20:10:21 +12:00
Paul Chote
11a9bc7e43
Remove ExcludedActors from crate actions. Use a tag trait for cloakable actors. Ban MCV from receiving cloak.
2011-07-01 00:07:04 +12:00
Paul Chote
f360559869
Remove some crap from Cloak.
2011-06-30 23:54:42 +12:00
Paul Chote
fc37733c3c
Add a screen-space offset to barrel positions, and fix HTNK firing offsets. Fixes #803 , 929.
2011-06-25 15:25:22 +12:00
Paul Chote
24a649d491
Fix artillery firing offset. Fixes #928 .
2011-06-25 14:06:54 +12:00
Paul Chote
2f07a38de0
Fix JEEP turret offset ( Fixes #927 )
2011-06-25 13:57:05 +12:00
Chris Forbes
6be55b61aa
fixed #934 -- convert all AttackBase.MuzzleFlash uses to WithMuzzleFlash
2011-06-25 11:51:04 +12:00
Paul Chote
3b55b92573
Fix BGGY turret location ( Fixes #926 )
2011-06-24 20:56:45 +12:00
Paul Chote
8122d63a74
Remove SSM from Nod
2011-06-24 01:40:00 +12:00
Paul Chote
edbc7a028b
Artillery goes back to Nod
2011-06-24 01:21:17 +12:00
Paul Chote
78502317aa
APC becomes an Anti-Air transport. Will need new turret artwork.
2011-06-24 00:40:57 +12:00
Paul Chote
1848405795
Rocket Launcher (MSAM) rework. Now fires 6 unguided rockets, has a fixed turret, cannot target air.
2011-06-24 00:40:57 +12:00
Paul Chote
41def5fef5
Split STNK weapon from MSAM, give it burst 2, and set correct barrel offsets. Doubles effective STNK damage. ( Fixes #907 )
2011-06-23 18:45:35 +12:00
Paul Chote
60a4a06ee4
Restore APC cargo pips ( Fixes #910 ).
2011-06-23 18:13:08 +12:00
Paul Chote
bce8e0ab1d
Fix ftnk firing offsets.
2011-05-31 20:44:00 +12:00
Chris Forbes
24586ac056
fixed 771 -- adds Passenger.Weight, Cargo.MaxWeight, Cargo.PipCount
2011-05-30 20:09:22 +12:00
Paul Chote
d6496cb5be
Remove GainsExperience from mcv, harv, e6.
2011-05-22 19:32:53 +12:00
Paul Chote
b9ceaae4dd
All vehicles leave husks
2011-05-22 19:32:52 +12:00
Paul Chote
d8262486f9
Fix bogus attack-move with harv and apc
2011-05-22 19:32:52 +12:00
Paul Chote
13a2dc6866
Ftnk explodes on death.
2011-05-22 19:32:52 +12:00
Paul Chote
6f6e1b342c
Tweak proc price, footprint
2011-05-22 19:32:52 +12:00
Paul Chote
eff37461d8
Pull Visible crap out of Harvester
2011-04-18 09:34:58 +12:00
Chris Forbes
005d0a6a32
split out aircraft and ships into their own files for cnc too
2011-04-13 19:59:05 +12:00
Paul Chote
715425d821
Capturable husks for cnc
2011-04-12 08:42:07 +12:00
Paul Chote
110f1aacc2
Normalize yaml lineendings
2011-04-09 12:14:33 +12:00
Paul Chote
3071cd8240
Kill RenderUnitRotor in favour of RenderUnit + WithRotor.
2011-03-23 08:05:09 +13:00
Paul Chote
dea199400d
Fix #630 - Muzzleflashes on cnc apache
2011-03-19 18:40:12 +13:00