Commit Graph

74 Commits

Author SHA1 Message Date
psydev
acf779ace3 Flame Tank gets FlametankExplode when it dies
Flame Tank gets FlametankExplode when it dies (big explosion that hurts nearby units)
2013-03-16 22:20:42 -07:00
psydev
5d564e2378 vehicles: MCV enabled; msam use patriot; shroud
MCV re-enabled. A construction yard build radius will be included in a later release to rein in basewalking.
Mobile SAM launcher's weapon is Patriot missile instead of HonestJohn.
Shroud reveal ranges on a few units adjusted
2013-03-16 21:19:00 -07:00
psydev
7503de33a5 vehicles.yaml update
see https://github.com/OpenRA/OpenRA/pull/2671 for details and rationales
2013-03-03 05:27:44 -08:00
Cody Brittain
32daf025ab cnc: Update cloaking, building destroyed sounds
- Use trans1.aud as the cloak sound, on both STNK and cloak
  given from crates

- Use crumble.aud rather than xplobig4.aud for building destruction
2013-01-31 16:23:03 +13:00
James Dunne
8e602104af Harvesters - made search radius configurable for both initial search from proc and search from harvest location. 2012-06-27 18:00:42 -05:00
psydev
5dd46b1b16 Give Mammoth 8-sec. cooldown for heal, like in RA. 2012-05-23 09:35:34 +12:00
psydev
881b4ba277 cnc - changed various unit speeds; gave increased sight to MCV and MSAM. 2012-05-07 07:42:48 +12:00
earthpig
d9992eea6a cnc - Increase rocket launcher cost from 800 to 1200 to reflect changes in range. 2012-05-04 16:51:52 +12:00
psydev
15dcd6a9f6 Harvester armor heavy 2012-04-30 21:35:35 +12:00
Chris Forbes
053d661ed7 #1251 fixed - ss,msub,stnk have correct initial stance and can autotarget 2011-11-04 16:40:43 +13:00
Chris Forbes
1e67984806 fix #1099 -- bogus armor on FTNK 2011-10-13 09:39:10 +13:00
Chris Forbes
be1a041a8c fixed #1071 -- adjust cnc resource parameters 2011-09-13 10:36:04 +12:00
Chris Forbes
54df44d43a split recoil into PrimaryRecoil/SecondaryRecoil; make recovery rate configurable per turret; #1069 2011-08-13 15:01:41 +12:00
Paul Chote
8ad3f47608 Further resource tweaks:
- Resource value reduced by 25%
 - Resource spawn rate increased by 15%
 - Unload rate decreased by 50%
 - Harvest rate increased by 25%
2011-07-25 22:23:21 +12:00
Paul Chote
eba178a427 Resource changes (Feature #970):
- Harvester capacity ~halved
 - Harvester harvesting rate halved
 - Resource value ~doubled
 - Silo/Refinery capacity increased slightly
2011-07-25 22:23:21 +12:00
Paul Chote
f4a03e3d73 Increase missile ROT and remove arming delay to ensure that missiles can hit adjacent targets. 2011-07-25 22:23:19 +12:00
Paul Chote
6ede28fdbe Fix mammoth tank not crushing infantry 2011-07-25 22:23:15 +12:00
Paul Chote
e724a3b200 Decrease stnk speed slightly, increase it's health 2011-07-25 22:23:14 +12:00
Paul Chote
e40581149a Fix mtnk firing offset (Bug #938). 2011-07-15 21:31:48 +12:00
Paul Chote
3ae34fabf1 Fix ltnk firing offsets (Bug #939). 2011-07-15 21:31:48 +12:00
Paul Chote
5fceaaec58 New APC turret; art by Daniel Hernandez. 2011-07-15 20:10:22 +12:00
Paul Chote
089cdf14ad Remove the baked harvester animation from proc. Fixes #1009. 2011-07-15 20:10:22 +12:00
Paul Chote
c981b4322e Increase bike damage by ~16%, give weapon a sensible name. 2011-07-15 20:10:22 +12:00
Paul Chote
6433e6b356 Halve Mammoth Tank regen rate 2011-07-15 20:10:21 +12:00
Paul Chote
11a9bc7e43 Remove ExcludedActors from crate actions. Use a tag trait for cloakable actors. Ban MCV from receiving cloak. 2011-07-01 00:07:04 +12:00
Paul Chote
f360559869 Remove some crap from Cloak. 2011-06-30 23:54:42 +12:00
Paul Chote
fc37733c3c Add a screen-space offset to barrel positions, and fix HTNK firing offsets. Fixes #803, 929. 2011-06-25 15:25:22 +12:00
Paul Chote
24a649d491 Fix artillery firing offset. Fixes #928. 2011-06-25 14:06:54 +12:00
Paul Chote
2f07a38de0 Fix JEEP turret offset (Fixes #927) 2011-06-25 13:57:05 +12:00
Chris Forbes
6be55b61aa fixed #934 -- convert all AttackBase.MuzzleFlash uses to WithMuzzleFlash 2011-06-25 11:51:04 +12:00
Paul Chote
3b55b92573 Fix BGGY turret location (Fixes #926) 2011-06-24 20:56:45 +12:00
Paul Chote
8122d63a74 Remove SSM from Nod 2011-06-24 01:40:00 +12:00
Paul Chote
edbc7a028b Artillery goes back to Nod 2011-06-24 01:21:17 +12:00
Paul Chote
78502317aa APC becomes an Anti-Air transport. Will need new turret artwork. 2011-06-24 00:40:57 +12:00
Paul Chote
1848405795 Rocket Launcher (MSAM) rework. Now fires 6 unguided rockets, has a fixed turret, cannot target air. 2011-06-24 00:40:57 +12:00
Paul Chote
41def5fef5 Split STNK weapon from MSAM, give it burst 2, and set correct barrel offsets. Doubles effective STNK damage. (Fixes #907) 2011-06-23 18:45:35 +12:00
Paul Chote
60a4a06ee4 Restore APC cargo pips (Fixes #910). 2011-06-23 18:13:08 +12:00
Paul Chote
bce8e0ab1d Fix ftnk firing offsets. 2011-05-31 20:44:00 +12:00
Chris Forbes
24586ac056 fixed 771 -- adds Passenger.Weight, Cargo.MaxWeight, Cargo.PipCount 2011-05-30 20:09:22 +12:00
Paul Chote
d6496cb5be Remove GainsExperience from mcv, harv, e6. 2011-05-22 19:32:53 +12:00
Paul Chote
b9ceaae4dd All vehicles leave husks 2011-05-22 19:32:52 +12:00
Paul Chote
d8262486f9 Fix bogus attack-move with harv and apc 2011-05-22 19:32:52 +12:00
Paul Chote
13a2dc6866 Ftnk explodes on death. 2011-05-22 19:32:52 +12:00
Paul Chote
6f6e1b342c Tweak proc price, footprint 2011-05-22 19:32:52 +12:00
Paul Chote
eff37461d8 Pull Visible crap out of Harvester 2011-04-18 09:34:58 +12:00
Chris Forbes
005d0a6a32 split out aircraft and ships into their own files for cnc too 2011-04-13 19:59:05 +12:00
Paul Chote
715425d821 Capturable husks for cnc 2011-04-12 08:42:07 +12:00
Paul Chote
110f1aacc2 Normalize yaml lineendings 2011-04-09 12:14:33 +12:00
Paul Chote
3071cd8240 Kill RenderUnitRotor in favour of RenderUnit + WithRotor. 2011-03-23 08:05:09 +13:00
Paul Chote
dea199400d Fix #630 - Muzzleflashes on cnc apache 2011-03-19 18:40:12 +13:00