Chris Forbes
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0b20d1366a
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eliminate old form of GetTurretPosition
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2010-07-31 22:33:54 +12:00 |
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Chris Forbes
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fa245aaa08
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introduce collection of Turrets on AttackBase, too -- turret sharing w/ recoil works again
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2010-07-31 22:19:29 +12:00 |
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Chris Forbes
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9a218f7b52
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GetPrimaryWeapon() dies too.
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2010-07-31 21:34:24 +12:00 |
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Chris Forbes
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d202e27f79
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more tesla hax?
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2010-07-31 21:34:24 +12:00 |
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Chris Forbes
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960dddc048
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AttackTesla hax
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2010-07-31 21:34:23 +12:00 |
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Chris Forbes
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9fcc739cd5
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more... Combat.GetSecondaryWeapon() dies, etc
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2010-07-31 21:34:23 +12:00 |
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Chris Forbes
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449cc4a42d
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remove old buff crates
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2010-07-31 21:34:22 +12:00 |
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Chris Forbes
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b8421ba655
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move more combat bits around
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2010-07-31 21:34:22 +12:00 |
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Chris Forbes
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2ac261c15b
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remove other param spam from CheckFire
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2010-07-31 21:34:22 +12:00 |
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Chris Forbes
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2bd9cd32f6
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remove WeaponInfo param from CheckFire
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2010-07-31 21:34:21 +12:00 |
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Chris Forbes
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693c8d96b1
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introduce a Barrel object, unhacking the local offsets.
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2010-07-31 21:34:21 +12:00 |
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Chris Forbes
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42683f5966
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start refactoring AttackBase
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2010-07-31 21:34:20 +12:00 |
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Chris Forbes
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2478b26a05
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GetOrDefault can die.
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2010-07-31 12:41:11 +12:00 |
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Chris Forbes
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08d75cb55c
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add GiveMcvCrateAction, and wire unit crates / mcv crates / etc
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2010-07-31 12:23:08 +12:00 |
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Chris Forbes
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4c24547c26
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add GiveUnitCrateAction
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2010-07-31 12:23:07 +12:00 |
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Chris Forbes
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cd40b27357
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fix bitrot in cnc and ra
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2010-07-31 12:23:06 +12:00 |
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alzeih
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33b6f590e9
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move ROT, InitialFacing and Speed to Mobile and Aircraft.
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2010-07-31 02:06:30 +12:00 |
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Paul Chote
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dd7008d7ee
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Make crates collectable; make cnc walls targetable.
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2010-07-31 01:50:14 +12:00 |
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Paul Chote
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9b051a6624
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Remove some bs from buildings with multiple damage states; cnc civilian structure rubble persists after death.
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2010-07-31 01:50:09 +12:00 |
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Paul Chote
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62c2c3a1c6
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Fix damage transition sounds
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2010-07-30 22:24:43 +12:00 |
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Paul Chote
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8528c5d3a3
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Correct the ordering on DamageState
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2010-07-30 22:24:43 +12:00 |
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Paul Chote
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4cf0610fd9
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Change DamageState names
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2010-07-30 22:24:43 +12:00 |
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Paul Chote
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1459ec483c
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Rename ExtendedDamageState -> DamageState
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2010-07-30 22:24:43 +12:00 |
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Paul Chote
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028c5b5201
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Merge the two DamageState types
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2010-07-30 22:24:43 +12:00 |
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Paul Chote
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9280dd9f2f
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Add some polish
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2010-07-30 21:00:23 +12:00 |
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Paul Chote
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bde16e4e15
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Remove a pile of duplication on mcv undeploy
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2010-07-30 21:00:23 +12:00 |
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Paul Chote
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119f85dbf4
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Unfail mcv deploy
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2010-07-30 21:00:23 +12:00 |
|
Bob
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ede160f1b6
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move some more (gameplay related) widgets into mods/
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2010-07-30 20:55:03 +12:00 |
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Bob
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b4c84a11f2
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changes to allow widgets to be in mods/; moved BuildPaletteWidget into mods/
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2010-07-30 20:15:14 +12:00 |
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Chris Forbes
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ef92e004c0
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set the correct template on destroying long bridges
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2010-07-30 18:48:59 +12:00 |
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Chris Forbes
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d6b8b327d9
|
fix Bridge init
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2010-07-30 18:24:12 +12:00 |
|
Paul Chote
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48c5803198
|
Zombie prevention
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2010-07-30 10:21:19 +12:00 |
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Paul Chote
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0580dc4adf
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Fix damaged-building artwork and don't show healthbar for dead units (cnc critical-building state)
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2010-07-30 10:11:33 +12:00 |
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Paul Chote
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98ac5a036f
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Add an `Undamaged' damagestate to simplify things related to healing.
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2010-07-30 01:22:41 +12:00 |
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Paul Chote
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bce9791b56
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Fix building repair; Kill GlobalDefaults.
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2010-07-30 00:41:55 +12:00 |
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Paul Chote
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6fba888d45
|
Shift Actor.Health onto a trait.
Known regressions:
- cnc only
- health bar colors
- can't repair buildings
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2010-07-30 00:33:44 +12:00 |
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Chris Forbes
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1e08dc6301
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fix crate weirdness
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2010-07-29 19:31:05 +12:00 |
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Chris Forbes
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2d4efc7942
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crate should only choose water/land type on landing, not every tick.
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2010-07-29 18:49:41 +12:00 |
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Chris Forbes
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bb0531b80f
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convert Crate to use crushable support again
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2010-07-29 18:48:25 +12:00 |
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Chris Forbes
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e325b5954c
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split ITeleportable off as a base interface from IMove; Crate no longer pretends to be moveable.
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2010-07-29 18:16:26 +12:00 |
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Paul Chote
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7a4fa93ce9
|
Introduce a Targetable trait; Subs can attack bridges; May introduce subtle bugs due to previous stupid assumption that !selectable == !attackable.
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2010-07-28 22:57:14 +12:00 |
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Paul Chote
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f9f6720437
|
Hook up Building.Capturable and remove unused field
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2010-07-28 22:28:52 +12:00 |
|
Paul Chote
|
8fab45ae39
|
Move Cloak, HiddenUnderFog, FrozenUnderFog into Mods.RA; Simplify a pile of related stuff.
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2010-07-28 21:11:50 +12:00 |
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Paul Chote
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6854d9853b
|
Kill Crewed and move WaterBound onto building
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2010-07-28 20:48:50 +12:00 |
|
Paul Chote
|
9a704e69b2
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Shift RevealsShroud onto Unit; fix "vehicles don't update shroud" regression in last
|
2010-07-27 21:19:16 +12:00 |
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Paul Chote
|
a91ebb4eda
|
Allies share sight
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2010-07-27 11:34:28 +12:00 |
|
alzeih
|
c749fcfce3
|
Nearly There
|
2010-07-26 22:23:24 +12:00 |
|
Paul Chote
|
637fae87cd
|
Remove a bunch of unused stuff. May help pathfinder perf a little.
|
2010-07-26 20:27:56 +12:00 |
|
Paul Chote
|
43a488ed6d
|
Rebase fixes
|
2010-07-26 20:14:35 +12:00 |
|
Paul Chote
|
305fa03355
|
Kill Controller
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2010-07-26 20:14:35 +12:00 |
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