obrakmann
d56c1fa450
Merge pull request #6378 from Mailaender/desert-shellmap-lua-cleaning
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Desert shellmap Lua maintenance
2014-09-06 23:14:09 +02:00
Matthias Mailänder
2a16fe0d6d
Merge pull request #6399 from DeadlySurprise/dlPolish
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Fixes #6186
2014-09-06 13:57:11 +02:00
Matthias Mailänder
64cf785103
Merge pull request #6397 from obrakmann/cnc-stats
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Enable viewing game stats after the game ends
2014-09-06 13:52:16 +02:00
Matthias Mailänder
52aba46b10
Merge pull request #6392 from ingemaradahl/debug-symbols
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Copy mod .mdb symbol file together with .dll
2014-09-06 13:40:59 +02:00
Oliver Brakmann
bf9a63ff95
Rename widgets
2014-09-06 11:18:47 +02:00
Oliver Brakmann
c61516c55e
Add stats button to end game dialog
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Also adds the statistics window to TD. There is no button for it in
observer mode, though, but it is available from the end game dialog.
Fixes #6312 .
2014-09-06 11:18:47 +02:00
Paul Chote
6fb4963a57
Revert "fix infantry without idle anim staying in fire animation state"
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This reverts commit 1c65b29a30 .
2014-09-06 20:42:25 +12:00
Paul Chote
538af31b54
Merge pull request #6398 from obrakmann/pr6303_addendum
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Fix an omission from #6303
2014-09-06 10:09:12 +12:00
Paul Chote
ede046cc0c
Merge pull request #6331 from Mailaender/infantry-noidle-fix
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Fixed Dune 2000 infantry not showing the waiting animation when ordered to stop firing
2014-09-06 09:30:55 +12:00
Oliver Brakmann
da454de398
Complete ArmorModifier->DamageModifier rename
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PR #6303 neglected to rename the "armor" upgrade to "damage" in all
necessary places, as mentioned in
https://github.com/OpenRA/OpenRA/pull/6303#issuecomment-53312209
2014-09-05 19:52:35 +02:00
Matthias Mailänder
128b2b8b67
rename the boolean
2014-09-05 15:42:38 +02:00
Matthias Mailänder
2ccc6f63e0
Merge pull request #6362 from atlimit8/SellingSounds
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Moved SellSounds from Building to Sellable & added upgrade to rules
2014-09-05 15:17:13 +02:00
atlimit8
cc9c253419
Moved SellSounds from Building to Sellable & added upgrade to rules.
2014-09-04 15:25:19 -05:00
reaperrr
9bb9f870d7
Improve accuracy on level-up.
2014-09-04 20:28:34 +02:00
reaperrr
5e9b0a964f
Adds InaccuracyModifier.
2014-09-04 20:28:34 +02:00
DeadlySurprise
df1df7dedb
Improved download progress formatting
2014-09-04 00:12:04 +02:00
Oliver Brakmann
49adf023bb
Remove unused usings and arguments
2014-09-03 22:05:06 +02:00
Alexander Fast
16965d5797
Improves tab completion in chat.
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Pressing tab after completion now cycles to the next candidate.
2014-09-03 11:43:26 +02:00
Paul Chote
f9255ecc49
Merge pull request #6360 from huwpascoe/clientstatus
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Player connection status report.
2014-09-03 19:20:23 +12:00
Paul Chote
674998c0ee
Merge pull request #6335 from obrakmann/fix6311
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Fix end game window conflicting with ingame menu
2014-09-03 18:54:51 +12:00
Ingemar Ådahl
03815a1c8d
Copy mod .mdb symbol file together with .dll
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Allows for MonoDevelop to debug execution in mod library properly.
2014-09-02 21:15:47 +02:00
Matthias Mailänder
a7389a0e45
make this a seasonal easter egg
2014-08-31 20:38:16 +02:00
huwpascoe
ffd17af363
Disconnected clients now listed as '(Gone)'.
2014-08-31 18:25:23 +01:00
obrakmann
a23cdc6178
Merge pull request #6369 from Mailaender/nickname-change-message
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Added a server message about nickname changes
2014-08-31 11:40:17 +02:00
Matthias Mailänder
a81ce5f318
replace bogus tab with space
2014-08-31 09:23:10 +02:00
Matthias Mailänder
1c65b29a30
fix infantry without idle anim staying in fire animation state
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closes #5884
2014-08-31 09:23:10 +02:00
Matthias Mailänder
52de40f252
remove bogus tab
2014-08-31 09:23:05 +02:00
Matthias Mailänder
4fd4089e54
self-document and un-hardcode the prone sequence prefix
2014-08-31 09:16:39 +02:00
Matthias Mailänder
c867d04986
inform players about nickname changes in the lobby
2014-08-31 09:11:24 +02:00
reaperrr
3725ce4f7b
InfDeath -> DeathType renaming.
2014-08-30 18:06:05 +02:00
Matthias Mailänder
c1ca55b303
Merge pull request #6208 from atlimit8/FixUnloadCargo
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Fixed UnloadCargo stacking using new subcell API exposure
2014-08-30 14:38:17 +02:00
reaperrr
0cd244641a
Merge pull request #6368 from Mailaender/squishy-unhardcode
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Removed hard-coded squishy sounds to avoid confusion
2014-08-30 12:53:51 +02:00
obrakmann
0181347141
Merge pull request #6304 from pchote/fix-laser-vis
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Don’t display LaserZap if source and dest are hidden.
2014-08-30 12:02:49 +02:00
atlimit8
8ad1140921
Reduce ICrushable trait lookup & drop -SubCell suffix.
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Replace `a.HasTrait<ICrushable>()` with a.TraitsImplementing<ICrushable>().Any() or equivalent.
2014-08-30 04:43:57 -05:00
Matthias Mailänder
db1e9b9c24
don't hard-code sounds for one mod to avoid confusion
2014-08-30 10:32:57 +02:00
Matthias Mailänder
fb1a33da1d
Merge pull request #6366 from reaperrr/sound-cleanup
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Minor sound fixes for RA and TS
2014-08-30 10:13:23 +02:00
atlimit8
e29b9edfc1
Changes to map.cs, rename IPositionable.IsLeaving{ => Cell}, add IPositionable.GetValidSubCell
2014-08-29 23:30:16 -05:00
atlimit8
63c28ee4d7
Refactored in new enum SubCell
2014-08-29 23:00:53 -05:00
atlimit8
27ad5208fb
Fixed Mobile.SetPosition & other FixUnloadCargo touch-ups
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Fixed Mobile.SetPosition
Finally removed old SubCell enum
Folded MobileInfo.CanEnterCell overloads into one
Renamed IPositionable.{IsMovingFrom => IsLeaving}
Changed Crate.IsLeaving to use crate lifetime
2014-08-29 23:00:53 -05:00
atlimit8
b2c9064545
Refactored [sub-]cell availability logic in IPositionable & ActorMap
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Moved the logic from IPositionable.CanEnterCell & integrated sub-cell selection.
Added IPositionable.IsMovingFrom(CPos location, int subCell = -1) - to detect transient actors
Renamed IPositionable.{GetDesiredSubcell => GetAvailableSubcell} - since it checks for available sub-cells
Reduced IPositionable.CanEnterCell to one method that usually uses IPositionable.GetAvailableSubcell
Added actor checking to ActorMap.{HasFreeSubCell, FreeSubCell, AnyUnitsAt} - used by [sub-]cell availability logic
2014-08-29 23:00:53 -05:00
atlimit8
ff7ad53dee
Fixed UnloadCargo stacking using new subcell API exposure
2014-08-29 23:00:53 -05:00
atlimit8
9efcf231e1
Refactor MobileInfo.CanEnterCell
2014-08-29 23:00:53 -05:00
atlimit8
fe57417aa8
Added int subCell = -1 to IMove.MoveIntoWorld & IPositionable.SetPosition(Actor self, CPos cell)
2014-08-29 23:00:53 -05:00
Tiago Sousa
ce68d67f0b
Disallow same/similar colors ( fixes #2820 )
2014-08-30 01:53:38 +01:00
reaperrr
498b2dd028
Fix Parachutable GroundImpactSound.
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squishy2.aud only exists in ts.
2014-08-30 02:27:04 +02:00
Paul Chote
921d77f825
Merge pull request #6202 from ScottNZ/spyabilities
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Add power sabotage ability to spy
2014-08-30 10:26:09 +12:00
huwpascoe
330cb0c488
UncloakOnUnload is now on by default.
2014-08-29 19:57:45 +01:00
Paul Chote
0db079ea94
Merge pull request #6321 from Mailaender/less-nervous-clicksounds
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Fixed double click sound on Tiberian Dawn production tabs
2014-08-27 18:45:51 +12:00
ScottNZ
cc15d859e2
Have AI account for power outages
2014-08-27 18:45:09 +12:00
ScottNZ
b70395e27c
Refactor more power and infiltration stuff. Create new power sabotage ability for spies in ra and ts.
2014-08-27 18:45:09 +12:00