Matthias Mailänder
f67b6f6cad
Give EngineerRepair(able) more generic names
2023-01-24 23:26:14 +01:00
Matthias Mailänder
f63e15f5de
Fix igloos being labeled as haystacks in-game.
2021-08-11 19:09:20 -05:00
Matthias Mailänder
2bd7869059
Fix haystacks being selectable buildings.
2021-07-12 00:15:38 +02:00
Smittytron
f7c9eccf7a
Add Selectable Class to technicians
2021-04-03 11:38:33 +02:00
Paul Chote
7c0e4b25ae
Specify interaction bounds relative to the mod tile size.
2021-03-27 16:31:50 +01:00
Smittytron
f767c24601
Remove SpawnActorOnDeath from civilian structures
2021-01-30 13:47:14 +01:00
Paul Chote
82a9809192
Remove RenderSprites.Scale.
2021-01-21 18:22:11 +01:00
abcdefg30
919c670502
Update the rules of the default mods
2020-12-11 17:13:02 +01:00
Mustafa Alperen Seki
8b12cce250
Disable neutral Oil Derricks in TD and RA.
2020-11-02 21:27:37 +00:00
Paul Chote
c3fbdca18f
Add yellow-shirt technician.
2020-06-19 17:09:13 +02:00
Paul Chote
acb5245a28
Restore correct palette and voices for RA civilians.
...
A new C11 infantry has been added to use the custom
c3 sprite that was originally added back when only
c1 and c2 were used in OpenRA.
2020-06-19 17:09:13 +02:00
reaperrr
6a545bb942
Streamline RA target types
...
No more sharing of target types between terrain
and actors (except bridges), removed 'Ground(Actor)'
from WaterActors (was only used by weapons/warheads,
which can just list both ground- and water types.
2020-05-24 13:26:40 +02:00
Paul Chote
2b6c104011
Update RA decorations.
2020-03-24 00:07:10 -05:00
Paul Chote
b1f7c5c4e3
Remove overlapping vision ranges from RA actors.
...
This brings a significant perf saving by reducing
the number of evaluated tiles.
2019-12-23 13:53:08 +01:00
reaperrr
074ebefee1
Fix FCOM still providing space while being captured
2019-11-27 23:04:28 +01:00
abcdefg30
55c3f313b1
Remove 'yes' and 'no' in favor of 'true' and 'false'
2019-10-12 00:07:05 +02:00
abcdefg30
912a424596
Replaced "Earned this min" by an Oil Derrick count in the economy statistics
2019-09-08 12:47:33 +02:00
Mustafa Alperen Seki
9ec8d25dff
Add AppearsOnMapPreview to default mods.
...
To Walls, (Tib)Trees, Ore/Gem Mines and Tech Structures.
2019-04-04 19:37:19 +02:00
Paul Chote
ccad3bd185
Add MergeCaptureTraits update rule.
2018-10-07 18:46:21 +02:00
Ectras
d9946f63e4
Renamed EditorTilesetFilter to MapEditorData and added an update rule
2018-09-22 15:12:15 +02:00
Smittytron
6e18caa096
Remove duplicate line from V19.Husk
2018-08-04 12:18:01 +02:00
reaperrr
d85f96bc98
Give all RA structures fixed select/deco bounds
2018-07-01 19:57:37 +01:00
Mustafa Alperen Seki
497211c328
Make tech buildings turn to neutral when owner is defeated.
2018-05-28 10:42:45 +01:00
Mustafa Alperen Seki
cdbc2d2613
Update default mods for OwnerLostAction
2018-05-28 10:42:45 +01:00
lawando
32c7869718
Add stance filter to TooltipDescription; Add YAML descriptions.
2018-05-20 20:04:59 +02:00
Smittytron
847d2fd106
Add destructable desert bridges
2018-05-20 19:35:39 +02:00
Smittytron
b585f46f91
RA Balance changes April 2018
2018-05-05 21:24:45 +01:00
Mustafa Alperen Seki
763da40092
Fix palette of Oil Pump, Ice, Boxes, Hedgehogs and Utility Poles on Desert Tileset
2018-02-23 02:23:10 +01:00
FrameLimiter
61df53ea82
Fixes civilian panic from civ building explosion
...
The Civilian building explosions were not making the civilians panic.
2017-12-31 03:26:17 +01:00
FrameLimiter
60633dfdf2
Removed duplicate values in civilian.yaml
2017-12-16 17:45:33 +00:00
Arular101
e049452f22
Increase damage and HP by 100x
2017-12-12 20:50:27 +01:00
Paul Chote
c87409ed1a
Remove legacy bounds code.
2017-12-11 19:45:07 +01:00
reaperrr
56b6aabbb8
Use new IAutoRenderSize for determining actor render bounds
2017-11-21 01:00:09 +02:00
Mustafa Alperen Seki
ca1448c7ba
Add Support of Types for GivesBuildableArea
2017-11-20 16:17:13 +02:00
Mustafa Alperen Seki
77feb3f76d
Add GPS Dots for Comm Center and Forward Command
2017-11-03 13:36:40 +01:00
Matthias Mailänder
c63620e979
Remove trailing spaces.
2017-09-02 15:10:35 +02:00
reaperrr
15c636525d
Fixed no explosions showing on some RA civ structures
...
The combination of HitShape, but not Targetable makes the actors be considered invalid for effect warheads.
Lack of Targetable makes them invulnerable anyway, so removing HitShape and Health (and Explodes) is the most logical fix.
2017-09-02 09:27:30 +01:00
SoScared
64dfc38c2e
final RA balance patch for the next playtest/release
2017-08-10 18:16:58 +02:00
SoScared
bfca4897ea
Visual, Polish/Performance and Balance Tweak
2017-07-17 23:37:04 +02:00
reaperrr
d95d7e0b0f
Rename UseOccupiedCellsOffsets to UseTargetableCellsOffsets
...
With the introduction of the new 'u' BlockingUntargetable cell type, the old property name became inaccurate.
2017-07-13 17:43:41 +02:00
reaperrr
77ef3a0ed2
Simplify RA base building hitshape rules
2017-07-13 17:43:41 +02:00
rob-v
1a546d9baf
Polish Actor Categories
2017-07-06 01:50:43 +02:00
reaperrr
8f4a92af99
Upgrade rules and yaml updates for Bib refactor
2017-07-06 01:42:55 +02:00
Paul Chote
b613b1b2e0
Update RA AutoTarget definitions.
2017-06-11 17:14:21 -05:00
reaperrr
7cadbcb8f6
Set custom hit shapes for civilian buildings
2017-06-10 11:38:04 +01:00
abcdefg30
009cbb74f5
Fix Oil Pumps spawning infantry on death
2017-04-05 22:19:55 +02:00
reaperrr
7dcda5db30
CashTrickler style fixes and Period -> Interval rename
2017-01-08 13:53:17 +01:00
Zimmermann Gyula
bc1e2a7058
Revamp CashTrickler.
...
Added upgrade support.
Decoupled the capture bonus to a separate trait.
2017-01-08 13:53:16 +01:00
reaperrr
eb34621ce8
Use Explodes instead of WithBuildingExplosion in RA
2016-12-10 13:45:12 +01:00
Paul Chote
a5549d3944
Rename BridgeHut to LegacyBridgeHut.
2016-12-10 11:35:29 +00:00