Paul Chote
3575e82078
Add assault move to D2K.
2017-09-11 19:08:33 +02:00
Matthias Mailänder
855f1816f4
Tweak the time until hatch opening and rocket away.
2017-09-02 15:10:35 +02:00
Matthias Mailänder
4526344eed
Add WithNukeLaunchAnimation and -Overlay traits.
2017-09-02 15:10:35 +02:00
reaperrr
28ffcfea3c
Upgrade rule for setting VTOL to true for CanHover actors
2017-08-31 18:03:59 +02:00
Forcecore
72236b66f6
D2K Thumper deploy animation fix
2017-08-27 13:22:00 +02:00
Matthias Mailänder
988353e431
Remove cloak sounds not featured in the original.
...
closes #9519
2017-08-25 19:42:38 +02:00
abcdefg30
d78b29b545
Fix sietches being repairable and remove the Power trait (unused)
2017-08-17 19:05:38 +02:00
Mustafa Alperen Seki
7f0c7cee0d
Make D2K Missions use Vanilla Remap Colors
2017-08-17 18:46:06 +02:00
rob-v
d4e9e0e069
Add Visualization chat commands
2017-07-23 15:08:24 +02:00
abcdefg30
0b6b997e81
Add a CommandBarBlacklist trait to blacklist Stop and Waypoint Mode
2017-07-14 23:18:28 +01:00
reaperrr
92c9988eea
Fix D2k Palace footprint
2017-07-13 17:43:41 +02:00
reaperrr
d95d7e0b0f
Rename UseOccupiedCellsOffsets to UseTargetableCellsOffsets
...
With the introduction of the new 'u' BlockingUntargetable cell type, the old property name became inaccurate.
2017-07-13 17:43:41 +02:00
reaperrr
03c7c8f79c
Simplify D2k TargetableOffsets rules
...
By using the new 'u' Footprint letter.
2017-07-13 17:43:41 +02:00
Paul Chote
96a1c8d54b
Update internal ra/cnc/d2k/ts bot types.
2017-07-07 21:31:45 +01:00
Paul Chote
b0906e1836
Add a bot type identifier.
2017-07-07 21:31:45 +01:00
rob-v
1a546d9baf
Polish Actor Categories
2017-07-06 01:50:43 +02:00
rob-v
8da112dc92
Add D2K Actor Categories
2017-07-06 01:50:43 +02:00
reaperrr
8f4a92af99
Upgrade rules and yaml updates for Bib refactor
2017-07-06 01:42:55 +02:00
Paul Chote
88ab77ce0f
Polish Random faction tooltips.
2017-06-27 23:27:53 +02:00
Paul Chote
d81a07931f
Fix D2K units not auto-targeting defenses in Defend stance.
2017-06-25 22:49:37 +02:00
Paul Chote
300a7222f3
Don't autotarget structures in Defend stance.
2017-06-18 21:07:21 +02:00
Paul Chote
57df34dcbf
Fix auto-targeting vs TD/TS/D2K creeps.
2017-06-18 21:07:21 +02:00
Paul Chote
52b08a769d
Update d2k AutoTarget definitions.
2017-06-11 17:14:21 -05:00
reaperrr
3507ad2f87
Give D2k structures footprint hit-shapes
2017-06-05 14:22:47 +02:00
reaperrr
82758a8bef
Add TargetableOffsets to HitShape
...
And remove ITargetablePositions from Building.
Also, added UseFootprintOffsets to replicate the old Building behavior for easier setup of TargetablePositions for buildings.
2017-06-04 00:07:08 +02:00
reaperrr
7f81de2f8a
Upgrade rule for Health.Shape to HitShape.Type
2017-06-04 00:07:08 +02:00
reaperrr
c7c6cf864c
Fix inconsistent rules in preparation of HitShape refactor
...
- TD C17 and A10 are not targetable and therefore technically invulnerable, so we should remove Health and Armor
- D2k ^carryall.colorpicker and TS ^mmch.colorpicker shouldn't have Health
- TS crash sites are supposed to be indestructible map deco as per original (they had "Immune=yes")
2017-06-04 00:07:08 +02:00
reaperrr
479795f494
Fix D2k repair pad footprint
...
To match the original.
2017-05-29 07:41:20 -05:00
Paul Chote
d787429a2e
Merge pull request #12996 from atlimit8/RemoveIDisable-part2
...
Remove IDisable - part 2
2017-05-07 08:38:09 +01:00
atlimit8
431f06cd49
Convert support powers from actor disabled to pausable-conditional.
2017-05-06 17:19:43 -05:00
atlimit8
1c5427c86f
Convert WithIdleOverlay from actor disabled to pausable-conditional.
2017-05-06 17:19:42 -05:00
Paul Chote
7a7b668f2b
Merge pull request #12999 from reaperrr/RevealOnDeath
...
Add RevealOnDeath trait
2017-05-01 11:17:18 +01:00
reaperrr
dbe4b670d0
Make D2k structures reveal shroud on death
2017-05-01 11:57:12 +02:00
atlimit8
770efd710b
Remove DisabledOverlay using WithColoredOverlay & remove IDisable from Husk
2017-04-30 09:46:21 -05:00
reaperrr
6045ad2ecf
Make D2k units reveal shroud on destruction
...
For 4 seconds.
2017-04-24 19:12:31 +02:00
reaperrr
1e63013eb1
Add support for random sounds to AmbientSound
2017-04-22 14:36:55 +02:00
reaperrr
4fdda9efd2
Remove wrong space and 2nd free line from d2k yamls
2017-03-31 10:55:01 +02:00
Mustafa Alperen Seki
5ccfcb1cb9
Remove Sonic Tanks' immunity to other friendly sonic tanks.
2017-03-26 10:15:19 +02:00
abcdefg30
880f90345e
Add an upgrade rule
2017-03-18 13:42:49 +01:00
atlimit8
cca7eda530
Restore CloakOn: Heal behavior in mods via MiniYaml changes.
2017-03-15 20:26:08 -05:00
Mustafa Alperen Seki
dcf1cfe118
Make defences detect cloak.
2017-03-12 16:04:51 +02:00
Paul Chote
f3f3e361d3
Fix lint warnings on nsfremen.
2017-03-03 22:55:56 +00:00
Paul Chote
2e605bb6cb
Merge pull request #12759 from forcecore/cloak_unhardcoding
...
Unhardcode disableCloak on critical HP (#12741 )
2017-03-03 22:31:37 +00:00
Paul Chote
1811e17a5f
Merge pull request #12841 from ltem/d2k-fix-lights
...
Fix welding lights of Dune 2000 structures
2017-03-03 22:17:28 +00:00
reaperrr
cc3b46b580
Merge pull request #12808 from reaperrr/d2k-revealonfire
...
Enable enemy reveal when attacking friendly units in D2k
2017-02-27 21:29:52 +01:00
reaperrr
4c02112cc6
Tweak Ornithopter bombs
...
In the original,
- they were slower
- didn't accelerate
- had a shadow
- were dropped at lower rate
- played EXPLSML4.WAV
compared to bleed.
2017-02-25 21:14:43 +01:00
reaperrr
447269c020
Tweak D2k aircraft altitudes
...
The Frigate and Ornithopter were flying too low compared to the original.
2017-02-25 21:03:53 +01:00
ltem
46165f8d00
Added a condition so that the dish animation of the outpost won't be active if the structure is server damaged
2017-02-25 15:28:57 +01:00
forcecore
0483708487
Rename uncloaking conditions from uncloak to cloak-force-disabled
...
Descriptive condition name is better.
2017-02-24 20:56:52 -06:00
forcecore
53e7cf0ef1
Rules updated to unhardcode cloak diable on criticalHP
...
Rules updated for CNC mod (uncloak on critical HP)
STNK, stealth crate are affected
Rules updated for D2K mod (uncloak on critical HP)
Saboteur, fremen, stealth raider affected
Rules updated for RA mod (uncloak on critical HP)
Affects
Hijacker, sniper, sub, msub, hbox, stnk.
Mines are not affected, they are not exactly "stealth".
Hijackers and snipers aren't machines and should be able to hide
themselves even when they are wounded but for least surprise to
players, uncloaking stays as well.
Rules updated for TS mod (uncloak on critical HP)
Only affects STNK.
Things that are cloak generators will stay cloaked even when critical
HP! The cloak generation mechanism is by the cloak generator!
2017-02-24 20:55:06 -06:00