Commit Graph

  • 26a6f45b8f send 'spectators' and 'protected' to master server; fixes #6041 ihptru 2014-07-23 20:31:53 +04:00
  • 93e34a10f0 Merge pull request #6042 from MustaphaTR/bleed Matthias Mailänder 2014-07-23 19:51:39 +02:00
  • 20a052d16b Merge pull request #6044 from UberWaffe/CrateMultiUnitsFix Matthias Mailänder 2014-07-23 19:10:33 +02:00
  • 2b73fa027b Fixes as per comments. (+1 squashed commits) UberWaffe 2014-07-23 16:36:51 +02:00
  • 51316a76cc Merge pull request #6037 from Mailaender/component-tower-walls Chris Forbes 2014-07-23 21:24:19 +12:00
  • 8f42b65f86 Merge pull request #6038 from Mailaender/idle-fly-doc Chris Forbes 2014-07-23 21:23:55 +12:00
  • 6700ac273e Fixed Atreides Barracks Make Anim. Mustafa Alperen Seki 2014-07-23 09:29:57 +03:00
  • 778931f650 document ReturnOnIdle Matthias Mailänder 2014-07-23 07:07:16 +02:00
  • 249be6d9a7 separate and document FlyAwayOnIdle Matthias Mailänder 2014-07-23 07:07:03 +02:00
  • d830a0a7ae Merge pull request #6029 from pchote/gametomods Matthias Mailänder 2014-07-23 06:54:42 +02:00
  • cefc848ee8 visually attach component towers to walls Matthias Mailänder 2014-07-23 06:45:07 +02:00
  • 8ce65f7310 same for double Matthias Mailänder 2014-07-23 06:33:52 +02:00
  • 32a4bedd6e don't use country specific decimal separators for decimals Matthias Mailänder 2014-07-23 06:19:45 +02:00
  • cffb1f27e4 Merge pull request #6002 from Mailaender/ts-wall-tower-attachment Paul Chote 2014-07-23 12:18:26 +12:00
  • 6b1cecc6b4 Add a workaround for the legacy map editor. Paul Chote 2014-07-23 11:40:30 +12:00
  • 1d77cd5391 Merge pull request #5851 from RoosterDragon/shroud-perf Paul Chote 2014-07-23 11:02:27 +12:00
  • dab94bcc00 Merge pull request #5904 from ScottNZ/c4-flashtarget Paul Chote 2014-07-23 10:36:54 +12:00
  • 945455f15e Merge pull request #5973 from reaperrr/renderinf-unhardcode Chris Forbes 2014-07-23 09:58:07 +12:00
  • 58ac641578 Merge pull request #5985 from RoosterDragon/random-try-collection Chris Forbes 2014-07-23 09:57:23 +12:00
  • f68de0bbd8 Merge pull request #5921 from UberWaffe/CrateMultiUnits Chris Forbes 2014-07-23 09:50:54 +12:00
  • e023ad6a36 Merge pull request #5999 from Mailaender/trait-documentation-update-july-2014 Chris Forbes 2014-07-23 09:49:02 +12:00
  • 25d377770d Merge pull request #6007 from MustaphaTR/d2k-ai-improve Chris Forbes 2014-07-23 09:46:58 +12:00
  • c8f295a814 Merge pull request #5997 from reaperrr/compress-shps Chris Forbes 2014-07-23 09:46:30 +12:00
  • 72c92491a7 Merge pull request #6009 from psydev/patch-2 Chris Forbes 2014-07-23 09:45:49 +12:00
  • 90d5a76443 Merge pull request #6026 from MustaphaTR/d2k-map+tilefix Chris Forbes 2014-07-23 09:42:59 +12:00
  • 707eefefc4 Merge pull request #6010 from psydev/patch-3 Chris Forbes 2014-07-23 09:39:47 +12:00
  • 8b0eb279c3 Added "Pasty Mesa" map and some tile fixes Mustapha 2014-07-22 10:50:45 +03:00
  • ad5e1cbe3a Merge pull request #6027 from OpenRA/revert-5763-build-shift+keypress ScottNZ 2014-07-22 22:36:43 +12:00
  • 3744a1af25 Revert "Make Shift+<Hotkey> queue five units/buildings. Fixes #5544." Paul Chote 2014-07-22 20:16:47 +12:00
  • 029da5116b Move VoxelRenderable into Mods.RA. Paul Chote 2014-07-22 16:42:52 +12:00
  • 4589e93180 Move TextRenderable into Mods.RA. Paul Chote 2014-07-22 16:27:03 +12:00
  • 1cb6026c38 Move ContrailRenderable into Mods.RA. Paul Chote 2014-07-22 16:25:25 +12:00
  • 6005262992 Move BeamRenderable into Mods.RA. Paul Chote 2014-07-22 16:25:02 +12:00
  • 51abbad5ff Move RenderSprites and RenderSimple into Mods.RA. Paul Chote 2014-07-21 18:08:11 +12:00
  • 3780a70045 Merge pull request #6021 from pchote/gtwr-fix Chris Forbes 2014-07-22 11:25:08 +12:00
  • 5d0282188c Give GTWR back to both factions. Paul Chote 2014-07-22 10:19:20 +12:00
  • f62bec0530 Remove bogus Require<>s. Paul Chote 2014-07-21 19:01:56 +12:00
  • 7abde5fd32 Improved AI Mustafa Alperen Seki 2014-07-20 22:05:53 +03:00
  • 8174cbc88f Merge pull request #5994 from deniz1a/prod_order Chris Forbes 2014-07-21 13:50:49 +12:00
  • 38937e4caa Reduce BikeRockets' speed a bit psydev 2014-07-20 18:26:15 -07:00
  • 29208fbf5f Nerf Mobile SAM damage a bit psydev 2014-07-20 18:11:48 -07:00
  • 3aa3097f8a Reduce RangeLimit of Stealth Tank Missiles psydev 2014-07-20 18:01:52 -07:00
  • 62fa566dce Reduce Stealth damage vs. infantry 35% -> 25% psydev 2014-07-20 17:45:37 -07:00
  • d38c722082 Reduce Flame Tank damage from 90 -> 75 psydev 2014-07-20 17:40:01 -07:00
  • 75293ba1ea Reduce Flame Tank HP psydev 2014-07-20 17:34:28 -07:00
  • 554412d8e0 Reduce Flame Tank speed psydev 2014-07-20 17:32:42 -07:00
  • cb6a724e48 Rename Race to ValidRaces. UberWaffe 2014-07-20 21:40:10 +02:00
  • 94b1f53ebf Rebased. (+1 squashed commits) UberWaffe 2014-07-10 20:55:02 +02:00
  • 2405ce3251 allow walls to attach to component towers Matthias Mailänder 2014-07-20 19:00:04 +02:00
  • 7d0f4a261f don't break apart when using empty IReadOnlyDictionary Matthias Mailänder 2014-07-20 14:17:33 +02:00
  • 1071a94d1d document traits Matthias Mailänder 2014-07-20 13:57:39 +02:00
  • 907188ccba configurable and self-documenting font name Matthias Mailänder 2014-07-20 13:56:30 +02:00
  • 547730c195 don't just repeat the name of the trait, but explain Matthias Mailänder 2014-07-20 13:55:38 +02:00
  • 40d0e20fe1 configurable and self-documenting idle sequence name Matthias Mailänder 2014-07-20 13:55:11 +02:00
  • eec36b6d0c configurable and self-documenting color Matthias Mailänder 2014-07-20 13:54:52 +02:00
  • ea478e8e7f configurable and self-documenting BuildPaletteWidgetName Matthias Mailänder 2014-07-20 13:54:29 +02:00
  • 1f7b6f431a fix trait info documentation not being displayed Matthias Mailänder 2014-07-20 13:53:44 +02:00
  • 7901c06e4c differentiate new/old Lua APIs Matthias Mailänder 2014-07-20 13:53:12 +02:00
  • ef5178407c add spaces for proper linebreaks in trait documentation tables Matthias Mailänder 2014-07-20 13:52:00 +02:00
  • 582c1016e9 Merge pull request #5998 from Mailaender/ts-bibs reaperrr 2014-07-20 12:48:53 +02:00
  • 702b3f7d20 these are already fixed with the addition of isometry Matthias Mailänder 2014-07-20 11:29:12 +02:00
  • dbe64f496b add bibs to refinery and factories Matthias Mailänder 2014-07-20 11:28:06 +02:00
  • ff90a7559d Make sure actors are removed from control groups when captured Oliver Brakmann 2014-07-20 02:49:58 +02:00
  • be1bd215c7 Compress/re-compress custom shps of D2k mod with XCC Mixer to reduce size. reaperrr 2014-07-19 23:01:20 +02:00
  • 811c6df291 Compress/re-compress custom RA mod shps with XCC Mixer to reduce size. reaperrr 2014-07-19 22:59:43 +02:00
  • 2a15dc313b Compress/re-compress several custom shps of TD mod with XCC Mixer to reduce size. reaperrr 2014-07-19 22:56:55 +02:00
  • 686c043151 Put Minelayer.AT before Minelayer.AP Deniz Ayıkol 2014-07-19 20:16:34 +03:00
  • 6e8a002dad Reordered production palette according to prerequisites. Deniz Ayıkol 2014-07-19 19:36:36 +03:00
  • 6c1efac235 Merge pull request #5977 from pchote/oi-keep-moving Matthias Mailänder 2014-07-19 09:39:32 +02:00
  • d2aa97c1d1 Merge pull request #5990 from pchote/repair-fix Matthias Mailänder 2014-07-19 08:08:05 +02:00
  • 850fcd5100 Fix a typo. Paul Chote 2014-07-19 16:17:30 +12:00
  • 5b0cee78cf Calculate a new path (and possibly new target cell) if the original path is blocked. Paul Chote 2014-07-19 16:17:08 +12:00
  • e805461be7 Don’t cancel MoveAdjacentTo / MoveWithinRange when target becomes invalid. Paul Chote 2014-07-18 23:17:50 +12:00
  • c2ba2fe12b Play the correct race notification when repairing an ally’s structure. Paul Chote 2014-07-19 15:33:06 +12:00
  • 312041b9c8 Merge pull request #5988 from pchote/shellmap-paradrop obrakmann 2014-07-19 05:01:27 +02:00
  • 0cf49ad49f Fix old-lua paradrop too. Oliver Brakmann 2014-07-19 14:42:10 +12:00
  • 87e425042f Fix scripted paradrops. Paul Chote 2014-07-19 11:57:01 +12:00
  • 54191039a9 Merge pull request #5989 from pchote/frozen-target-fix obrakmann 2014-07-19 04:16:56 +02:00
  • bcc32d15ed Fix frozen actors being targetable under shroud. Fixes #5979, #5978. Paul Chote 2014-07-19 12:56:52 +12:00
  • 0f03d6bee8 Merge pull request #5987 from reaperrr/gem-mine-palette Paul Chote 2014-07-19 12:00:49 +12:00
  • a447e35695 Fixes gem mine desert palette. reaperrr 2014-07-18 22:47:11 +02:00
  • c672ac5bad Improve Exts.Random by testing if the input sequence is a collection, thus avoiding the need to create a copy to get the count. RoosterDragon 2014-07-18 20:58:50 +01:00
  • 58abd45ed9 Merge pull request #5967 from obrakmann/fix5651 Paul Chote 2014-07-18 20:36:02 +12:00
  • 8a65632851 Merge pull request #5965 from WolfGaming/CustomPrereqChange Paul Chote 2014-07-18 20:29:11 +12:00
  • 42f963d687 Fix aircraft losing selection outside the map borders Oliver Brakmann 2014-07-16 13:14:44 +02:00
  • 7b10da6bde Adds the RequiresPrerequisites field into ProvidesCustomPrerequisite and all the logic behind it. WolfGaming 2014-07-16 05:34:47 +00:00
  • 62820430de Merge pull request #5974 from pchote/cratefix Chris Forbes 2014-07-18 12:58:24 +12:00
  • 8f60b9b652 Fixed drop-zone units abcdefg30 2014-07-13 20:01:33 +02:00
  • 1ba41a9af5 Unhardcodes RenderInfantry sequence names. reaperrr 2014-07-17 00:36:27 +02:00
  • 04cd99cd75 Add target flashing for C4. Closes #4659 ScottNZ 2014-07-10 02:51:15 +12:00
  • e3dae2edd0 Replace the obsolete race check from GiveUnitCrateAction. Paul Chote 2014-07-15 10:15:35 +12:00
  • 8bce37710b Merge pull request #5955 from Squiggles211/production_cancel_fix Paul Chote 2014-07-14 20:06:50 +12:00
  • 709f29184a Merge pull request #5954 from abcdefg30/fixhijacker Chris Forbes 2014-07-14 08:45:51 +12:00
  • 006f7b888a Restored production queue current item checks Squiggles211 2014-07-13 14:06:30 -05:00
  • 1ef3099910 Hijacker again buildable by soviets abcdefg30 2014-07-13 20:39:54 +02:00
  • aca0b9d7dd Merge pull request #5932 from MustaphaTR/d2k-only-inf-fix Matthias Mailänder 2014-07-13 08:34:06 +02:00
  • e7cd4e07f9 Merge pull request #5946 from Phrohdoh/MoreTraitDocs Chris Forbes 2014-07-13 17:51:55 +12:00
  • da001385ae Added some trait [Desc()]s. Taryn Hill 2014-07-12 12:43:38 -05:00
  • 56eca3a5e3 Ion Cannon now scorches the whole hit area, and uses higher Spread + low MaxSpread to increase damage within the hit area, but keep area of effect itself relatively low. Additionally increased damage to make it less inferior to Nukes. reaperrr 2014-07-11 21:38:47 +02:00
  • eb96b72878 Add MaxSpread to Warhead to allow setting a specific area of effect. reaperrr 2014-07-11 21:35:04 +02:00