Commit Graph

  • ffeea72130 Remove RA gates reaperrr 2018-04-21 07:01:52 +02:00
  • 18ed04eab5 Only use largest blocker instead of largest actor for projectile blocker overscan reaperrr 2018-04-21 06:37:39 +02:00
  • 39aa1a9f9c Adds ships to the MECH's autotarget priority list FrameLimiter 2018-03-19 12:15:14 -04:00
  • dd080eb882 Fix bridges not being targetable by enter activities abcdefg30 2018-04-10 00:57:50 +02:00
  • b8077f1d5d Fix the campaign AI defending captured buildings abcdefg30 2018-04-07 00:31:42 +02:00
  • 2e7b8bc30a Add a missing word in the description of atreides05 abcdefg30 2018-04-07 00:31:26 +02:00
  • dfd60655af Fix a crash in atreides05 abcdefg30 2018-04-07 00:31:11 +02:00
  • dc71a71a09 Change the way NukePower>SkipAscent works Mustafa Alperen Seki 2018-03-31 11:24:57 +03:00
  • 5b7d43f1e0 Virtual ProductionQueue.AllQueued Andre Mohren 2018-04-11 16:06:24 +02:00
  • 1b685955cd Fixes for WavReader to explictly handle "LIST" and "cue " chunks (RA2), and skip to EOF on unknown chunk David Wilson 2018-03-24 15:47:22 +10:00
  • 42954aa18e Remove BagFile abcdefg30 2018-04-10 22:31:44 +02:00
  • 4da9b6f00a Ensure BagFile.GetStream returns unique streams. RoosterDragon 2018-04-10 20:11:16 +01:00
  • 68ad4b6092 Remove leftover sniper disabled from missions Smittytron 2018-04-08 22:05:42 -05:00
  • 0226c06b93 No longer check Carryable IsInWorld when Carryall is killed. Also the Carryable's position is updated to Carryall's position when the Carryall is killed. JordanBergin 2018-04-08 20:34:50 +01:00
  • 348932692a Change TD water crossings to Rough terrain Smittytron 2018-03-12 18:24:58 -05:00
  • 770f14fa2a Use IPositionable.CanExistInCell in Bridge/GroundLevelBridge Chris Forbes 2018-04-06 20:39:55 -07:00
  • dddd057e3d Add IPositionable.CanExistInCell Chris Forbes 2018-04-06 20:37:56 -07:00
  • fba08cd066 Don't create empty MissionGroups reaperrr 2018-04-06 08:40:35 +02:00
  • 4f0aa89c01 Remove TileSet.Palette and PaletteFromCurrentTileset. Paul Chote 2018-04-08 17:27:58 +00:00
  • 7221c29d9b Added text selection and copy support to TextFieldWidget. Joe Alam 2018-04-07 17:45:11 +00:00
  • b5893d4c6d Implement GrantExternalConditionToCrusher. Zimmermann Gyula 2018-04-06 13:25:58 +02:00
  • cc04ec607c Allow d2k turrets to replace walls. Paul Chote 2018-04-07 18:32:29 +01:00
  • 29dd497c19 Allows GDI-Turrets, GDI- and Nod-Gates to replace walls. Michael Silber 2018-04-07 18:27:34 +01:00
  • 1b110b7833 Add Replaceable and Replacement traits to support wall overrides. Michael Silber 2018-04-07 17:25:08 +00:00
  • 0c52ff3ae5 Cache TargetablePositions in Actor reaperrr 2018-03-14 01:48:24 +01:00
  • 4c16e51f92 Add EditorPlayer to all mods reaperrr 2018-03-30 16:32:49 +02:00
  • 563c8ad302 HarvManager update rule reaperrr 2018-03-24 04:27:35 +01:00
  • 4f651c2f88 Remove HarvesterInfo look-up from HackyAI reaperrr 2018-03-24 03:59:25 +01:00
  • 5276636598 Extract a HarvesterManager from HackyAI reaperrr 2018-03-08 20:24:15 +01:00
  • 82867b6c3a Move some stuff from HackyAI to new AIUtils reaperrr 2018-02-23 03:59:33 +01:00
  • 63093eb986 Fix color picker actors being abstract abcdefg30 2018-03-26 17:54:20 +02:00
  • c9b19ffe52 Prevent attack move crashing if selected actors die. RoosterDragon 2018-03-22 20:12:45 +00:00
  • 7be71eb381 Remove broken Server.ExternalPort setting. Paul Chote 2018-03-26 19:17:28 +01:00
  • 12407ae995 Fix asset browser displaying wrong file IceReaper 2017-10-23 15:46:33 +02:00
  • dc46dd1f26 Re-active Edge-Scrolling for inverted Mouse-Scrolling Kanar 2017-12-29 18:58:06 +01:00
  • 2400b152ea Process shared map includes as part of the mod rules. Paul Chote 2018-03-30 16:04:58 +00:00
  • 02f769964e Fix a crash in UpdateMapCommand. Paul Chote 2018-03-30 16:24:02 +01:00
  • aa5b9401c3 Add Chrome update plumbing. Paul Chote 2018-03-30 11:30:53 +00:00
  • 910064dfe5 Fix FormatMessageList appending a new line at the end of the list abcdefg30 2018-03-29 16:51:15 +02:00
  • 207a355909 Fix map files being labeled as "<no filename available>" abcdefg30 2018-03-29 16:51:00 +02:00
  • 13b89b1c50 Add IgnoreAbstractActors.cs abcdefg30 2018-03-29 16:12:12 +02:00
  • 972255c6a6 Fix line endings in upgrade rules files abcdefg30 2018-03-29 15:50:38 +02:00
  • 5b24649c44 Add vision and VTOL husk to the carryall while in process of lifting harvesters. CH4Code 2018-03-19 20:01:05 +01:00
  • d15b462350 Remove the deprecated Difficulty member from MapGlobal (lua) abcdefg30 2018-03-22 23:01:06 +01:00
  • ea68f1abb9 Implement new mod/map updater framework. Paul Chote 2018-03-21 20:58:50 +00:00
  • 7552afeb16 Fix ActorMap.RemoveInfluenceInner see #14939 (RemoveInfluenceInner(influenceNode.Next.Next) call on influenceNode.Actor == toRemove) Thomas Ze 2018-03-20 23:31:20 +01:00
  • f6471d411e Reuse set when rendering actors in the world to avoid allocations. RoosterDragon 2018-03-22 20:45:41 +00:00
  • 3069bbfa7d Fix infinite loop in HeliReturnToBase reaperrr 2018-03-19 01:52:08 +01:00
  • d79d4479c7 Work around AI orders to invalid cells. Paul Chote 2018-03-22 01:51:07 -03:00
  • 7e94fa8c8a Fix multi-turreted actors not appearing in the map editor. Paul Chote 2018-03-22 08:06:48 +00:00
  • 6b24271a17 Pass ActorInfo through building-placement-validation code. Michael Silber 2018-03-19 09:12:19 +00:00
  • 8ea1da1046 Apply map upgrade rules without instantiating the Map object. Paul Chote 2018-03-19 06:00:26 +00:00
  • d2ff5b49fd Allow each caller on MergeOrDefault to discard nodes. Use filtering ActorInfo's to drop template actors. Peter Antal 2018-02-25 22:29:49 -08:00
  • 40d7b41e84 Tweak Cruiser and Destroyer turret offsets reaperrr 2018-03-19 00:50:37 +01:00
  • d0f7511a62 Add TrimExcess to TypeDictionary. RoosterDragon 2018-03-10 16:27:08 +00:00
  • e17ede34ef Add Int32Matrix4x4 struct. RoosterDragon 2018-03-17 16:44:41 +00:00
  • 5bd5a384b7 Use a BitSet for representing target types. RoosterDragon 2018-03-18 18:45:16 +00:00
  • 8fa94c5301 -Perform null check and add exception logging in RuleSet. -Explicitly recognize connection termination on ServerOrder.Deserialize() -Use explicit exception type for SDL2HardwareCursor failures. Peter Antal 2018-02-25 12:36:57 -08:00
  • f351f0346f Cache map option ShortGame at game load reaperrr 2018-03-16 21:59:27 +01:00
  • 0555ce9321 Reduce allocations in AutoTarget.ChooseTarget. RoosterDragon 2018-03-17 14:18:40 +00:00
  • 986025ca76 Reuse HashSets for actors entered/exited in CellTrigger & ProximityTrigger. RoosterDragon 2017-12-22 12:57:57 +00:00
  • 11b44963da Remove duplicated rules from nod02a abcdefg30 2018-03-19 15:46:57 +01:00
  • 7f55e85530 Rename DefaultCashLocked to DefaultCashDropdownLocked in yaml abcdefg30 2018-03-19 15:45:55 +01:00
  • 9122aac555 Fix rendering of IProductionIconOverlay on Spec UI Mustafa Alperen Seki 2018-03-15 12:08:56 +03:00
  • e0bcfa918d Fix half-pixel offset in ColorBlock rendering. Paul Chote 2018-03-19 00:01:42 -03:00
  • 27d9a9e6ff Remove pre-20171014 upgrade rules. Paul Chote 2017-11-20 21:12:42 +00:00
  • 9bc9ce4577 Color picker update with team color presets. Bots added will use available team color presets by default David Wilson 2018-02-25 12:09:53 +10:00
  • b383b9abc9 Fix actors with PauseOnCondition ammo not scanning for targets when reloading netnazgul 2018-03-16 23:29:23 +03:00
  • aa829427f0 Fix silo preventing player elimination. C. Helmig 2018-03-18 16:19:58 +01:00
  • d2f2029caf Add FirstNonEmptyBounds method for IDecorationBounds interface. RoosterDragon 2017-12-22 12:55:05 +00:00
  • 3b642b1a79 Reuse TargetTypes collection in FrozenActor.RefreshState. RoosterDragon 2017-12-22 12:56:25 +00:00
  • b4609337f8 Reuse a HashSet for deduplicating footprints in AffectsShroud. RoosterDragon 2017-12-22 12:57:18 +00:00
  • 63810220e4 Improve some usages of Aggregate. RoosterDragon 2017-12-22 12:55:53 +00:00
  • adc4538c44 Prevent crash when invalid or not yet created LAN games are discovered. RoosterDragon 2018-03-17 13:05:47 +00:00
  • f47595b780 Hide map preview when no replay is selected. RoosterDragon 2018-03-10 16:41:05 +00:00
  • 356f24b78c Add logic to disallowing On Hold on a queue. Mustafa Alperen Seki 2018-03-15 12:54:29 +03:00
  • f2e270ce06 Return IRenderable[] rather than IEnumerable<IRenderable> for animations. RoosterDragon 2018-03-10 18:10:29 +00:00
  • 65c42a68ce Add shortcuts for make.ps1 commands fruehstueck 2018-03-04 21:01:52 +01:00
  • be96bafc69 Match missions using the unresolved path. Paul Chote 2018-03-10 11:11:44 +00:00
  • ac7b6e42f0 Improve behaviour of Platform.UnresolvePath on Windows. Paul Chote 2018-03-01 19:06:25 +00:00
  • 311cd521e3 Refinery spawned harvesters should prioritize lower ore #14827 DESKTOP-7PLKRFC\jur_1 2018-03-03 22:36:35 +01:00
  • 227cf35d5f Added TooltipDescription xecollons 2018-03-10 17:19:26 +01:00
  • 3ce2417a06 Create SupportDirPrefix and IsPathRelativeToSupportDirectory() as members on Platform class. Peter Antal 2018-03-04 22:04:39 -08:00
  • 1f4573886b Improve TD service depot hitshape and target offsets reaperrr 2018-03-10 02:02:04 +01:00
  • ce396e840d Improve RA service depot hitshape + target offsets reaperrr 2018-03-10 01:49:49 +01:00
  • fd83cbf60f Fix WithTurretAimAnimation disabled handling reaperrr 2018-03-09 21:28:53 +01:00
  • 1d8b1906ef Add IsPlayerPalette support to WithDecoration Mustafa Alperen Seki 2018-01-23 13:31:32 +03:00
  • b012fa62fe Replace 'target point' by 'center' in all descriptions abcdefg30 2018-02-22 02:41:12 +01:00
  • ed6a6b61de Throw a proper error when parsing an invalid int2 abcdefg30 2018-02-22 02:39:18 +01:00
  • 7283f9804e Added Polygon IHitShape atlimit8 2017-06-09 05:02:00 -05:00
  • 56e7b1edc2 Fix int2 arrays not being parsed abcdefg30 2018-02-22 02:39:04 +01:00
  • 5a889c0efd De-duplicate some WithTurretAttackAnimation code reaperrr 2017-11-15 19:14:41 +01:00
  • 769a49ef0b Make WithTurretAimAnimation conditional reaperrr 2017-09-16 20:52:32 +02:00
  • 76da40bbda Make WithTurretAttackAnimation conditional reaperrr 2017-09-16 20:50:18 +02:00
  • 02b1530300 Fix upgrade rule dates reaperrr 2018-03-08 16:09:43 +01:00
  • 79c78090d1 Remove WithSpriteTurret.AimSequence reaperrr 2017-09-16 22:31:06 +02:00
  • a1ad76ba74 Split *AimAnimation from WithTurretAttackAnimation reaperrr 2017-09-16 20:30:22 +02:00
  • bd097730cf Adapt TS reaperrr 2018-03-09 02:14:00 +01:00
  • e17e8c8cbd Adapt TD reaperrr 2018-03-09 02:02:56 +01:00
  • b40970ca5d Adapt RA rules reaperrr 2018-03-09 01:52:47 +01:00