Commit Graph

  • fc82c24e1f FreeActor now supports to be triggered by condition. Andre Mohren 2018-06-15 11:00:49 +02:00
  • 3a60dcd4a1 Use new update util extensions to simplify some update rules reaperrr 2018-05-21 04:55:46 +02:00
  • f6278a1f41 Add some more useful extensions to UpdateUtils reaperrr 2018-06-15 00:29:59 +02:00
  • 3c9891e729 Refactor some update util extensions reaperrr 2018-05-21 02:42:44 +02:00
  • 4a081e2111 Replace spaces with tabs in RenameEmitInfantryOnSell reaperrr 2018-06-07 16:00:16 +02:00
  • 4d664d4f74 Report custom map rule errors in the lint output. Paul Chote 2018-06-12 18:31:52 +00:00
  • 15e78332a3 Fix Ant sharing cell reaperrr 2018-06-14 15:37:05 +02:00
  • cce9b06a40 Move SupportPowerDecisions to a single parent node. Paul Chote 2018-06-14 15:37:15 +00:00
  • f82674cfef Removed 'Crush' per issue #15246 Jason Zmuda 2018-06-13 16:00:51 -06:00
  • 75f78f8d27 Remove bogus undefined/unused trait property definitions. Paul Chote 2018-06-12 22:31:31 +01:00
  • 6435869846 Fix RocketLauncher projectile inheritance. Paul Chote 2018-06-12 22:29:45 +01:00
  • 6e45f7633a Run SplitAimAnimations update rule on TS. Paul Chote 2018-06-12 22:27:42 +01:00
  • ddc47da11c Restore the missing "full" harvester husk. Paul Chote 2018-06-12 22:26:11 +01:00
  • 9c978ddc32 Fix DamageTypes definitions for forest fires. Paul Chote 2018-06-12 22:22:17 +01:00
  • e1717487f6 Fix editor category for RA boxes01. Paul Chote 2018-06-12 22:17:38 +01:00
  • 7461657394 Fix Death Hand missile launch audio notification. Paul Chote 2018-06-12 22:17:07 +01:00
  • 0e34e4f310 Fix HQ tooltip in nod03b. Paul Chote 2018-06-12 21:14:23 +00:00
  • afcb5148bc fix capturable buildings (TSun) Vasya N 2018-06-13 22:41:50 +03:00
  • 9ff177359b Split IGraphicsContext from IPlatformWindow. Paul Chote 2018-06-06 20:27:32 +00:00
  • ab14a86d39 Rename Renderer.Device to Renderer.Window. Paul Chote 2018-06-05 20:08:44 +01:00
  • 28c8089bc7 Rename IGraphicsDevice to IPlatformWindow. Paul Chote 2018-06-05 19:07:26 +00:00
  • 72c0e344ad Extract SDL2HardwareCursor to its own file. Paul Chote 2018-06-05 20:02:49 +01:00
  • 0fc466daee fix hijacker build limit Vasya N 2018-06-12 00:30:05 +03:00
  • e4dd78c5cd Add a tab to the credits panel for mod-specific text. Paul Chote 2018-06-02 15:57:25 +00:00
  • 314169f2b0 Fix production queue numbers increasing needlessly. Lars Beckers 2018-06-06 21:49:57 +02:00
  • f7166c3800 Add a FPS counter to the perf debug text. Paul Chote 2018-06-09 09:18:06 +01:00
  • 8461a82577 Remove requirement for depth sprites to share color sheet. Paul Chote 2018-05-31 23:36:14 +00:00
  • 2f2a7724d5 Rename shp.(frag|vert) to combined.(frag|vert). Paul Chote 2018-05-31 23:25:06 +01:00
  • bfcbe8c004 Improve batching by binding up to 8 simultaneous textures. Paul Chote 2018-05-31 23:57:48 +00:00
  • 131496ebf8 Merge RGBA sprite rendering into SpriteRenderer. Paul Chote 2018-05-31 22:07:40 +00:00
  • ba38878933 Add TextureChannel.RGBA for RBGA sprites. Paul Chote 2018-05-31 21:54:07 +01:00
  • c307b3e291 Encode channel attributes in a more sensible way. Paul Chote 2018-05-31 20:17:40 +00:00
  • 382f4c3af5 Remove the AddEditorPlayer update rule. Paul Chote 2018-06-03 17:12:51 +01:00
  • df95b90de2 Remove CheckDeathTypes lint test. Paul Chote 2018-06-03 18:37:52 +01:00
  • 6c338eb06c Revert "Run graphics rendering on a dedicated thread." Paul Chote 2018-06-03 19:06:26 +01:00
  • afc5a54ab5 Remove unused gate sequences. Paul Chote 2018-06-03 12:29:52 +01:00
  • d4592c13d8 Remove Training Camp minigame map. Paul Chote 2018-06-03 12:30:58 +01:00
  • 5b47aa4a9e Remove unused map options from minigame maps. Paul Chote 2018-06-03 11:07:16 +00:00
  • 398ae75525 Added fully random spawn position option. Voidwalker 2018-06-03 10:51:51 +00:00
  • 1408fb74b2 Use Armament.ReloadingCondition on RA V2 reaperrr 2018-05-15 03:28:08 +02:00
  • e4738ce722 Update rule for AimAnimation splits and ReloadPrefix removal reaperrr 2018-05-28 21:43:53 +02:00
  • 2136d6dc4a Split and refactor aim animation from WithAttackAnimation reaperrr 2018-05-28 21:01:01 +02:00
  • 7d4956e309 Refactor WithTurretAimAnimation using INotifyAiming reaperrr 2018-05-28 20:58:47 +02:00
  • a784081973 Add ReloadingCondition to Armament reaperrr 2018-05-14 04:03:25 +02:00
  • bd38fe4926 Add INotifyAiming interface reaperrr 2018-05-14 02:56:41 +02:00
  • 4898873617 Locomotor update rule typo fix reaperrr 2018-06-02 23:47:44 +02:00
  • a61454f409 Fix experience/hospital indicator overlap in TS. Paul Chote 2018-05-20 16:30:02 +00:00
  • 74971cfbb1 Add hospital heal indicators to RA. Paul Chote 2018-05-20 16:25:05 +00:00
  • 6359d32946 Fix overlapping veterancy/hospital/hazmat indicators in TD. Paul Chote 2018-05-20 16:22:23 +00:00
  • eccfac7840 Add blink parameters to WithDecoration. Paul Chote 2018-05-20 16:19:09 +00:00
  • 82d3829c87 Fix overlapping repair / powerdown indicators. Paul Chote 2018-05-12 08:45:23 +00:00
  • bb34d4de49 Add conditional offset support to WithDecoration. Paul Chote 2018-05-11 22:12:47 +01:00
  • 2ef6f7c0cc Replace repair indicator effect with a Decoration subclass. Paul Chote 2018-05-19 19:38:19 +00:00
  • 218914458f Document RepairableBuilding fields. Paul Chote 2018-05-11 09:23:52 +00:00
  • 7dd64445fc Rename EmitInfantryOnSell and remove default actor type. lawando 2018-06-01 10:15:11 +02:00
  • 3d79541148 Remove unused usings and add end of file newline. Paul Chote 2018-06-01 18:17:52 +01:00
  • 55d3040a0e Blink the color picker palette tab when the Store button is pressed. Paul Chote 2018-06-01 17:15:41 +00:00
  • 2cf3c4873d Update EmitInfantryOnSell.cs Jason Zmuda 2018-05-20 14:53:21 -06:00
  • ebf3ec0e90 Add some basic safeguards around RenderPlayer.set. Paul Chote 2018-05-28 12:01:23 +00:00
  • 3a1857886a Add support for displaying master server warnings. Paul Chote 2018-05-28 20:30:49 +01:00
  • de4199048f Add additional metadata to the default mods. Paul Chote 2018-05-28 15:44:54 +01:00
  • c425650b7d Truncate mod-version labels to the correct width. Paul Chote 2018-05-28 15:43:06 +01:00
  • 6ef802b929 Send mod title, website, and an icon URL to the master server. Paul Chote 2018-05-28 14:42:05 +00:00
  • 10aaa8eea8 Cancel Rearm activity when the host goes away. Paul Chote 2018-05-28 11:59:50 +01:00
  • ba8eac0e38 Remove deprecated Order.TargetActor and Target.FromOrder. Paul Chote 2018-05-27 12:37:19 +01:00
  • 768265bbd2 Unify TargetFlash handling around Targets. Paul Chote 2018-05-27 11:36:08 +00:00
  • d0be594609 Remove order.TargetActor from RepairsBridges. Paul Chote 2018-05-27 11:56:45 +01:00
  • eb01fe6b26 Fix missing voice response when ordering a minelayer to reload. Paul Chote 2018-05-27 11:52:14 +01:00
  • 6528edecb1 Fix order queuing on Repairable. Paul Chote 2018-05-27 11:51:33 +01:00
  • e5701ecb20 Remove order.TargetActor from Repairable. Paul Chote 2018-05-24 19:38:10 +00:00
  • 2e2f982e41 Fix order queuing on Passenger. Paul Chote 2018-05-24 20:38:02 +01:00
  • c78ee66d92 Remove order.TargetActor from Passenger. Paul Chote 2018-05-24 20:37:19 +01:00
  • fde531b808 Fix order queuing on RepairableNear. Paul Chote 2018-05-24 20:14:57 +01:00
  • 148b5cad2c Remove order.TargetActor from RepairableNear. Paul Chote 2018-05-24 20:13:17 +01:00
  • ae056e969f Remove order.TargetActor from Harvester. Paul Chote 2018-05-24 19:44:59 +01:00
  • 883834f1c3 Remove order.TargetActor from Aircraft. Paul Chote 2018-05-24 19:43:10 +01:00
  • 4a7bb39fbe Remove order.TargetActor from Infiltrates, EngineerRepair, ExternalCaptures. Paul Chote 2018-05-23 19:41:03 +00:00
  • 6e400c5d60 Don't trigger LobbyInfoSynced on ping update. Paul Chote 2018-05-28 20:40:28 +01:00
  • b96e062a0d Run graphics rendering on a dedicated thread. RoosterDragon 2018-05-26 18:18:13 +01:00
  • 8ec90525e3 Change Shader.Render to Shader.PrepareRender. RoosterDragon 2018-04-26 21:18:14 +01:00
  • 95ac1aa5b2 Avoid redundant property sets in WorldRenderer.Draw. RoosterDragon 2018-05-26 16:16:41 +01:00
  • 296c732525 Avoid redundant implicit float3 conversions. RoosterDragon 2018-04-27 22:54:54 +01:00
  • 90981e5bda Avoid redundant property reads in Renderer.SetViewportParams RoosterDragon 2018-04-27 21:33:10 +01:00
  • 3082df7dfd Disable kill bounties by default in campaigns, skirmish, and MP. Paul Chote 2018-05-28 14:08:51 +00:00
  • 31dcb825b7 Update TD balancing: AoAGeneral 2018-05-28 09:50:35 +00:00
  • 4bf606b3ca Leave walls as neutral owned after their owner defeated Mustafa Alperen Seki 2018-05-21 22:05:05 +03:00
  • 497211c328 Make tech buildings turn to neutral when owner is defeated. Mustafa Alperen Seki 2018-05-21 22:02:44 +03:00
  • 1b451a34ca Spawn Aircraft Husks owned by owner of the aircraft Mustafa Alperen Seki 2018-05-21 19:27:31 +03:00
  • cdbc2d2613 Update default mods for OwnerLostAction Mustafa Alperen Seki 2018-05-21 19:23:36 +03:00
  • 367a7f617c Added OwnerLostAction Mustafa Alperen Seki 2018-03-23 11:49:20 +03:00
  • 0d23070c8e Updated HpPerStep for vehicles in TD teinarss 2018-05-17 22:57:55 +02:00
  • 58dac1ba3f Fix ProductionQueue audio notifications in TS abcdefg30 2018-04-23 09:19:10 +02:00
  • a329711011 Render lines using SpriteRenderer without breaking the batch. Paul Chote 2018-05-19 12:22:15 +00:00
  • 9e95cd5331 Considerably raise Locomotor WaitAverage and WaitSpread reaperrr 2018-05-10 07:01:57 +02:00
  • e2979658a2 Extract AI support power handling to AISupportPowerManager reaperrr 2018-03-08 23:29:12 +01:00
  • 3c1b129158 Tweak the project README. Paul Chote 2018-05-20 22:49:41 +01:00
  • 3a74e880c5 Add 'update.log' to .gitignore abcdefg30 2018-05-20 22:42:10 +02:00
  • be6fd1c7c7 Copy updater messages to an update.log file in the working directory. Paul Chote 2018-05-08 18:30:16 +01:00
  • e83f5a9d59 Replace "\r\n" by "\n" in unit tests abcdefg30 2018-05-20 20:19:00 +02:00
  • ba9d1c3182 Improve MiniYaml nunit tests: Paul Chote 2018-05-20 16:12:44 +00:00