Commit Graph

305 Commits

Author SHA1 Message Date
abcdefg30
178e7afd30 Remove a tiny bit of duplication on the TS walls 2017-10-06 15:38:53 +02:00
Paul Chote
049ed086f9 Add assault move to TS. 2017-09-11 19:08:33 +02:00
Paul Chote
646a6aa1e8 Fix TS target types. 2017-09-11 19:08:33 +02:00
Paul Chote
2a3a27aa65 Add CommandBarBlacklist to TS. 2017-09-01 11:56:37 +02:00
reaperrr
28ffcfea3c Upgrade rule for setting VTOL to true for CanHover actors 2017-08-31 18:03:59 +02:00
reaperrr
c9ff362ea2 Add TakeOffOnCreation and TakeOffOnResupply to Aircraft
Before this, it was impossible to replicate the behavior of the original games (staying on pad/airfield after reload) without hacking around in Mods.Common.
This allows modders to disable these without meddling with code.
2017-08-31 18:03:59 +02:00
reaperrr
6e2418d940 Add TS civilian hit-shapes 2017-08-09 21:25:05 +01:00
reaperrr
1b28cb9f60 Add TS default hit-shapes 2017-08-09 21:25:05 +01:00
rob-v
1a546d9baf Polish Actor Categories 2017-07-06 01:50:43 +02:00
rob-v
aab9dfcaa0 Add TS Actor Categories 2017-07-06 01:50:43 +02:00
Paul Chote
300a7222f3 Don't autotarget structures in Defend stance. 2017-06-18 21:07:21 +02:00
Paul Chote
57df34dcbf Fix auto-targeting vs TD/TS/D2K creeps. 2017-06-18 21:07:21 +02:00
Paul Chote
2e801a55ce Update ts AutoTarget definitions. 2017-06-11 17:14:21 -05:00
reaperrr
82758a8bef Add TargetableOffsets to HitShape
And remove ITargetablePositions from Building.
Also, added UseFootprintOffsets to replicate the old Building behavior for easier setup of TargetablePositions for buildings.
2017-06-04 00:07:08 +02:00
reaperrr
7f81de2f8a Upgrade rule for Health.Shape to HitShape.Type 2017-06-04 00:07:08 +02:00
reaperrr
db85fff7c0 Remove TS infantry hit-shape height
We should either implement this for all non-blocker actors at once, or not at all. By now we have walls/gates as examples for vertical shape height, so for now there's no reason to leave this on infantry.
2017-05-13 10:51:41 -07:00
reaperrr
91c65f1e9c Adapt blocking height of TS walls etc.
to WDist rescaling.

Also, make wall hit-shape height match blocking height and tweak it to
approximate original TS behaviour as much as possible (Tick Tanks could
shoot over them, but only from certain angles/distances).
2017-05-13 10:51:41 -07:00
reaperrr
ccda89f268 Refactor Shape.Rectangle.RotateToIsometry
And fixes TS wall and gate shapes.
2017-05-13 10:51:41 -07:00
Paul Chote
d787429a2e Merge pull request #12996 from atlimit8/RemoveIDisable-part2
Remove IDisable - part 2
2017-05-07 08:38:09 +01:00
atlimit8
0dfdea1826 Convert AffectedByPowerOutage from disabler to conditional condition granter. 2017-05-06 17:19:42 -05:00
reaperrr
22d8167d49 Merge pull request #13162 from pchote/tunnel-enter-cursor
Implement "Enter Tunnel" cursor
2017-05-05 23:47:57 +02:00
atlimit8
770efd710b Remove DisabledOverlay using WithColoredOverlay & remove IDisable from Husk 2017-04-30 09:46:21 -05:00
Paul Chote
1871715699 Implement "Enter Tunnel" cursor. 2017-04-29 15:58:42 +01:00
Paul Chote
43ff56eea9 Fix tunnel top definitions. 2017-04-29 15:50:16 +01:00
reaperrr
80ec530e4c Refactor supply traits to *Cash traits
Adding 'Type' and 'Stances' support as well.
2017-04-18 19:27:46 +02:00
Matthias Mailänder
37219ad67b Make Tiberian Sun railways passable by trains. 2017-04-17 15:11:33 +01:00
reaperrr
44254472d5 Disable fixed palette for TS old base buildings 2017-03-19 02:51:33 +01:00
atlimit8
cca7eda530 Restore CloakOn: Heal behavior in mods via MiniYaml changes. 2017-03-15 20:26:08 -05:00
atlimit8
ac4f73b178 ConditionExpression: Add relation operators 2017-02-22 08:54:52 -06:00
atlimit8
73895d07e2 Numeric constants for ConditionExpression 2017-02-22 08:54:50 -06:00
Paul Chote
da5a725458 Add support for per-source and total external condition caps. 2017-02-18 19:10:22 +00:00
reaperrr
f95ec2b11f Merge pull request #12684 from abcdefg30/proneOffset
Fix the ProneOffsets of TakeCover
2017-02-12 20:31:08 +01:00
abcdefg30
7247350780 Remove cloak from ^OldBase 2017-02-11 15:21:01 +01:00
abcdefg30
1b4b146308 Reduce duplication by introducing ^OldBase 2017-02-11 15:21:00 +01:00
abcdefg30
6376e1fd22 Remove unnecessary Tooltip and Buildable definitions from ^CivBuilding 2017-02-11 15:21:00 +01:00
abcdefg30
55dd61ebe5 Fix the ProneOffsets of TakeCover 2017-02-08 20:14:02 +01:00
reaperrr
3e1d0074b8 Tweak TS building debris spawns 2017-02-05 02:15:10 +01:00
Paul Chote
958d1cd365 Merge pull request #12671 from abc013/renameUpgradeOverlay
Changed 'UpgradeOverlay' to 'WithColoredOverlay'
2017-02-03 22:14:58 +00:00
abc013
851c8e6075 Changed 'UpgradeOverlay' to 'WithColoredOverlay' 2017-02-03 18:09:56 +01:00
Taryn Hill
82f44b00d2 Add TunnelCondition to ^Visceroid's Mobile trait 2017-01-31 10:31:12 -06:00
Taryn Hill
5a13ea3366 TS' ^DamagedByVeins: Disable LeavesTrails if inside of a tunnel 2017-01-31 09:36:18 -06:00
Taryn Hill
4bd6bb0b21 TS: Don't heal actors on tiberium if they are in a tunnel 2017-01-31 09:36:01 -06:00
Taryn Hill
7eab7dfad9 TS: Do not do terrain/vein damage to actors inside of tunnels 2017-01-31 08:46:09 -06:00
Paul Chote
bb5f25e0dc Disable actor sight while inside tunnels. 2017-01-29 18:58:33 +00:00
Paul Chote
41213ad2d1 Implement tunnels. 2017-01-29 18:58:33 +00:00
Zimmermann Gyula
cc71582419 Fix vein attack animation moving along with target. 2017-01-26 11:01:36 +01:00
reaperrr
2da1304522 Fix large TS visceroid attack and enable attack animation
Unfortunately the animation sprite starts at an unusual facing, so we have to work around that by manually fixing the order. Using Combine is easier than listing a whopping 40 frames in the correct order.
2017-01-18 21:58:07 +01:00
reaperrr
4206bdf491 Slightly tweak default TS infantry selection box 2017-01-18 21:56:36 +01:00
Zimmermann Gyula
4bce601db2 Implement reveal-on-fire. 2017-01-17 18:59:07 +01:00
Paul Chote
dcad5c3f7c Rename UpgradeManager to ConditionManager. 2016-12-23 14:57:56 +00:00