reaperrr
aa8d9f5dda
Fix GrantConditionOnDeploy to support multiple sprite bodies
2017-05-14 00:22:26 -05:00
reaperrr
cf65bb6e41
Merge pull request #13203 from reaperrr/ts-balance-fixes
...
Fix some wrong TS unit stats
2017-05-12 15:30:39 +02:00
Paul Chote
d2973801e4
Update TS LocalOffsets for new coordinate system.
2017-05-07 13:47:12 +01:00
Paul Chote
5dcb840f9f
Fix WithHarvesterOffset.LocalOffset name.
2017-05-07 13:44:47 +01:00
Paul Chote
4e6af29bb8
Match LPST pre/post deploy sizes and offsets.
2017-04-29 12:21:30 +01:00
reaperrr
0c6911bd2f
Fix Mobile Sensor Array sight ranges to match original
2017-04-29 13:13:23 +02:00
reaperrr
9759fce9d7
Fix TS MCV stats to match original
2017-04-27 21:33:37 +02:00
Mustafa Alperen Seki
2ca3a1d120
Reorder the TS Cameos
2017-04-09 15:24:49 +02:00
Mustafa Alperen Seki
66d50ba0b5
Add Tech Levels to Tiberian Sun
2017-03-18 20:08:44 +02:00
reaperrr
1d636082a3
Fix TS harvester load, unload and movement speed
...
Matching original.
2017-03-06 03:55:22 +01:00
Paul Chote
bb5f25e0dc
Disable actor sight while inside tunnels.
2017-01-29 18:58:33 +00:00
Zimmermann Gyula
cc71582419
Fix vein attack animation moving along with target.
2017-01-26 11:01:36 +01:00
Paul Chote
72f61ed95c
Start reorganising TS Inherits.
2016-12-23 11:29:24 +00:00
Paul Chote
4a179e4824
Remove ^EmpDisableMobile inherit.
2016-12-23 11:29:24 +00:00
Paul Chote
f4e0b91e04
Convert DeployToUpgrade to conditions.
2016-12-13 19:30:41 +00:00
Paul Chote
29d7d42638
Convert UpgradeOnTerrain to conditions.
2016-12-13 19:30:40 +00:00
Paul Chote
983a24199a
Remove notmobile condition from TS.
2016-12-06 17:21:12 +00:00
Paul Chote
02e7b1ebfb
Fix Carryall interaction with sensor array and tick tanks.
2016-11-30 19:24:44 +00:00
Paul Chote
12d31cd09e
Replace UpgradeTypes -> RequiresCondition across TS.
2016-11-19 17:19:26 +00:00
Paul Chote
d68c705512
Block actor sight above cliffs.
2016-11-11 17:46:53 +00:00
reaperrr
11d2ee80dc
Upgrade tooltip when Mobile Sensor Array is deployed
2016-10-23 16:16:26 +02:00
Tyson Liddell
8a760fedf2
Yaml files updated with Description moved from Tooltip to Buildable
2016-10-16 12:10:07 +11:00
Matthias Mailänder
c7667f42b2
Disallow building placement on bridges and fix radar color.
2016-09-18 10:07:51 +02:00
Zimmermann Gyula
f56602704e
Rewrite TS vein YAML data.
2016-07-26 23:18:56 +02:00
Matthias Mailänder
8df4e9e04c
Merge PoisonedByTiberium and DamagedWithoutFoundations
...
into DamagedByTerrain.
2016-07-10 19:44:19 +02:00
abcdefg30
304c9b9ed1
Remove the last relicts of InitialActivity
2016-05-10 18:33:57 +02:00
Matthias Mailänder
7795e4f524
Add damaging through Veins.
2016-04-18 08:46:04 +02:00
reaperrr
3a97757bfa
Migrate SelfHealing.HealIfBelow from float to int percentage
2016-03-28 17:20:49 +02:00
colonelpopcorn
9c069ae3be
Upgraded rules for Tiberian Sun mod.
2016-03-22 16:58:38 -04:00
abcdefg30
c32bf9f8f7
Merge pull request #10862 from ABrandau/ts-stat-correction
...
Adjust TS Actor stats to match vanilla TS and FS stats.
2016-03-11 21:51:52 +01:00
reaperrr
cddf182996
Renamed ROT to TurnSpeed on Mobile, Aircraft, Turreted and ThrowsParticle
2016-03-04 15:13:55 +01:00
ABrandau
9087527b48
Adjust Actor stats to match TS and FS stats.
2016-03-01 19:00:53 -04:00
teees
e721bb9602
Use correct crushing behavior
2016-01-27 14:19:41 +01:00
Emiel Suilen
3e63869bd1
Eliminated superfluous linendings
2016-01-01 16:22:19 +01:00
Paul Chote
170ef577d7
Reimplement RenderDetectionCircle trails.
2015-12-10 23:22:47 +00:00
atlimit8
c827dbe183
Replace IDisableMove with upgradability
2015-12-04 19:26:49 -06:00
abcdefg30
abed25d293
Merge pull request #9501 from atlimit8/DeployedInit
...
Add DeployStateInit for Pre-deployment and Clean Up after #9124
2015-11-28 15:58:46 +01:00
teees
11cdd84606
Added nawast
2015-11-23 20:26:39 +01:00
atlimit8
607b345aaf
Clean-up MiniYaml after #9124 , closing #9497
2015-11-21 20:10:58 -06:00
Pavel Penev
64dd2357cd
Update thumpers and Mobile Sensor Arrays to the new DeployToUpgrade
...
Currently those are the only two usages of the trait.
2015-11-22 01:51:09 +02:00
teees
2777262cb0
Draw radar update line for mobile sensors array
2015-11-16 15:38:13 +01:00
teees
79d2ea3d09
Use the correct deploy sound for the mcv
2015-11-05 12:56:28 +01:00
reaperrr
283e864f73
Fix TS sensor array DetectCloaked range
2015-10-31 16:29:05 +01:00
reaperrr
8e6d5bd603
Misc yaml formatting/style fixes
2015-10-21 10:07:48 +02:00
Paul Chote
213ac2d554
Fix Hunter-seeker rules.
2015-10-05 22:05:02 +01:00
Nolt
7994d08702
Create #9435 DisableMovementOnUpgrade, rename DisableUpgrade to DisableOnUpgrade and Fixed not showing the blocked move cursor when movement is disabled.
2015-09-28 21:32:00 -03:00
reaperrr
6b0816d68f
Increase default harvester resource search radius
...
While this slightly decreases performance per search, it reduces the
chance of search-fail-repeat loops on human-controlled and singleplayer AI
harvesters as well as the chance of the more expensive fallback search on skirmish bot harvesters.
2015-09-16 17:37:24 +02:00
Pavel Penev
606a8c1639
Convert the Mobile Sensor Array to use DeployToUpgrade
...
Stop using Transforms.
2015-09-01 20:24:45 +03:00
Pavel Penev
b6b107de46
Rename RenderSpritesInfo.RaceImages
2015-08-18 00:26:05 +03:00
Matthias Mailänder
a0c02d5710
use different Nod/GDI icons for shared actors
2015-08-02 17:29:44 +02:00