Matthew Bowra-Dean
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bca11ca2a7
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Removed hard coded WeaponInfo section name from NukeLaunch
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2010-03-06 22:58:26 +13:00 |
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Matthew Bowra-Dean
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2c2f014342
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Removed reflection hack and added nuke WeaponInfo to rules.ini
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2010-03-06 21:13:48 +13:00 |
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Matthew Bowra-Dean
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314a8a619b
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Working (to a certain extent) nuke but with some dirty hacks going on.
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2010-03-06 20:54:38 +13:00 |
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Chris Forbes
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8d9bbbe2b4
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fixes fix in prev
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2010-03-06 16:36:53 +13:00 |
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Chris Forbes
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5ae3f2c814
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fix dumb crash in cnc
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2010-03-06 16:34:56 +13:00 |
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Paul Chote
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5a42519422
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cnc fixes:
* Hardcoded audio crashes
* Implemented remaining vehicles
* Fix weapon stats
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2010-03-05 19:57:20 +13:00 |
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Paul Chote
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b42dc743c1
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Unhardcode minimap terrain colours; use dummy values for cnc temporarily
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2010-03-04 22:30:34 +13:00 |
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Paul Chote
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2edb672873
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Fix nits
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2010-03-04 21:13:21 +13:00 |
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Paul Chote
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399d2f73e8
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Fix minimap size/render issues (still needs palette fix).
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2010-03-04 20:57:55 +13:00 |
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Paul Chote
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65783c369a
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Remove hardcoded limitation on mapsize everywhere except minimap
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2010-03-04 19:35:21 +13:00 |
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Paul Chote
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724928cf56
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Theater definitions in yaml
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2010-03-04 18:26:43 +13:00 |
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Paul Chote
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1914a8adbe
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cnc map tib support
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2010-03-04 10:17:59 +13:00 |
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Paul Chote
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6ad23a191d
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Resources stuff works with overlay names, not indices
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2010-03-04 09:46:21 +13:00 |
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Paul Chote
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5c26386b2e
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Fix map loading; some cleanups
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2010-03-04 09:37:22 +13:00 |
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Paul Chote
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d405523378
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Map selector works; selecting non-desert maps doesn't
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2010-03-04 09:37:22 +13:00 |
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Paul Chote
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97bdb9b63f
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Refactor map-actor loading
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2010-03-04 09:37:22 +13:00 |
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Paul Chote
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ae2bbae16c
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Begin unhardcoding 128 map size; Trees; Waypoints
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2010-03-04 09:37:22 +13:00 |
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Paul Chote
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e841bbd3d2
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Load cnc TEMPERAT maps (other theatres need tileset.til fixes)
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2010-03-04 09:36:04 +13:00 |
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Paul Chote
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3fd7af5532
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Test: Load c&c terrain tiles
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2010-03-04 09:35:28 +13:00 |
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Paul Chote
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88f322d3cc
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Linebuild walls
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2010-03-04 09:35:27 +13:00 |
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Chris Forbes
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2c999808e7
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Ore -> Resource
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2010-03-04 08:43:35 +13:00 |
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Chris Forbes
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e634bec3fe
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similar to prev.
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2010-03-04 08:43:34 +13:00 |
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Chris Forbes
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ba1b05b4f2
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fix clumsy check for wanted resource in Harvester.cs
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2010-03-04 08:43:34 +13:00 |
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Chris Forbes
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bdd3426e59
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some small changes to make it actually *work*.
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2010-03-04 08:43:33 +13:00 |
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Chris Forbes
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6236acd35b
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remove obsolete keys from GeneralInfo
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2010-03-04 08:43:33 +13:00 |
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Chris Forbes
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4c528059fb
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cleanup
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2010-03-04 08:43:32 +13:00 |
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Chris Forbes
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bb0aaba950
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renamed OverlayRenderer to SmudgeRenderer. it has nothing to do with overlay anymore.
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2010-03-04 08:43:32 +13:00 |
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Chris Forbes
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0e73431209
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harvester can be fussy now.
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2010-03-04 08:43:31 +13:00 |
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Chris Forbes
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40dbd3c9c5
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project file.
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2010-03-04 08:43:31 +13:00 |
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Chris Forbes
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915e824c88
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rename SeedsOre -> SeedsResource, since that wasnt accurate anymore.
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2010-03-04 08:43:30 +13:00 |
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Chris Forbes
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070caa5acb
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oops, missed deleting that.
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2010-03-04 08:43:30 +13:00 |
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Chris Forbes
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9b0d8b8f3b
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moved growth/spread control onto ResourceType
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2010-03-04 08:43:30 +13:00 |
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Chris Forbes
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15b82830a2
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Ore.cs is dead. Long live ResourceLayer.cs.
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2010-03-04 08:43:29 +13:00 |
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Chris Forbes
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6c229f3273
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ore spreading ported
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2010-03-04 08:43:29 +13:00 |
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Chris Forbes
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5d7772ac9a
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DestroyOre ported
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2010-03-04 08:43:28 +13:00 |
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Chris Forbes
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f133410977
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ore growth moved into ResourceLayer
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2010-03-04 08:43:28 +13:00 |
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Chris Forbes
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0c9e628bf9
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removed TileReference.density
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2010-03-04 08:43:27 +13:00 |
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Chris Forbes
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2c50d3baa7
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added ResourceType; mostly works, except for growth & consumption
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2010-03-04 08:43:27 +13:00 |
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Chris Forbes
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45a4fa110e
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lots of experimental bits
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2010-03-04 08:43:26 +13:00 |
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Paul Chote
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1f168bc0ad
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Bugfix: take BaseNormal into account for building range checks
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2010-02-28 19:42:31 +13:00 |
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Paul Chote
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f84464d5ab
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Linebuild walls
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2010-02-28 14:30:02 +13:00 |
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Chris Forbes
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48d12a55f0
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no more remap files. just specify what you want in the yaml.
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2010-02-28 09:52:03 +13:00 |
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Chris Forbes
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d297c58610
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removed static carp from ScreenShaker
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2010-02-27 22:16:55 +13:00 |
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alzeih
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7881deca30
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Everything is now OpenRA, not OpenRa
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2010-02-27 21:10:22 +13:00 |
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Chris Forbes
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ed55078e83
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wtf, MonoDevelop.
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2010-02-27 20:09:07 +13:00 |
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pchote
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605ae8d4d5
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Support multiple-damage states for walls (WTF Westwood: there are walls with 2, 3, and 4 damage states 0_o)
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2010-02-27 02:53:13 +13:00 |
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pchote
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9652434a3e
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Make walls work
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2010-02-27 01:38:00 +13:00 |
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