Commit Graph

12391 Commits

Author SHA1 Message Date
Cody Brittain
0902dcb7f3 Update mods/cnc-classic/rules/vehicles.yaml
Just a compromise
2013-03-08 09:40:10 +01:00
Cody Brittain
8bdcbe727f Update mods/cnc-classic/rules/system.yaml
Fix sound
2013-03-08 09:40:10 +01:00
Matthias Mailänder
e4a7e9716e Add contributers of cnc-classic 2013-03-08 09:40:10 +01:00
Matthias Mailänder
7052b72f48 remove roof from classic hover craft to fix rendering of cargo 2013-03-08 09:40:10 +01:00
Matthias Mailänder
3e5ee4dc1b add movement flash sequence to cnc-classic 2013-03-08 09:40:10 +01:00
Matthias Mailänder
190342a2c8 remove traits we don't need in cnc-classic 2013-03-08 09:40:10 +01:00
Matthias Mailänder
82568376a0 move GDI01 to classic mod and fix crash on startup 2013-03-08 09:40:10 +01:00
Matthias Mailänder
e47cc68ee2 fix RALint cnc-classic errors 2013-03-08 09:40:09 +01:00
Matthias Mailänder
d56bf2ee34 added a few explosion animations 2013-03-08 09:40:09 +01:00
psydev
07f0fcde33 created weapons.yaml
I'm can't remember what differences, if any, there are between cnc and cnc-classic for this file. I edited it ~6 months ago.
2013-03-08 09:40:09 +01:00
psydev
de3814dcd2 Create explosions.yaml
CNC Classic uses many different explosion types (imitating C&C Gold). Decided they should get their own file. 
Explosions are not perfect renditions of C&C Gold's (in particular, I have not estimated precisely how much damage they do to surrounding units). Graphics are mostly identical, though.
2013-03-08 09:40:09 +01:00
psydev
cc2440d0a2 added explosions.yaml to mod 2013-03-08 09:40:09 +01:00
psydev
3123f6672b replaced vehicles.yaml
Completely replaced vehicles.yaml. All values should correspond with C&C Gold. 
(Cost, HP, speed, armor type, vision, pre-reqs, explosion type...)
-Re-ordered units list from basic at the top to advanced at the bottom.
2013-03-08 09:40:09 +01:00
psydev
382997086d re-write defaults.yaml
Re-writing defaults.yaml to enter values from C&C Gold. 
Vehicles & tanks have a small explosion by default now.
2013-03-08 09:40:09 +01:00
psydev
43995ebb28 re-wrote structures.yaml
Structures should now have same values C&C Gold now. 
Helipad is not perfect (unit does not spawn in the center)
There may be issues with how the ion cannon does damage differently to weapons factory vs. airfield (also an issue in regular CNC fork).
List of buildings has been organized from basic to advanced, and in-game build menu has been changed to be more logical.
2013-03-08 09:40:09 +01:00
psydev
1725fdcf8a re-wrote infantry.yaml
Unit values are now same as C&C Gold, including new unit dependencies.
(vision range is approximate, due to rendering differences for sight range)
2013-03-08 09:40:09 +01:00
psydev
e0362f3c36 made some minor money changes (start, crate)
Starting money now 5000 instead of 10,000
Crates now give 2000 instead of 1000
Warning audio (low power, silos needed) 20 seconds instead of 10.
2013-03-08 09:40:08 +01:00
Matthias Mailänder
53fefa7c10 cnc-classic mod with ClassicProductionQueue and skin by Harisson 2013-03-08 09:40:08 +01:00
Matthias Mailänder
1d0ae1a39b move classic maps to classic mod 2013-03-08 09:40:08 +01:00
Dan9550
b6a3d1c2ae just tweaked a spawn point 2013-03-08 09:40:08 +01:00
Dan9550
11dcabae73 added maps converted from c&c and covert ops 2013-03-08 09:40:08 +01:00
Matthias Mailänder
d61cc913c0 don't hardcode the RALoadScreenImage 2013-03-08 09:40:08 +01:00
Matthias Mailänder
527790f962 move SpeedUp to ClassicProductionQueueInfo 2013-03-08 09:40:08 +01:00
Matthias Mailänder
ecd4ff68a4 speed up production if multiple buildings of the same type exist 2013-03-08 09:40:07 +01:00
Matthias Mailänder
d4ea8aad8d fix mysterious ralint problem in ra-classic weapon yaml 2013-03-08 09:40:07 +01:00
Matthias Mailänder
f44a14c81e added classic-ra dialog reskin & improved allies chrome by JOo 2013-03-08 09:40:07 +01:00
Matthias Mailänder
7caf2956d7 merge RA Classic 0.1 yaml rules by @Iran 2013-03-08 09:40:07 +01:00
Matthias Mailänder
7398914af9 add a classic allies chrome reskin prototype by JOo 2013-03-08 09:40:07 +01:00
Matthias Mailänder
fb82d554fa add contributers of ra-classic to AUTHORS 2013-03-08 09:40:02 +01:00
Paul Chote
8a53819f50 Redirect IShader calls via respective *Renderers. 2013-03-08 18:21:35 +13:00
Matthias Mailänder
58c3b52a1a add reset exploration developer cheat 2013-03-07 20:32:00 +01:00
Matthias Mailänder
4a26d3f36e fix AutoTarget sync
- ISync interface was missing
- UnitStance enum was unhashable
2013-03-07 13:00:41 +01:00
Paul Chote
21e8e3a78d Remove unnecessary duplication between renderers. 2013-03-08 00:07:26 +13:00
Matthias Mailänder
7bf00a766f add a stripped down ra-classic mod cloning the current ra rules 2013-03-07 11:25:42 +01:00
Matthias Mailänder
8f69ea9da6 added classic map pack converted by @dan9550 2013-03-07 11:25:41 +01:00
Matthias Mailänder
60923e3413 log panicking infantry to the syncreport.log 2013-03-07 08:33:02 +01:00
Matthias Mailänder
72841a51e6 add shroud, creates shroud and reveals shroud to syncreport 2013-03-06 16:05:31 +01:00
Matthias Mailänder
5d441d2591 add Vladimir Komarov to AUTHORS
he contributed the fuzzy-ai
2013-03-06 11:53:26 +01:00
Matthias Mailänder
b001c83bd5 backport rallypoint changes to ai update branch 2013-03-06 11:53:19 +01:00
Vladimir Komarov
b1afeb4408 fix comparing with null 2013-03-06 11:49:45 +01:00
Matthias Mailänder
f6d4b860ee husks are invalid targets 2013-03-06 11:49:45 +01:00
Matthias Mailänder
5d2b704608 fix Makefile, prepare FuzzyLogicLibrary for packaging 2013-03-06 11:49:45 +01:00
Matthias Mailänder
d0f61faf4a add generalized ai variables 2013-03-06 11:49:45 +01:00
Matthias Mailänder
0e1229e8d1 fix air 2013-03-06 11:49:45 +01:00
Matthias Mailänder
d785430db5 fix refinery production 2013-03-06 11:49:45 +01:00
Matthias Mailänder
59d0cff410 rename lists in HackyAI.cs and fix function 2013-03-06 11:49:40 +01:00
Matthias Mailänder
e0b7242f1b adding new ai functional 2013-03-06 11:17:02 +01:00
Matthias Mailänder
3f56e00173 Merge pull request #2721 from psydev/patch-1
weapons.yaml update for CNC
2013-03-05 10:59:03 -08:00
psydev
f8fd6681c8 fixed APC gun mistkae -- now shoots at air too 2013-03-04 09:01:10 -08:00
Matthias Mailänder
a02fddd1a0 log the nextScanTime for ChooseTarget in AutoTarget
for debugging purposes to investigate desyncs
2013-03-04 10:25:20 +01:00