Paul Chote
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f3dc3b1da0
|
Recover gracefully if proc goes away while harv is docking
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2010-06-16 20:22:11 +12:00 |
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Paul Chote
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5ed8113d8e
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Steal docked harv on proc capture (needs multiplayer testing); framework for canceling dock on proc death/sell (needs further activity changes)
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2010-06-16 19:47:15 +12:00 |
|
Paul Chote
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f0a2bf128c
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Harvesters return to last used field
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2010-06-16 19:22:59 +12:00 |
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Paul Chote
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5822caf7a8
|
Fix cancellation issues and animation flicker
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2010-06-16 10:37:54 +12:00 |
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Paul Chote
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88df9ecaa2
|
Implement cnc harv/proc dock sequence and kill unnecessary duplication. Bad things happen if sequence is interrupted by another order (eg invisible harv).
Still todo: Make sequence non-interruptible; engineer steals harv docked with proc; the "right thing" if proc is sold/destroyed with harv docked.
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2010-06-16 00:33:09 +12:00 |
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Paul Chote
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5f83f97747
|
Link harvesters with refineries.
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2010-06-15 20:05:49 +12:00 |
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Paul Chote
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06a78cd73d
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Deathweapon capability, refactoring, and Pip polishing on Silo, Proc, Harv. Lose ore on silo death.
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2010-06-14 22:15:43 +12:00 |
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Paul Chote
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de6434c0f1
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Use the same model for ra (but let proc hold ore as before)
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2010-06-13 22:00:39 +12:00 |
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Paul Chote
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aba5c777db
|
The original method worked better; take the best of both worlds
|
2010-06-13 22:00:39 +12:00 |
|
Paul Chote
|
640ac9b8e6
|
Trial a new resource model in cnc
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2010-06-13 22:00:05 +12:00 |
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Paul Chote
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a35d6207a9
|
Scriptable chronosphere + desaturate effect
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2010-05-26 21:07:13 +12:00 |
|
Chris Forbes
|
40f981a80d
|
blah
|
2010-05-20 19:35:50 +12:00 |
|
Chris Forbes
|
b0d2bf2e51
|
moved air unit support to ra
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2010-05-20 18:54:44 +12:00 |
|
Chris Forbes
|
ed21b3be8d
|
moved cargo-related traits to ra
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2010-05-20 17:28:48 +12:00 |
|
Chris Forbes
|
dd52aa1728
|
positional sound!
|
2010-05-13 08:44:46 +12:00 |
|
Chris Forbes
|
2d0f30a341
|
remove VisualDest crap from bullets & combat code
|
2010-04-30 12:20:22 +12:00 |
|
Chris Forbes
|
688b05042e
|
fix breakage caused by paul's changes
|
2010-04-17 21:57:55 +12:00 |
|
Chris Forbes
|
250924fd9e
|
added RMBO
|
2010-04-17 18:59:14 +12:00 |
|
Chris Forbes
|
6d14f86625
|
tib poisoning is now resourcetype-specific
|
2010-04-17 18:26:32 +12:00 |
|
Chris Forbes
|
97bd7ddcd1
|
add tiberium poisoning
|
2010-04-17 18:20:52 +12:00 |
|
Chris Forbes
|
e224c64ccc
|
no more stateless garbage
|
2010-04-13 19:18:49 +12:00 |
|
Chris Forbes
|
28412cd1b6
|
made parabombs work
|
2010-04-12 19:11:57 +12:00 |
|
Chris Forbes
|
ba24ffc442
|
remove spurious leftovers from prev
|
2010-04-10 14:31:53 +12:00 |
|
Chris Forbes
|
f01bb9b767
|
removed the BS handling of supportpower sounds
|
2010-04-10 14:29:46 +12:00 |
|
Chris Forbes
|
1e9f5199f8
|
don't cancel other players' input modes in IonCannon, Airstrike, etc
|
2010-04-10 14:15:04 +12:00 |
|
Chris Forbes
|
73399770c5
|
convert ion cannon to use generic SelectTarget
|
2010-04-10 12:28:24 +12:00 |
|
Chris Forbes
|
82835f1c8a
|
generic 'select target' order generator
|
2010-04-10 12:24:00 +12:00 |
|
Chris Forbes
|
058bb1d2ad
|
WORKING airstrike
|
2010-04-10 11:32:53 +12:00 |
|
Chris Forbes
|
388e871da1
|
fix stupid crash
|
2010-04-10 11:24:58 +12:00 |
|
Chris Forbes
|
7084aa891c
|
napalm wiring
|
2010-04-10 11:20:37 +12:00 |
|
Chris Forbes
|
dd1415dda8
|
add CarpetBomb trait for 1-pass airstrikes etc
|
2010-04-10 11:17:52 +12:00 |
|
Chris Forbes
|
6c56ebc7b4
|
actually make it work (except for napalm)
|
2010-04-09 22:35:06 +12:00 |
|
Chris Forbes
|
b01ce10a8e
|
added skeleton for cnc airstrike
|
2010-04-09 22:07:49 +12:00 |
|
Chris Forbes
|
c14654fc6c
|
#87 CNC buildings should show Critical anim while dying
|
2010-04-05 12:41:16 +12:00 |
|
Chris Forbes
|
71340811ef
|
#65 CNC Ion Cannon - 3 minute cooldown, narrow effect, still PerCell damage for massive building damage
|
2010-04-05 08:53:25 +12:00 |
|
Bob
|
a22ec0fd81
|
move the harvest-related traits and activities into the mod dll.
|
2010-04-04 13:34:17 +12:00 |
|
Chris Forbes
|
f6a52f4e50
|
#117 off-map planes should spawn at cruise altitude
|
2010-03-27 18:07:01 +13:00 |
|
Paul Chote
|
08f7d58c86
|
Fix cnc AFLD
|
2010-03-25 14:00:25 +13:00 |
|
Chris Forbes
|
988f274e19
|
fix bugs in ion cannon
|
2010-03-23 20:30:13 +13:00 |
|
Chris Forbes
|
e99ebb4da3
|
oops.
|
2010-03-23 20:19:54 +13:00 |
|
Chris Forbes
|
4fc8f32b9b
|
add IonCannon power
|
2010-03-23 20:14:35 +13:00 |
|
alzeih
|
ec54448994
|
remove hack free harvester from TiberiumRefinery
|
2010-03-18 19:03:53 +13:00 |
|
Paul Chote
|
f9691ba27f
|
Bugfixes: Airfield on left-map-edge and Phase Tank
|
2010-03-07 22:36:11 +13:00 |
|
Paul Chote
|
5a42519422
|
cnc fixes:
* Hardcoded audio crashes
* Implemented remaining vehicles
* Fix weapon stats
|
2010-03-05 19:57:20 +13:00 |
|
alzeih
|
7881deca30
|
Everything is now OpenRA, not OpenRa
|
2010-02-27 21:10:22 +13:00 |
|