psydev
264ffcba32
Gave buildings except turrets AutoTargetIgnore
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Doesn't really make much sense to auto-target buildings that are no
threat. Units should fire at units or turrets.
2013-04-14 17:38:02 -07:00
psydev
a3458735fc
cleaning up pre-requisites: refinery
2013-04-14 13:45:12 -07:00
psydev
e0697771a5
(reset spice bloom for now) & refinery tickrate
2013-04-13 19:31:28 -07:00
psydev
7c062a7f45
removed bib from towers
2013-04-13 09:36:55 -07:00
psydev
fbfa209de9
d2k balance changes
2013-04-13 08:25:55 -07:00
Paul Chote
be250bca76
Rewrite ThrowsParticle using world coordinates.
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The old dynamics were crazy, so this implements
a simpler model using a cubic lerp.
2013-04-01 12:59:49 +13:00
Matthias Mailänder
1ccd1cd1ac
Merge pull request #2886 from Mailaender/community-icons
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Added more cameos and showcase everything in developer mode
2013-03-30 00:59:17 -07:00
Matthias Mailänder
2f839f6b58
made Dune 2000 corrinno palace unbuildable again
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was just for testing as the devmode build palette is too small
2013-03-29 09:39:35 +01:00
Matthias Mailänder
4ebaaf716d
showcase everything we got icons for when dev cheats on
2013-03-29 09:23:52 +01:00
Paul Chote
0289fd543e
Convert d2k turrets/weapons to world coordinates.
2013-03-29 20:50:10 +13:00
Paul Chote
27d852a425
Rename legacy offset coordinates on Turrets and Armaments.
2013-03-29 20:39:27 +13:00
Paul Chote
0167bbfbaa
Move weapon/turret definitions out of AttackBase.
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Weapons are now defined with the Armament trait
and turret parameters live in Turreted.
This has the side effect of allowing any number
and distribution of weapons and turrets.
2013-03-24 11:58:45 +13:00
Matthias Mailänder
96a088f998
merge Dune 2000 "Rounded Edges" mod
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Changes include:
- bibs have been removed
- building offset and selection boxes adapted
- units and turrets leave husks
- siege tank barrel won't rotate anymore
- AI capable of building all units using all queues
- bullet traces
- windtrap animations
- unit balance (mix of Dune II, Dune 2000 and Red Alert)
- repair pad animation
- no more obsessive "silos needed"
- defense building queue → heavy armor queue
- medics (using thumper graphics)
- no buildable aircrafts anymore
- harvesting has been slowed down
2012-12-04 10:08:14 +13:00
Chris Forbes
6d3a932453
Revert "Removed the "tip" jutting out of 3 buildings, so they are rectangular instead of awkwardly shaped."
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This reverts commit 22bddf9645 .
2012-08-25 15:32:29 +12:00
psydev
53a7b0987b
Fixed structure build menus
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Made the building menu more logical. Rows according to tech tree.
power / refinery / silos 0/10/15
barracks / outpost / starport 20/30/40
light factory / heavy factory / repair bay 50/60/70
high-tech factory / ix tech center / palace 80/90/100
If you want to move silos to the Defense queue, then I would re-arrange it slightly.
2012-07-31 08:24:54 +12:00
psydev
22bddf9645
Removed the "tip" jutting out of 3 buildings, so they are rectangular instead of awkwardly shaped.
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- heavy factory
- high tech factory
- ix research center
2012-07-25 08:58:18 +12:00
Matthias Mailänder
85678de9f0
made silos more flexible for d2k mod
2012-07-24 08:29:18 +12:00
Matthias Mailänder
bda4bfa4f3
d2k: tooltip for $ icon is now starport instead of ship
2012-07-23 09:34:16 +12:00
Matthias Mailänder
abd774d017
d2k: faster aircrafts, slower trikes, concrete buildings
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avoid capturing light buildings by deviator weapon
2012-07-23 09:33:51 +12:00
Matthias Mailänder
3e3977776d
fixes #2322 (stuck units when leaving repair pad)
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by adding bibs and defining a sane default rallypoint exit cell
2012-07-21 00:01:26 +02:00
Matthias Mailänder
36fbddbb5c
fix d2k production queues
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ClassicProductionQueue gets support for new notification system
d2k now uses the ClassicProductionQueue system to avoid spamming
Starport has cheaper threshold prices
adds a new production queue but has long delivery times
also no starport price fluctuation to improve balancing
2012-07-20 23:05:28 +02:00
Matthias Mailänder
4724ac6b00
experimenting with concrete plates
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pretty useless at the moment, removed by default
2012-07-19 20:08:59 +02:00
Matthias Mailänder
25fae5d109
fixed d2k harvester dock animation
2012-07-17 22:03:30 +02:00
Matthias Mailänder
1355a9f837
added extra d2k buildings for creeps/neutral
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new SHPs, needs update for d2k-packages.zip
2012-07-17 14:02:22 +02:00
Matthias Mailänder
24e6e23000
fixed building dimensions as d2k now has bibs
2012-07-03 09:21:54 +12:00
Matthias Mailänder
e89ee2c131
new AttackLoyalty, range and stay alive option for Capture
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AttackLoyalty for d2k Deviator which captures units
also shooting a fake missile (see issue #2251 )
CaptureActor now supports Generals styles gameplay
but is disabled by default (see issue #2274 )
fixes the annoyance that engineers will not take
the shortest root to the building by the way
removing ProvidesCustomPrerequisite because it's
tooltip messages relies on hardcoded hacks
2012-07-01 20:26:25 +12:00
Matthias Mailänder
6681382819
unclock factory exits
2012-07-01 14:53:45 +12:00
Matthias Mailänder
8041b17032
fixed turret facing order, added rocket turret
2012-06-28 13:10:41 +12:00
Matthias Mailänder
d498ff1085
+RenderBuildingSeparateTurret
2012-06-28 13:10:40 +12:00
Matthias Mailänder
0b6eda0815
replaced RA sounds by Dune 2000 ones
2012-06-23 16:00:20 +02:00
Matthias Mailänder
6bc3249685
voices now support prefixes
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required for d2k
2012-06-21 15:31:12 +02:00
Matthias Mailänder
9f5a8512d2
race specific ProductionQueue audio
2012-06-20 23:40:08 +02:00
Matthias Mailänder
c1fb5dd5f5
added engineer, bazooka
2012-06-15 22:43:03 +02:00
Matthias Mailänder
722c7a5f7d
+resampled sounds, readded and completed Arrakis tileset
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all tilesets combined into one without redundancy
2012-06-14 21:09:44 +02:00
Matthias Mailänder
cffaabb3bf
added d2k mouse pointer, fixed aircrafts
2012-06-02 11:41:18 +02:00
Matthias Mailänder
8e74df6155
fixing RALint.exe d2k and ordos missing defense buildings
2012-05-28 10:37:10 +02:00
Matthias Mailänder
e0e1011d30
added Harkonnen
2012-05-27 12:45:35 +02:00
Matthias Mailänder
2287f1f662
inherit units that differ only slightly for each faction
2012-05-26 20:20:01 +02:00
Matthias Mailänder
7f48a242db
fixed refinery, factories
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a little hacky though
2012-05-25 22:27:26 +02:00
Matthias Mailänder
4362a215d9
fixed wall, silo; add ornithocopter, sonic tank, infantry
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orni does not flap, no sonic wave weapon, infantry frames broken
2012-05-25 17:46:58 +02:00
Matthias Mailänder
72b2e03dd0
added tech buildings, repair pad, startport, tanks
2012-05-24 16:26:38 +02:00
Matthias Mailänder
f7c1eb2933
+heavy factory, radar outpost, brick wall
2012-05-23 20:04:45 +02:00
Matthias Mailänder
68a731ed5e
fixing MCV facings and flickering bug
2012-05-22 23:19:05 +02:00
Matthias Mailänder
4c667be946
fixed vehicles driving backwards
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also fixed the bazooka for quad
2012-05-22 22:17:48 +02:00
Matthias Mailänder
66f82c6c2a
added harvester, trike/quad now working, fixed mod inheritances
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RenderCargo: works, moved R8Reader to Utility namespace
2012-05-22 21:02:25 +02:00
Matthias Mailänder
5426a5fd3c
put d2k mod stuff into it's own branch
2012-05-20 15:50:39 +02:00