Commit Graph

5984 Commits

Author SHA1 Message Date
abcdefg30
c6c12ee4ac Merge pull request #8561 from clemty/upstream/nod05
nod05: change objective
2015-06-27 18:08:52 +02:00
Matthias Mailänder
87c2e68973 Merge pull request #8321 from penev92/bleed_lintUpgrades
Add a lint check for actor upgrades
2015-06-27 16:41:04 +02:00
clemty
f2d5d6cb86 nod05: change objective
- only buildings need to be destroyed for primary objective (#8531)
- GDI airstrikes also stop when GDI tech center is captured
2015-06-25 23:50:11 +02:00
Oliver Brakmann
3f7ab07c2d Make all of mininuke's SpreadDamage warheads affect the parent 2015-06-23 18:54:10 +02:00
abcdefg30
1cbde65a08 Merge pull request #8509 from clemty/strings
More script string fixes
2015-06-21 16:22:32 +02:00
reaperrr
affbb07983 Merge pull request #8506 from pchote/fix-ts-maps
Fix TS maps.
2015-06-21 16:14:43 +02:00
Oliver Brakmann
01cda29eef Merge pull request #8524 from pchote/remove-enemy-notifications
Remove "Enemy Unit Detected" announcements
2015-06-21 15:17:52 +02:00
Paul Chote
a401333316 Fix Monster Tank Madness. 2015-06-21 13:40:25 +01:00
Paul Chote
096ce36d7b Remove "Enemy Unit Detected" announcements from D2K. 2015-06-21 12:54:00 +01:00
Paul Chote
fede1a1e4b Remove "Enemy Unit Detected" announcements from RA. 2015-06-21 12:53:25 +01:00
Paul Chote
544609dc2c Remove legacy test map. 2015-06-21 11:04:08 +01:00
Paul Chote
e1084d28fc Import "Hot Springs". 2015-06-21 11:04:08 +01:00
Paul Chote
aa27be2aa3 Import "River Raid". 2015-06-21 11:04:08 +01:00
Paul Chote
edf5f49709 Reimport "Tread Lightly".
Adds tiberium and rocks.
2015-06-21 11:04:07 +01:00
Paul Chote
0005c04813 Reimport "A River Runs Near It".
Adds proper tiberium, vines, and rocks.
2015-06-21 11:04:07 +01:00
Paul Chote
a8aaf04f14 Implement placeholder Veins. 2015-06-21 11:04:03 +01:00
reaperrr
77803b2ecd Remove now redundant work-around from D2k infantry rules 2015-06-21 11:06:14 +02:00
reaperrr
6455d30310 Fix TD prone stand sequences 2015-06-21 11:03:51 +02:00
reaperrr
fcbecb611e Fixed RA prone stand sequences 2015-06-21 11:03:50 +02:00
reaperrr
11ce57523c Fixes d2k rifle infantry prone sequence 2015-06-21 11:03:49 +02:00
Paul Chote
a6d38c9260 Fix temperate tileset naming. 2015-06-21 09:31:22 +01:00
penev92
2ab7abcee4 Add ScriptUpgradesCache class to enable maps to explicitly declare what upgrades their Lua scripts will use 2015-06-21 11:00:18 +03:00
penev92
74abf58f3e Remove redundant crate definition from D2k (no actor accepts a cloak upgrade) 2015-06-21 11:00:15 +03:00
Oliver Brakmann
2d920c43fb Merge pull request #8511 from Mailaender/rm-openra-editor
Dropped the legacy WinForms map editor
2015-06-20 23:35:23 +02:00
clemty
6b6cf8bb48 More script string fixes
This fixes spelling, punctuation and grammar in TD and RA missions.
2015-06-20 23:22:59 +02:00
Matthias Mailänder
7faebe874a check for missing sequence entries using lint 2015-06-20 22:22:59 +02:00
abcdefg30
5a74495432 Merge pull request #8484 from HenrytheSlav/soviet05
Added soviet05
2015-06-20 16:33:30 +02:00
HenrytheSlav
197015f056 Added soviet05 2015-06-20 16:27:00 +02:00
Matthias Mailänder
ac970cdb44 remove the WinForms map editor 2015-06-20 13:45:44 +02:00
Matthias Mailänder
4681e22bdc miniyaml junk removal and add missing new lines 2015-06-20 12:13:22 +02:00
Matthias Mailänder
0f8d22c9a6 rename for consistency 2015-06-20 12:11:45 +02:00
Matthias Mailänder
50e5e9df24 check voice actor references 2015-06-20 12:09:58 +02:00
Paul Chote
1eb1841f2b Hide TD C17 (which has no sight) under fog. 2015-06-19 22:02:08 +01:00
Paul Chote
9715139b8f Hide D2K aircraft (which have no sight) under fog. 2015-06-19 22:02:08 +01:00
Paul Chote
34f5482d26 Update RA rules. 2015-06-19 22:02:07 +01:00
Paul Chote
0fdc0f9bc2 Update TD rules. 2015-06-19 22:02:07 +01:00
Paul Chote
6dae4da8f1 Update D2K rules. 2015-06-19 22:02:06 +01:00
Paul Chote
983951c290 Update TS rules. 2015-06-19 22:02:06 +01:00
Pavel Penev
e7a64ffec4 Merge pull request #8388 from reaperrr/selectable-refactor1
Selectable bounds/selection box refactor
2015-06-19 13:43:30 +03:00
reaperrr
f2d8e32b01 Selection box size now defaults to Selectable.Bounds if VisualBounds are null 2015-06-19 12:26:16 +02:00
abcdefg30
5a47beeb64 Merge pull request #8453 from clemty/upstream/mapfix
fix mapping errors in shipped maps
2015-06-18 22:18:27 +02:00
clemty
d7ec296e8a fixes mapping errors in shipped maps 2015-06-18 21:21:02 +02:00
reaperrr
b6bbd11c83 Fix crate tooltips 2015-06-17 20:14:02 +02:00
reaperrr
c23ee1be2e Remove Selectable boolean from Selectable trait
Add work-around for ta/td bridge huts since they need actor Bounds to
be targetable by C4/engineer repair.
2015-06-17 20:13:59 +02:00
reaperrr
2afa3cfa3a Slightly changed D2k barracks footprint
Makes upper-left barracks cell impassable. It might look passable on Atreides' barracks, but not Harkonnen barracks, for example.
2015-06-17 20:13:58 +02:00
reaperrr
a9477ddc2d Changed back TD power plant footprints to 2x2 impassable
Reason 1: The art doesn't really look like that cell should be passable.
Reason 2: This falls within Selectable Bounds and can therefore be exploited to protect turrets and towers, while making it impossible to collect crates or squish infantry on this cell.
2015-06-17 20:13:57 +02:00
reaperrr
e30ede3971 Change Bounds/add VisualBounds in TS mod 2015-06-17 20:13:56 +02:00
reaperrr
332b7a374e Changed Bounds/added VisualBounds in TD mod
Where necessary/applicable.

Tweaked Refinery Offsets.
2015-06-17 20:13:55 +02:00
reaperrr
f709a6f6c4 Changed Bounds/added VisualBounds in D2k mod 2015-06-17 20:13:54 +02:00
reaperrr
0ff22b8cbc Changed Bounds/added VisualBounds in RA mod 2015-06-17 20:13:53 +02:00