Chris Forbes
|
ba24ffc442
|
remove spurious leftovers from prev
|
2010-04-10 14:31:53 +12:00 |
|
Chris Forbes
|
4a15215e2a
|
select target sound etc for paratroopers
|
2010-04-10 14:25:27 +12:00 |
|
Chris Forbes
|
8819d798e5
|
set prereqs and proper charge time for airstrike
|
2010-04-10 12:52:49 +12:00 |
|
Chris Forbes
|
ea892ed832
|
select target sound for airstrike
|
2010-04-10 11:38:45 +12:00 |
|
Chris Forbes
|
058bb1d2ad
|
WORKING airstrike
|
2010-04-10 11:32:53 +12:00 |
|
Chris Forbes
|
7084aa891c
|
napalm wiring
|
2010-04-10 11:20:37 +12:00 |
|
Chris Forbes
|
6c56ebc7b4
|
actually make it work (except for napalm)
|
2010-04-09 22:35:06 +12:00 |
|
Chris Forbes
|
f849eb824c
|
fix desc/longdesc on airstrike
|
2010-04-09 22:12:27 +12:00 |
|
Chris Forbes
|
b01ce10a8e
|
added skeleton for cnc airstrike
|
2010-04-09 22:07:49 +12:00 |
|
Chris Forbes
|
982c9518ac
|
#117 emit infantry on sell
|
2010-04-09 21:34:23 +12:00 |
|
Matthew
|
7fa6ba6ddd
|
Fixed offset on OBLI.
|
2010-04-09 21:06:23 +12:00 |
|
Paul Chote
|
73dc63886a
|
Use SHA1 for map uids
|
2010-04-09 14:51:19 +12:00 |
|
Paul Chote
|
f5787476f7
|
Load map smudges
|
2010-04-09 14:51:18 +12:00 |
|
Paul Chote
|
916706fa75
|
runtime smudge support
|
2010-04-09 14:51:09 +12:00 |
|
Paul Chote
|
ff7204d79d
|
Fix gems
|
2010-04-09 14:51:07 +12:00 |
|
Paul Chote
|
656ba93546
|
Unhardcode starting maps
|
2010-04-09 14:51:04 +12:00 |
|
Paul Chote
|
6d602b1acb
|
Fix duplicate-conversion crash. Include 3 maps for ra and cnc. Begin new style map preview.
|
2010-04-09 14:51:02 +12:00 |
|
Paul Chote
|
b135a059ee
|
Map converter saves to package
|
2010-04-09 14:51:01 +12:00 |
|
Paul Chote
|
70dad96ad6
|
Map chooser
|
2010-04-09 14:51:00 +12:00 |
|
Paul Chote
|
4e0170a437
|
Maps as packages. Disable broken map selector.
|
2010-04-09 14:50:58 +12:00 |
|
Paul Chote
|
fd5539d110
|
Reimplement Bibs
|
2010-04-09 14:50:57 +12:00 |
|
Paul Chote
|
586266d2dc
|
Fix for loading yaml from a mounted package/folder
|
2010-04-09 14:50:53 +12:00 |
|
Paul Chote
|
8c15a4f6f4
|
Convert overlays (wall, field, crate) to actors. Untested cnc support.
|
2010-04-09 14:50:51 +12:00 |
|
Paul Chote
|
3b15aec294
|
perf fixes
|
2010-04-09 14:50:49 +12:00 |
|
Paul Chote
|
c366b7c7fc
|
Fixes & Resources support
|
2010-04-09 14:50:48 +12:00 |
|
Paul Chote
|
b8702e494b
|
Fix most of the x/y issues
|
2010-04-09 14:50:46 +12:00 |
|
Paul Chote
|
f7e2f414c0
|
Game uses new format. Missing bridges/resources/smudges. Buggy map bounds, actor placement and tile images.
|
2010-04-09 14:50:44 +12:00 |
|
Paul Chote
|
585f15d4ca
|
Converter for ra maps -> new format.
|
2010-04-09 14:50:42 +12:00 |
|
Paul Chote
|
5a95c8a071
|
Better map format; First half of a loader for it.
|
2010-04-09 14:50:39 +12:00 |
|
Chris Forbes
|
c14654fc6c
|
#87 CNC buildings should show Critical anim while dying
|
2010-04-05 12:41:16 +12:00 |
|
Chris Forbes
|
8f1102016c
|
split RA yaml into categories, like CNC
|
2010-04-05 12:22:38 +12:00 |
|
Chris Forbes
|
71340811ef
|
#65 CNC Ion Cannon - 3 minute cooldown, narrow effect, still PerCell damage for massive building damage
|
2010-04-05 08:53:25 +12:00 |
|
Chris Forbes
|
2f982c7eea
|
#68 Inaccurate weapons (2/2)
|
2010-04-05 07:56:29 +12:00 |
|
Chris Forbes
|
aa9d07261c
|
#136 ra afld animation was too fast
|
2010-04-05 07:56:28 +12:00 |
|
Bob
|
fa4c5c3fea
|
cleaning up pip colors on APC/LST/TRAN
|
2010-04-02 21:27:48 +12:00 |
|
Chris Forbes
|
5abffd3c2c
|
civilian sequences for cnc
|
2010-04-02 18:13:59 +13:00 |
|
Chris Forbes
|
a8b65ba62a
|
added civilian sequences for RA
|
2010-04-02 18:00:28 +13:00 |
|
Chris Forbes
|
edb6a5e812
|
aftermath upgraded to new weaponmodel
|
2010-04-02 17:48:31 +13:00 |
|
Chris Forbes
|
256e8c09ae
|
LegacyRules is dead. Long live.. yaml?
|
2010-04-02 17:22:54 +13:00 |
|
Chris Forbes
|
37fd8f7c28
|
fix units being visible under fog
|
2010-04-02 17:09:20 +13:00 |
|
Chris Forbes
|
0596b08f2c
|
rules-based terrain cost, part 1
|
2010-04-02 16:45:41 +13:00 |
|
Chris Forbes
|
45f9ec2f7e
|
upgraded cnc to use the new weaponmodel
|
2010-04-02 16:45:40 +13:00 |
|
Chris Forbes
|
ef73720f79
|
put buildspeed, nuke, etc back to normal... oops
|
2010-04-02 16:45:39 +13:00 |
|
Chris Forbes
|
08dda12328
|
naming fixes
|
2010-04-02 16:45:38 +13:00 |
|
Chris Forbes
|
ca3c6ee5fe
|
damage stuff in any part of the cell; don't put smudge in water
|
2010-04-02 16:45:38 +13:00 |
|
Chris Forbes
|
03a037a84f
|
nuke damage generalized (DamageModel=PerCell)
|
2010-04-02 16:45:37 +13:00 |
|
Chris Forbes
|
fb8549aa36
|
fix up mines
|
2010-04-02 16:45:37 +13:00 |
|
Chris Forbes
|
10e7afc10c
|
wired up Explodes again; categories != targettypes
|
2010-04-02 16:45:12 +13:00 |
|
Chris Forbes
|
268c714ac2
|
fixed up weapon validity stuff
|
2010-04-02 16:45:11 +13:00 |
|
Chris Forbes
|
37398ab275
|
remove dead bits of rules.ini
|
2010-04-02 16:45:09 +13:00 |
|