Gustas
d26b9a10ed
Add WithDamageOverlayPropertyRename update rule
...
Also make trees, ships and vehicles burn a random duration
2025-10-16 21:50:44 +03:00
Gustas
a8b13d012b
Remove AlwaysVisible
2025-09-11 06:17:04 +01:00
Gustas
03c24da611
Give XP to minelayer
2025-06-14 13:22:49 +02:00
JovialFeline
ad3caf7e00
Add explosion effects to RA bridges
2025-03-23 10:17:31 +00:00
JovialFeline
efce78179f
Add civilian idle sequences
2025-03-05 21:43:21 +02:00
Gustas
c639905119
Add BI 4.3 balance
2024-11-03 15:29:47 +00:00
Gustas
b0899d0ee4
Added RenameOnDeath update rule
2024-09-19 17:53:43 +02:00
test1232156
536ffb3f31
Fix spelling errors and add naming consistency to translation keys
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Co-Authored-By: Gustas <37534529+punkpun@users.noreply.github.com >
2024-08-20 17:34:09 +02:00
Paul Chote
ad833a6fbb
Add support for additional cloak styles and use native alpha in RA,D2k,TS.
2023-12-04 10:10:28 +02:00
Gustas
db8a28f2c0
Automated extraction
2023-11-25 16:28:19 +01:00
Gustas
9534443771
Add the ability for technician and rocket soldier to fire from a pillbox
2023-11-15 14:09:32 +02:00
Gustas
5cc59ae3ac
Move ValidRelations from Capturable to Captures
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To better match weapon definitions
2023-09-09 13:24:33 +02:00
Matthias Mailänder
c609c4af14
Extract text feedback messages.
2023-08-19 20:46:04 +03:00
Gustas
a691f2ebac
Give husks the ability to crush
2023-08-05 14:27:51 +02:00
Gustas
4cd4e1f8ea
Move PlayerExperience from Infiltrates to InfiltrateFor
2023-07-25 21:15:14 +02:00
Gustas
c525c48d25
Make sure submarines don't smoke underwater
2023-03-26 20:24:30 -05:00
Gustas
f90dba2c6b
Add ^Submarine and make submarines inherit it
2023-03-26 20:24:30 -05:00
Matthias Mailänder
f67b6f6cad
Give EngineerRepair(able) more generic names
2023-01-24 23:26:14 +01:00
Gustas
e21f94f36a
Guarantee 1 riflemen on sell in mods
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And engineer on RA and D2K construction yards
2022-12-31 16:51:26 +01:00
Gustas
0b86936dcd
Nerf player experience
2022-11-10 23:33:52 +01:00
Gustas
a5ea98ae35
Add RAGL S12 balance
2022-07-15 19:05:41 +02:00
Ivaylo Draganov
bc676fbf78
Add text notifications to many in-game events
2022-04-30 12:39:29 +01:00
abcdefg30
889425ab0f
Remove AttackFrontal's FacingTolerance and define it explicitly in rules
2022-03-13 11:16:47 +01:00
dnqbob
831bed2c4d
Add enter-cloak & exit-cloak effect for Cloak
2022-02-12 19:30:21 +01:00
Matthias Mailänder
bb27837149
Don't make support airplanes huntable.
2021-12-28 13:08:38 -06:00
Gustas
975da89400
RAGL balance changes
2021-11-27 13:33:55 +01:00
abc013
c0da9f1eab
Fix walls counting to kills/deaths statistic
2021-10-29 21:07:06 +02:00
Matthias Mailänder
f63e15f5de
Fix igloos being labeled as haystacks in-game.
2021-08-11 19:09:20 -05:00
darkademic
cbd82c7204
Updated RA unit speeds to account for move jumpy-ness fix.
2021-06-04 23:17:41 +02:00
reaperrr
53e6d974f0
Change Crate.Lifetime from 'seconds' to ticks
...
As far as I could tell, this was the last place that still
used 'seconds' instead of ticks, apart from
some sound notification intervals (which are better
converted to real [milli]seconds).
Also renamed ScaredyCat.PanicLength to PanicDuration for
consistency and easier finding.
2021-04-19 20:03:08 +02:00
Paul Chote
7c0e4b25ae
Specify interaction bounds relative to the mod tile size.
2021-03-27 16:31:50 +01:00
Paul Chote
d09476c603
Remove custom palettes from building placement previews.
2021-02-12 02:08:30 +01:00
Smittytron
f767c24601
Remove SpawnActorOnDeath from civilian structures
2021-01-30 13:47:14 +01:00
Matthias Mailänder
8f06b0a836
Add a "structure sold" notification.
2021-01-27 22:51:58 +01:00
reaperrr
808c5f0951
Remove ScriptTriggers from map deco actors
...
Removes it from destroyed fields, trees and rocks in RA and C&C.
This trait isn't free in terms of performance due to all the
INotify* calls, and the mentioned actors should rarely
- if ever - need it. Besides, if a mission ever really needs
this on those actors, the trait can be added back via
map rules.
2021-01-16 00:44:03 +00:00
Paul Chote
02a2624bcc
Add a per-player handicap option to the lobby.
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Handicaps reduce unit health, firepower, and build speed.
2021-01-10 22:23:52 +01:00
Paul Chote
8c9b9df125
Change WithColoredOverlay to use a color instead of a palette.
2021-01-06 00:06:51 +01:00
abcdefg30
919c670502
Update the rules of the default mods
2020-12-11 17:13:02 +01:00
abcdefg30
d75fed3a00
Replace chan with c10 in actors spawned from selling RA tech buildings
2020-11-30 01:07:36 +01:00
tovl
92189e4b50
Let docking angle be determined by the host building.
2020-10-02 11:28:14 +02:00
abcdefg30
c0d31688c4
Exclude walls from the assets value
2020-09-11 23:44:30 +02:00
tovl
f9bb663f6b
Allow thieves to capture landed aircraft in RA mod.
2020-09-10 18:18:09 +02:00
reaperrr
cdc216aca0
Fix airborne husk target types
...
Doesn't really make a difference, since it only matters
for effect warheads and those already could target both
air and ground actors, but GroundActor was still wrong.
2020-08-20 20:46:58 +02:00
Matthias Mailänder
06ad9666e8
Replace burns with more modular and testable trait combinations.
2020-08-02 22:15:13 +02:00
Matthias Mailänder
2d36d0a659
Reflect in naming that negative SelfHealing is a thing.
2020-08-02 22:15:13 +02:00
abcdefg30
b7c7eff2a2
Fix the position of the red cross in RA
2020-08-02 11:56:15 +02:00
Paul Chote
ac975f4139
Convert yaml-exposed facings to WAngle.
2020-07-19 10:41:05 +02:00
tovl
137df52fdd
Make infantry AlwaysTurnInPlace.
2020-06-28 00:11:26 +02:00
Paul Chote
c3fbdca18f
Add yellow-shirt technician.
2020-06-19 17:09:13 +02:00
reaperrr
f132bac80d
Add Tree armor type and remove tree-only warheads
...
This simplifies #12467 .
Using a tree-exclusive amor type is far more efficient
than adding more warheads, which cost performance
due to their huge Spread
This also restores the 100% efficiency vs. trees for
some of the incendiary nuke warheads (which have
reduced efficiency vs. Wood since #13643 ).
Note: Atomic had two tree-only warheads with a Delay
of 15, I believe the first one to be a copy-paste error
and moved the damage to the regular SpreadDamage
with a Delay of 10.
2020-05-26 22:51:29 +02:00