Matthias Mailänder
f9cbd1bbbf
experimenting with auto-downloader, sandworm
2012-06-10 21:13:40 +02:00
Curtis Shmyr
4e88166673
Added two new RA maps by Tirili: Ice Woods & Nishnekolymsk
2012-06-10 12:56:24 -06:00
Chris Forbes
f3d68f4944
remove some junk ai profiles
2012-06-10 19:52:25 +12:00
Matthias Mailänder
aa36a56b27
UPnP source code fixes
...
as suggested by Chris Forbes
2012-06-10 16:46:19 +12:00
Matthias Mailänder
b96158adcb
new AI with optimized build order
...
Eisenhower builds less refineries, more units and techs faster
2012-06-10 16:34:31 +12:00
Chris Forbes
fd4b10c6bd
Merge remote-tracking branch 'matt/dune'
2012-06-10 16:27:19 +12:00
Matthias Mailänder
d110b45679
added install rules for d2k mod, fixes carryall landing
2012-06-09 22:46:13 +02:00
Matthias Mailänder
22e0828566
fixing BLOXBASE problems
...
t264 not found and BASE.tsx gets deleted too early
2012-06-09 20:57:22 +02:00
Matthias Mailänder
4ed74c6cc0
adding in-game GUI gamefile extractor/converter
...
also fixing EOL for TilesetBuilder with monoDevelop
2012-06-09 19:53:59 +02:00
Matthias Mailänder
b16849768d
adding chrome/settings.yaml
...
was in gitignore
2012-06-08 21:07:20 +02:00
Matthias Mailänder
f140c6ec9c
added TilesetBuilder command line, added Tileset extractor
...
removing all copyrighted raw tileset files
2012-06-08 19:31:10 +02:00
Matthias Mailänder
8f1d06ff31
added TilesetBuilder2 and fixed it for Dune 2000
...
does not support TerrainTypes other than "clear" yet
2012-06-07 19:22:45 +02:00
Matthias Mailänder
676210422f
added spice bloom
...
indestructable, seeds ressources like mine or blossom tree
2012-06-05 19:50:44 +02:00
Matthias Mailänder
749301899e
added smudge
...
palette problems and engine does not care for terrain type
2012-06-05 18:14:17 +02:00
Chris Forbes
1bb1e00a0d
fix #2195 - barrels should not be capturable or sellable
2012-06-05 19:41:30 +12:00
Matthias Mailänder
83ee6b758e
fix CD rip logic a little
...
will still fail on setup.z
2012-06-02 21:17:42 +02:00
Matthias Mailänder
accaf027fe
added (broken) content installer, moved instruction to GUI
...
still depends on the hacky bash script and CD extractor crashes
2012-06-02 17:46:31 +02:00
Matthias Mailänder
9b1e798b35
added spice as a ressource
...
still needs work though
2012-06-02 15:36:31 +02:00
Matthias Mailänder
cffaabb3bf
added d2k mouse pointer, fixed aircrafts
2012-06-02 11:41:18 +02:00
Matthias Mailänder
5ab5bc9f7c
removed need to define Harvester/BaseBuildingUnit manually
2012-05-28 23:36:46 +02:00
Matthias Mailänder
27fa99852b
add D2k crates, started fixing infantry
...
infantry directions are correct, but movement is still wrong
2012-05-28 20:14:56 +02:00
Matthias Mailänder
ec7795fa99
added more Dune 2000 EVA voices
...
currently Atreides only
2012-05-28 14:00:43 +02:00
Matthias Mailänder
8e74df6155
fixing RALint.exe d2k and ordos missing defense buildings
2012-05-28 10:37:10 +02:00
Matthias Mailänder
4984d07960
made HackyAI more flexible for Dune 2000 mod
2012-05-28 10:36:17 +02:00
Matthias Mailänder
2a312911cb
fixes repair pad
...
and update TODO
2012-05-27 18:28:52 +02:00
Matthias Mailänder
a20e30312e
added Ordos
2012-05-27 15:17:03 +02:00
Matthias Mailänder
e0e1011d30
added Harkonnen
2012-05-27 12:45:35 +02:00
Matthias Mailänder
1fcf044980
added flags, worked on the UI
...
looks crappy, needs someone who is good at this
2012-05-27 10:40:08 +02:00
Matthias Mailänder
2287f1f662
inherit units that differ only slightly for each faction
2012-05-26 20:20:01 +02:00
Matthias Mailänder
ffbc76919e
make Dune 2000 an independent mod
...
Arrakis tileset now loads properly
2012-05-26 18:13:51 +02:00
Matthias Mailänder
083952a531
added Dune 2000 music, voices
2012-05-26 13:06:02 +02:00
Curtis Shmyr
bd29d382c7
fix #2080 - added option to toggle shellmap in CNC
2012-05-26 18:40:55 +12:00
Matthias Mailänder
7f48a242db
fixed refinery, factories
...
a little hacky though
2012-05-25 22:27:26 +02:00
Matthias Mailänder
4362a215d9
fixed wall, silo; add ornithocopter, sonic tank, infantry
...
orni does not flap, no sonic wave weapon, infantry frames broken
2012-05-25 17:46:58 +02:00
Matthias Mailänder
72b2e03dd0
added tech buildings, repair pad, startport, tanks
2012-05-24 16:26:38 +02:00
Matthias Mailänder
f7c1eb2933
+heavy factory, radar outpost, brick wall
2012-05-23 20:04:45 +02:00
psydev
5dd46b1b16
Give Mammoth 8-sec. cooldown for heal, like in RA.
2012-05-23 09:35:34 +12:00
Matthias Mailänder
68a731ed5e
fixing MCV facings and flickering bug
2012-05-22 23:19:05 +02:00
Matthias Mailänder
4c667be946
fixed vehicles driving backwards
...
also fixed the bazooka for quad
2012-05-22 22:17:48 +02:00
Matthias Mailänder
66f82c6c2a
added harvester, trike/quad now working, fixed mod inheritances
...
RenderCargo: works, moved R8Reader to Utility namespace
2012-05-22 21:02:25 +02:00
earthpig
059347af40
bots (once again) build pillboxes.
2012-05-22 17:20:23 +12:00
earthpig
8c218b67ab
Bring back hbox, with both the new garrison stuff and with stealth until firing.
2012-05-22 17:18:26 +12:00
Matthias Mailänder
5426a5fd3c
put d2k mod stuff into it's own branch
2012-05-20 15:50:39 +02:00
psydev
d1241c438a
Helicopters targetable when landed
2012-05-18 10:45:39 +12:00
psydev
881b4ba277
cnc - changed various unit speeds; gave increased sight to MCV and MSAM.
2012-05-07 07:42:48 +12:00
psydev
3058bfbc17
cnc - updated several building hitpoints
2012-05-07 07:42:48 +12:00
Remco van der Zon
6c96a106e7
Red Alert CashTicks
...
Three options for cash ticks:
Extreme: current behavoir (every cash countdown tick is heard)
Normal: RedAlert countdown style (only one cash countdown tick every ~1 or 2 seconds)
Disabled: No cash tickdown or tickup is heard.
Thanks to Tirili for hints on the settings system.
2012-05-06 20:03:09 +12:00
psydev
6291c8396b
cnc - add new explosion: chemball
2012-05-06 19:59:53 +12:00
psydev
79afa07118
cnc - made helicopter selection bounds a bit smaller
2012-05-06 19:58:13 +12:00
Chris Forbes
0e43043a33
cnc: fix crash loading yaml for ArtilleryShell.ContrailLength
2012-05-06 11:27:03 +12:00