atlimit8
cca7eda530
Restore CloakOn: Heal behavior in mods via MiniYaml changes.
2017-03-15 20:26:08 -05:00
forcecore
0483708487
Rename uncloaking conditions from uncloak to cloak-force-disabled
...
Descriptive condition name is better.
2017-02-24 20:56:52 -06:00
forcecore
53e7cf0ef1
Rules updated to unhardcode cloak diable on criticalHP
...
Rules updated for CNC mod (uncloak on critical HP)
STNK, stealth crate are affected
Rules updated for D2K mod (uncloak on critical HP)
Saboteur, fremen, stealth raider affected
Rules updated for RA mod (uncloak on critical HP)
Affects
Hijacker, sniper, sub, msub, hbox, stnk.
Mines are not affected, they are not exactly "stealth".
Hijackers and snipers aren't machines and should be able to hide
themselves even when they are wounded but for least surprise to
players, uncloaking stays as well.
Rules updated for TS mod (uncloak on critical HP)
Only affects STNK.
Things that are cloak generators will stay cloaked even when critical
HP! The cloak generation mechanism is by the cloak generator!
2017-02-24 20:55:06 -06:00
Paul Chote
572c1cb89f
Implement subterranean units.
2017-01-29 18:58:33 +00:00
Paul Chote
bb5f25e0dc
Disable actor sight while inside tunnels.
2017-01-29 18:58:33 +00:00
Zimmermann Gyula
cc71582419
Fix vein attack animation moving along with target.
2017-01-26 11:01:36 +01:00
Zimmermann Gyula
4bce601db2
Implement reveal-on-fire.
2017-01-17 18:59:07 +01:00
Paul Chote
72f61ed95c
Start reorganising TS Inherits.
2016-12-23 11:29:24 +00:00
Paul Chote
4a179e4824
Remove ^EmpDisableMobile inherit.
2016-12-23 11:29:24 +00:00
Paul Chote
f4e0b91e04
Convert DeployToUpgrade to conditions.
2016-12-13 19:30:41 +00:00
Paul Chote
29d7d42638
Convert UpgradeOnTerrain to conditions.
2016-12-13 19:30:40 +00:00
Paul Chote
45af024b15
Convert Cargo to conditions.
2016-12-12 19:43:57 +00:00
Paul Chote
983a24199a
Remove notmobile condition from TS.
2016-12-06 17:21:12 +00:00
Paul Chote
02e7b1ebfb
Fix Carryall interaction with sensor array and tick tanks.
2016-11-30 19:24:44 +00:00
Paul Chote
12d31cd09e
Replace UpgradeTypes -> RequiresCondition across TS.
2016-11-19 17:19:26 +00:00
Paul Chote
d68c705512
Block actor sight above cliffs.
2016-11-11 17:46:53 +00:00
Oliver Brakmann
443d35f240
Merge pull request #11984 from reaperrr/upgradable-tooltip
...
Make Tooltip upgradable
2016-10-26 20:48:19 +02:00
reaperrr
3c698d3d68
Fix Tick Tank muzzle depth sorting and offset
2016-10-23 18:19:05 +02:00
reaperrr
4f1e7435c2
Update tooltip when Tick Tank is deployed
2016-10-23 14:59:20 +02:00
abcdefg30
42559f2358
Merge pull request #12133 from reaperrr/ts-misc02
...
TS polishing pass: Ion Cannon, z-sorting, offsets, explosions
2016-10-22 19:32:01 +02:00
Tyson Liddell
8a760fedf2
Yaml files updated with Description moved from Tooltip to Buildable
2016-10-16 12:10:07 +11:00
reaperrr
effeddda14
Fix TS Bazooka infantry and Bike firing offsets
2016-09-30 04:11:08 +02:00
Zimmermann Gyula
f56602704e
Rewrite TS vein YAML data.
2016-07-26 23:18:56 +02:00
Matthias Mailänder
8df4e9e04c
Merge PoisonedByTiberium and DamagedWithoutFoundations
...
into DamagedByTerrain.
2016-07-10 19:44:19 +02:00
reaperrr
fcec4eb4b5
Fixed InitialFacings of TS defenses to match original
2016-05-29 19:00:24 +02:00
reaperrr
f419b00cc6
Fix TS stealth tank firing offsets
2016-05-28 22:16:30 +02:00
reaperrr
d7b26509af
Enable AutoTarget on TS Tick Tank
2016-05-23 20:28:02 +02:00
Matthias Mailänder
7795e4f524
Add damaging through Veins.
2016-04-18 08:46:04 +02:00
reaperrr
3a97757bfa
Migrate SelfHealing.HealIfBelow from float to int percentage
2016-03-28 17:20:49 +02:00
colonelpopcorn
9c069ae3be
Upgraded rules for Tiberian Sun mod.
2016-03-22 16:58:38 -04:00
reaperrr
cddf182996
Renamed ROT to TurnSpeed on Mobile, Aircraft, Turreted and ThrowsParticle
2016-03-04 15:13:55 +01:00
Pavel Penev
99afec6533
Convert the Tick Tank to use DeployToUpgrade
2016-02-22 02:44:26 +02:00
Oliver Brakmann
c7089d9fca
Undo lowering selection priority of medics and mechanics (TS)
2016-02-15 21:28:18 +01:00
Pavel Penev
489ee9fc54
Add support for multiple impact sounds to CreateEffectWarhead
...
Have the engine pick one impact sound at random from the provided list.
2016-01-31 16:22:47 +02:00
teees
55fd75edce
Use correct armor type
2016-01-27 14:19:41 +01:00
Alexandre Oliveira
5ce454ce7b
Decrease Engineer, Medic and Mechanic priority
...
Fixes the issue that engineers would just run straight at the target while
mixed with a group and attack moved.
2016-01-15 14:18:10 -02:00
teees
b7a3a446e1
Unload passengers on death
2016-01-08 08:50:35 +01:00
teees
3a83e0cb92
Changes to ts cloaking behaviour to closer resemble the original
2016-01-07 13:44:17 +01:00
Paul Chote
4f1d8b7ac9
Remove spurious final newline from mod files.
2016-01-02 20:06:53 +00:00
atlimit8
c827dbe183
Replace IDisableMove with upgradability
2015-12-04 19:26:49 -06:00
teees
11cdd84606
Added nawast
2015-11-23 20:26:39 +01:00
Oliver Brakmann
1a879009f1
Change InitialStance to Defend for human players
2015-10-27 19:41:49 +01:00
Matija Hustić
69696fc154
UpgradeRules YAMLs
2015-10-06 02:00:39 +02:00
reaperrr
5b5164211e
Rename WithMuzzleFlash to WithMuzzleOverlay
2015-09-24 20:23:31 +02:00
abcdefg30
a5b9442170
Fix a crash when the stnk of TS is cloaking
2015-09-16 17:54:06 +02:00
reaperrr
8da5f5b7ab
Cleaned TS yaml rules.
...
Streamlined actor defaults, removed a lot of duplication.
2015-06-21 17:07:29 +02:00
Matthias Mailänder
4681e22bdc
miniyaml junk removal and add missing new lines
2015-06-20 12:13:22 +02:00
Matthias Mailänder
50e5e9df24
check voice actor references
2015-06-20 12:09:58 +02:00
abcdefg30
158659abcf
Add descriptions for all buildable actors
2015-04-24 16:32:15 +02:00
Matthias Mailänder
dbfd8da6c4
fix the artillery voxel lighting
2015-04-19 21:51:54 +02:00