Commit Graph

102 Commits

Author SHA1 Message Date
atlimit8
cca7eda530 Restore CloakOn: Heal behavior in mods via MiniYaml changes. 2017-03-15 20:26:08 -05:00
forcecore
0483708487 Rename uncloaking conditions from uncloak to cloak-force-disabled
Descriptive condition name is better.
2017-02-24 20:56:52 -06:00
forcecore
53e7cf0ef1 Rules updated to unhardcode cloak diable on criticalHP
Rules updated for CNC mod (uncloak on critical HP)

STNK, stealth crate are affected

Rules updated for D2K mod (uncloak on critical HP)

Saboteur, fremen, stealth raider affected

Rules updated for RA mod (uncloak on critical HP)

Affects
Hijacker, sniper, sub, msub, hbox, stnk.
Mines are not affected, they are not exactly "stealth".
Hijackers and snipers aren't machines and should be able to hide
themselves even when they are wounded but for least surprise to
players, uncloaking stays as well.

Rules updated for TS mod (uncloak on critical HP)

Only affects STNK.
Things that are cloak generators will stay cloaked even when critical
HP! The cloak generation mechanism is by the cloak generator!
2017-02-24 20:55:06 -06:00
Paul Chote
572c1cb89f Implement subterranean units. 2017-01-29 18:58:33 +00:00
Paul Chote
bb5f25e0dc Disable actor sight while inside tunnels. 2017-01-29 18:58:33 +00:00
Zimmermann Gyula
cc71582419 Fix vein attack animation moving along with target. 2017-01-26 11:01:36 +01:00
Zimmermann Gyula
4bce601db2 Implement reveal-on-fire. 2017-01-17 18:59:07 +01:00
Paul Chote
72f61ed95c Start reorganising TS Inherits. 2016-12-23 11:29:24 +00:00
Paul Chote
4a179e4824 Remove ^EmpDisableMobile inherit. 2016-12-23 11:29:24 +00:00
Paul Chote
f4e0b91e04 Convert DeployToUpgrade to conditions. 2016-12-13 19:30:41 +00:00
Paul Chote
29d7d42638 Convert UpgradeOnTerrain to conditions. 2016-12-13 19:30:40 +00:00
Paul Chote
45af024b15 Convert Cargo to conditions. 2016-12-12 19:43:57 +00:00
Paul Chote
983a24199a Remove notmobile condition from TS. 2016-12-06 17:21:12 +00:00
Paul Chote
02e7b1ebfb Fix Carryall interaction with sensor array and tick tanks. 2016-11-30 19:24:44 +00:00
Paul Chote
12d31cd09e Replace UpgradeTypes -> RequiresCondition across TS. 2016-11-19 17:19:26 +00:00
Paul Chote
d68c705512 Block actor sight above cliffs. 2016-11-11 17:46:53 +00:00
Oliver Brakmann
443d35f240 Merge pull request #11984 from reaperrr/upgradable-tooltip
Make Tooltip upgradable
2016-10-26 20:48:19 +02:00
reaperrr
3c698d3d68 Fix Tick Tank muzzle depth sorting and offset 2016-10-23 18:19:05 +02:00
reaperrr
4f1e7435c2 Update tooltip when Tick Tank is deployed 2016-10-23 14:59:20 +02:00
abcdefg30
42559f2358 Merge pull request #12133 from reaperrr/ts-misc02
TS polishing pass: Ion Cannon, z-sorting, offsets, explosions
2016-10-22 19:32:01 +02:00
Tyson Liddell
8a760fedf2 Yaml files updated with Description moved from Tooltip to Buildable 2016-10-16 12:10:07 +11:00
reaperrr
effeddda14 Fix TS Bazooka infantry and Bike firing offsets 2016-09-30 04:11:08 +02:00
Zimmermann Gyula
f56602704e Rewrite TS vein YAML data. 2016-07-26 23:18:56 +02:00
Matthias Mailänder
8df4e9e04c Merge PoisonedByTiberium and DamagedWithoutFoundations
into DamagedByTerrain.
2016-07-10 19:44:19 +02:00
reaperrr
fcec4eb4b5 Fixed InitialFacings of TS defenses to match original 2016-05-29 19:00:24 +02:00
reaperrr
f419b00cc6 Fix TS stealth tank firing offsets 2016-05-28 22:16:30 +02:00
reaperrr
d7b26509af Enable AutoTarget on TS Tick Tank 2016-05-23 20:28:02 +02:00
Matthias Mailänder
7795e4f524 Add damaging through Veins. 2016-04-18 08:46:04 +02:00
reaperrr
3a97757bfa Migrate SelfHealing.HealIfBelow from float to int percentage 2016-03-28 17:20:49 +02:00
colonelpopcorn
9c069ae3be Upgraded rules for Tiberian Sun mod. 2016-03-22 16:58:38 -04:00
reaperrr
cddf182996 Renamed ROT to TurnSpeed on Mobile, Aircraft, Turreted and ThrowsParticle 2016-03-04 15:13:55 +01:00
Pavel Penev
99afec6533 Convert the Tick Tank to use DeployToUpgrade 2016-02-22 02:44:26 +02:00
Oliver Brakmann
c7089d9fca Undo lowering selection priority of medics and mechanics (TS) 2016-02-15 21:28:18 +01:00
Pavel Penev
489ee9fc54 Add support for multiple impact sounds to CreateEffectWarhead
Have the engine pick one impact sound at random from the provided list.
2016-01-31 16:22:47 +02:00
teees
55fd75edce Use correct armor type 2016-01-27 14:19:41 +01:00
Alexandre Oliveira
5ce454ce7b Decrease Engineer, Medic and Mechanic priority
Fixes the issue that engineers would just run straight at the target while
mixed with a group and attack moved.
2016-01-15 14:18:10 -02:00
teees
b7a3a446e1 Unload passengers on death 2016-01-08 08:50:35 +01:00
teees
3a83e0cb92 Changes to ts cloaking behaviour to closer resemble the original 2016-01-07 13:44:17 +01:00
Paul Chote
4f1d8b7ac9 Remove spurious final newline from mod files. 2016-01-02 20:06:53 +00:00
atlimit8
c827dbe183 Replace IDisableMove with upgradability 2015-12-04 19:26:49 -06:00
teees
11cdd84606 Added nawast 2015-11-23 20:26:39 +01:00
Oliver Brakmann
1a879009f1 Change InitialStance to Defend for human players 2015-10-27 19:41:49 +01:00
Matija Hustić
69696fc154 UpgradeRules YAMLs 2015-10-06 02:00:39 +02:00
reaperrr
5b5164211e Rename WithMuzzleFlash to WithMuzzleOverlay 2015-09-24 20:23:31 +02:00
abcdefg30
a5b9442170 Fix a crash when the stnk of TS is cloaking 2015-09-16 17:54:06 +02:00
reaperrr
8da5f5b7ab Cleaned TS yaml rules.
Streamlined actor defaults, removed a lot of duplication.
2015-06-21 17:07:29 +02:00
Matthias Mailänder
4681e22bdc miniyaml junk removal and add missing new lines 2015-06-20 12:13:22 +02:00
Matthias Mailänder
50e5e9df24 check voice actor references 2015-06-20 12:09:58 +02:00
abcdefg30
158659abcf Add descriptions for all buildable actors 2015-04-24 16:32:15 +02:00
Matthias Mailänder
dbfd8da6c4 fix the artillery voxel lighting 2015-04-19 21:51:54 +02:00