Commit Graph

154 Commits

Author SHA1 Message Date
UberWaffe
35c62cabf5 Changed Sonic Tank projectile to LineImpactProjectile (from LaserZap). 2015-12-05 00:23:57 +02:00
Pavel Penev
3e8df55bcb Merge pull request #10082 from OmegaBolt/d2k-deviator
D2k Deviator balance
2015-11-25 22:51:55 +02:00
reaperrr
08ef8443b2 Give Missile Tank weapon a range limit and reduce Quad rocket range limit 2015-11-23 00:24:37 +01:00
OmegaBolt
937584af53 D2k Deviator balance 2015-11-22 23:15:13 +00:00
Oliver Brakmann
a6dadbe26e Merge pull request #9926 from reaperrr/d2k-spiceblooms3
Further improve D2k spiceblooms
2015-11-22 17:17:47 +01:00
reaperrr
c4ca5d6497 Add invisible spice bloom spawn
When real spiceblooms explode, they spawn an invisible
spicebloom.spawnpoint actor, which only 'grows' when the cell is of
GrowthTerrainType. When 'exploding', it then displays the animation of
blowing spice up into the air, and spawns a real spicebloom.

This replicates the original behavior where spice blooms would only grow
on sand cells that had been harvested and free of spice.
2015-11-22 16:43:16 +01:00
OmegaBolt
494266e257 D2k Ornithopter bomb damage increase 2015-11-09 14:36:48 +00:00
Matthias Mailänder
b45aa98081 Merge pull request #9888 from reaperrr/d2k-spiceblooms2
Improve D2k spiceblooms
2015-11-07 18:28:11 +01:00
Pavel Penev
a417c82b0f Merge pull request #9901 from reaperrr/d2k-muzzles
Fix D2k Trike and Raider muzzles
2015-11-07 13:06:32 +02:00
reaperrr
63925fe7a5 Fix D2k Trike and Raider muzzles
The muzzle weapon appears to need some warhead to 'fire' at actors.
2015-11-06 00:48:26 +01:00
OmegaBolt
5831d58d13 D2k crate balance
- Fixed prerequisites.
- Added more infantry crates.
- Upped the create explosion damage, though it is still very little. Takes about a third health off a Trike.
2015-11-05 20:09:17 +00:00
reaperrr
71360c1bc2 Reduce spawned spice per piece 2015-11-04 23:54:26 +01:00
reaperrr
0afb1ed5c8 Improve SpiceExplosion and add BloomExplosion
Fixes angle and loudness of spice debris, adds BloomExplosion to add proper animation and damage crushing actors.
2015-11-04 23:41:03 +01:00
reaperrr
2e0a8ef9c4 Make sandworms not eat infantry 2015-10-31 13:44:00 +01:00
reaperrr
02fcdb80d6 Re-increase siege tank and grenadier area of effect
Siege Tank:
- 'Stretches' each Spread step by 1 pixel (from 12 to 13), increasing total area of effect from 48 pixels (1.5 cells) to 52 pixels (1.625 cells)
- increases falloff damage by 5 percentage points

Grenadier:
- same Falloff as Siege Tank
2015-10-25 14:05:23 +01:00
reaperrr
1c98dc9a62 Remove SpiceExplosion impact sound
Way too annoying, and the original didn't have this either.
2015-10-25 09:16:20 +01:00
reaperrr
fe85458dde Fix animations and sounds of explosions
Animation for small and medium explosion was reversed, sounds were wrong compared to original.
2015-10-25 09:15:36 +01:00
reaperrr
943e43a738 Remove unnecessary D2k ValidTargets entries 2015-10-25 09:15:35 +01:00
reaperrr
2a6a46f120 Remove redundant 100% versus values from D2k warheads 2015-10-25 09:15:34 +01:00
reaperrr
064a008f3e Make D2k bazooka and quad rocket more inaccurate 2015-10-25 09:15:33 +01:00
reaperrr
64b4e92ab2 Tweaked D2k warhead falloffs 2015-10-25 09:15:32 +01:00
reaperrr
5778d1621a Merge pull request #8987 from Mailaender/spiceblooms
Added spice blooms
2015-10-16 19:38:21 +02:00
Matija Hustić
12b4f8ccf4 Programatic YAML upgrade 2015-10-11 22:03:06 +02:00
Matthias Mailänder
770afd520b let the crusher take damage on spice explosions 2015-10-11 19:30:28 +02:00
Matthias Mailänder
c6eff7023a add spice blooms 2015-10-11 19:30:28 +02:00
Paul Chote
ad3714e9ec Merge pull request #9406 from reaperrr/d2k-weapon-offsets
Fixed D2k armament offsets and some cleanup
2015-10-10 20:34:02 +01:00
reaperrr
e8f18d2c3f Remove incorrect anti-air capability from quad rocket 2015-09-24 14:43:03 +02:00
reaperrr
3ce18834ed Fix siege tank weapon explosion sound 2015-09-24 14:43:02 +02:00
reaperrr
1b39936e80 Use both firing offsets for missile tank and missile tower
Remove missile tank FireDelay. Fix Report of missile tank weapon. Fix and explosion animation of both missile weapons and use less audible explosion sound (had no sound at all in the original).
2015-09-24 14:43:01 +02:00
reaperrr
63344aafcb Remove duplicate d2k explosion sequences, increase explosion tick, fix deviator explosion offset 2015-09-24 14:43:00 +02:00
reaperrr
03508c7bda Fix d2k bazooka explosion
to match original.
2015-09-24 14:42:59 +02:00
reaperrr
685be50168 Added original D2k debris 2015-09-23 19:07:07 +02:00
reaperrr
e36e4f97bb Fix Grenadier projectile 2015-09-19 20:47:27 +02:00
reaperrr
654c66ddd0 Split Trike and Raider muzzle flash to its own weapon
Allows to show 3 muzzle flashes while only playing report, explosion effect and applying damage once
2015-09-19 17:40:02 +02:00
reaperrr
ec277be9b6 Missile tank weapon renamed 2015-09-19 17:40:00 +02:00
reaperrr
ad9bc30c7e D2k added Grenadier and Sardaukar explosions 2015-09-19 17:39:59 +02:00
reaperrr
ab5a07fa5c D2k weapon targeting validity changes 2015-09-19 17:39:58 +02:00
reaperrr
03413b9875 D2k weapon warhead changes 2015-09-19 17:39:57 +02:00
reaperrr
0ce36b6648 D2k weapon projectile changes
speed, trails, rate of turn, projectile type etc.
2015-09-19 16:55:20 +02:00
reaperrr
4d85081577 D2k weapon changes to reload, burst and range 2015-09-17 22:08:40 +02:00
reaperrr
5e6d30c3f5 D2k - switch stats of UnitExplodeSmall and UnitExplodeMed to match name 2015-09-06 05:08:45 +02:00
reaperrr
a321b41c72 D2k - remove unused UnitExplode 2015-09-06 05:08:44 +02:00
reaperrr
3b2d69df18 D2k - change position and name of ChainGun
To reduce conflicts with stats changes
2015-09-06 05:08:43 +02:00
reaperrr
b9377c49a9 D2k - remove unused ParaBomb 2015-09-06 05:08:40 +02:00
reaperrr
fe2491dd50 Add 80mm_O cannon for Ordos tank
To reduce conflicts with upcoming stats changes.
2015-09-06 05:08:39 +02:00
reaperrr
d3e8ffceb2 D2k weapon renamings 2015-09-06 05:08:38 +02:00
Lavender Moon
81e5b7866b Combine Shrapnel into Bullet 2015-08-30 06:37:38 -04:00
Pavel Penev
d5e0bf2169 Merge pull request #9006 from reaperrr/remove-cantarget
Remove legacy 0% = not targetable assumption
2015-08-25 20:03:31 +03:00
reaperrr
468b0b4223 Fix D2k target validation
0% versus no longer means not targetable.
2015-08-25 18:53:57 +02:00
Matthias Mailänder
5c2849a08f add a simple projectile with random sequences for debris effects 2015-08-24 21:05:37 +02:00