UberWaffe
35c62cabf5
Changed Sonic Tank projectile to LineImpactProjectile (from LaserZap).
2015-12-05 00:23:57 +02:00
Pavel Penev
3e8df55bcb
Merge pull request #10082 from OmegaBolt/d2k-deviator
...
D2k Deviator balance
2015-11-25 22:51:55 +02:00
reaperrr
08ef8443b2
Give Missile Tank weapon a range limit and reduce Quad rocket range limit
2015-11-23 00:24:37 +01:00
OmegaBolt
937584af53
D2k Deviator balance
2015-11-22 23:15:13 +00:00
Oliver Brakmann
a6dadbe26e
Merge pull request #9926 from reaperrr/d2k-spiceblooms3
...
Further improve D2k spiceblooms
2015-11-22 17:17:47 +01:00
reaperrr
c4ca5d6497
Add invisible spice bloom spawn
...
When real spiceblooms explode, they spawn an invisible
spicebloom.spawnpoint actor, which only 'grows' when the cell is of
GrowthTerrainType. When 'exploding', it then displays the animation of
blowing spice up into the air, and spawns a real spicebloom.
This replicates the original behavior where spice blooms would only grow
on sand cells that had been harvested and free of spice.
2015-11-22 16:43:16 +01:00
OmegaBolt
494266e257
D2k Ornithopter bomb damage increase
2015-11-09 14:36:48 +00:00
Matthias Mailänder
b45aa98081
Merge pull request #9888 from reaperrr/d2k-spiceblooms2
...
Improve D2k spiceblooms
2015-11-07 18:28:11 +01:00
Pavel Penev
a417c82b0f
Merge pull request #9901 from reaperrr/d2k-muzzles
...
Fix D2k Trike and Raider muzzles
2015-11-07 13:06:32 +02:00
reaperrr
63925fe7a5
Fix D2k Trike and Raider muzzles
...
The muzzle weapon appears to need some warhead to 'fire' at actors.
2015-11-06 00:48:26 +01:00
OmegaBolt
5831d58d13
D2k crate balance
...
- Fixed prerequisites.
- Added more infantry crates.
- Upped the create explosion damage, though it is still very little. Takes about a third health off a Trike.
2015-11-05 20:09:17 +00:00
reaperrr
71360c1bc2
Reduce spawned spice per piece
2015-11-04 23:54:26 +01:00
reaperrr
0afb1ed5c8
Improve SpiceExplosion and add BloomExplosion
...
Fixes angle and loudness of spice debris, adds BloomExplosion to add proper animation and damage crushing actors.
2015-11-04 23:41:03 +01:00
reaperrr
2e0a8ef9c4
Make sandworms not eat infantry
2015-10-31 13:44:00 +01:00
reaperrr
02fcdb80d6
Re-increase siege tank and grenadier area of effect
...
Siege Tank:
- 'Stretches' each Spread step by 1 pixel (from 12 to 13), increasing total area of effect from 48 pixels (1.5 cells) to 52 pixels (1.625 cells)
- increases falloff damage by 5 percentage points
Grenadier:
- same Falloff as Siege Tank
2015-10-25 14:05:23 +01:00
reaperrr
1c98dc9a62
Remove SpiceExplosion impact sound
...
Way too annoying, and the original didn't have this either.
2015-10-25 09:16:20 +01:00
reaperrr
fe85458dde
Fix animations and sounds of explosions
...
Animation for small and medium explosion was reversed, sounds were wrong compared to original.
2015-10-25 09:15:36 +01:00
reaperrr
943e43a738
Remove unnecessary D2k ValidTargets entries
2015-10-25 09:15:35 +01:00
reaperrr
2a6a46f120
Remove redundant 100% versus values from D2k warheads
2015-10-25 09:15:34 +01:00
reaperrr
064a008f3e
Make D2k bazooka and quad rocket more inaccurate
2015-10-25 09:15:33 +01:00
reaperrr
64b4e92ab2
Tweaked D2k warhead falloffs
2015-10-25 09:15:32 +01:00
reaperrr
5778d1621a
Merge pull request #8987 from Mailaender/spiceblooms
...
Added spice blooms
2015-10-16 19:38:21 +02:00
Matija Hustić
12b4f8ccf4
Programatic YAML upgrade
2015-10-11 22:03:06 +02:00
Matthias Mailänder
770afd520b
let the crusher take damage on spice explosions
2015-10-11 19:30:28 +02:00
Matthias Mailänder
c6eff7023a
add spice blooms
2015-10-11 19:30:28 +02:00
Paul Chote
ad3714e9ec
Merge pull request #9406 from reaperrr/d2k-weapon-offsets
...
Fixed D2k armament offsets and some cleanup
2015-10-10 20:34:02 +01:00
reaperrr
e8f18d2c3f
Remove incorrect anti-air capability from quad rocket
2015-09-24 14:43:03 +02:00
reaperrr
3ce18834ed
Fix siege tank weapon explosion sound
2015-09-24 14:43:02 +02:00
reaperrr
1b39936e80
Use both firing offsets for missile tank and missile tower
...
Remove missile tank FireDelay. Fix Report of missile tank weapon. Fix and explosion animation of both missile weapons and use less audible explosion sound (had no sound at all in the original).
2015-09-24 14:43:01 +02:00
reaperrr
63344aafcb
Remove duplicate d2k explosion sequences, increase explosion tick, fix deviator explosion offset
2015-09-24 14:43:00 +02:00
reaperrr
03508c7bda
Fix d2k bazooka explosion
...
to match original.
2015-09-24 14:42:59 +02:00
reaperrr
685be50168
Added original D2k debris
2015-09-23 19:07:07 +02:00
reaperrr
e36e4f97bb
Fix Grenadier projectile
2015-09-19 20:47:27 +02:00
reaperrr
654c66ddd0
Split Trike and Raider muzzle flash to its own weapon
...
Allows to show 3 muzzle flashes while only playing report, explosion effect and applying damage once
2015-09-19 17:40:02 +02:00
reaperrr
ec277be9b6
Missile tank weapon renamed
2015-09-19 17:40:00 +02:00
reaperrr
ad9bc30c7e
D2k added Grenadier and Sardaukar explosions
2015-09-19 17:39:59 +02:00
reaperrr
ab5a07fa5c
D2k weapon targeting validity changes
2015-09-19 17:39:58 +02:00
reaperrr
03413b9875
D2k weapon warhead changes
2015-09-19 17:39:57 +02:00
reaperrr
0ce36b6648
D2k weapon projectile changes
...
speed, trails, rate of turn, projectile type etc.
2015-09-19 16:55:20 +02:00
reaperrr
4d85081577
D2k weapon changes to reload, burst and range
2015-09-17 22:08:40 +02:00
reaperrr
5e6d30c3f5
D2k - switch stats of UnitExplodeSmall and UnitExplodeMed to match name
2015-09-06 05:08:45 +02:00
reaperrr
a321b41c72
D2k - remove unused UnitExplode
2015-09-06 05:08:44 +02:00
reaperrr
3b2d69df18
D2k - change position and name of ChainGun
...
To reduce conflicts with stats changes
2015-09-06 05:08:43 +02:00
reaperrr
b9377c49a9
D2k - remove unused ParaBomb
2015-09-06 05:08:40 +02:00
reaperrr
fe2491dd50
Add 80mm_O cannon for Ordos tank
...
To reduce conflicts with upcoming stats changes.
2015-09-06 05:08:39 +02:00
reaperrr
d3e8ffceb2
D2k weapon renamings
2015-09-06 05:08:38 +02:00
Lavender Moon
81e5b7866b
Combine Shrapnel into Bullet
2015-08-30 06:37:38 -04:00
Pavel Penev
d5e0bf2169
Merge pull request #9006 from reaperrr/remove-cantarget
...
Remove legacy 0% = not targetable assumption
2015-08-25 20:03:31 +03:00
reaperrr
468b0b4223
Fix D2k target validation
...
0% versus no longer means not targetable.
2015-08-25 18:53:57 +02:00
Matthias Mailänder
5c2849a08f
add a simple projectile with random sequences for debris effects
2015-08-24 21:05:37 +02:00