Commit Graph

165 Commits

Author SHA1 Message Date
teinarss
4a1e4f3e16 Use expression body syntax 2021-03-07 13:00:52 +00:00
Paul Chote
67754e8693 Add alpha support to SpriteRenderer. 2021-01-06 00:06:51 +01:00
teinarss
5e74e58b22 Add support for dotnet core for Windows 2021-01-01 19:42:01 +01:00
Paul Chote
20fe59e844 Output compiled binaries to ./bin. 2020-11-24 17:53:48 +01:00
Paul Chote
1cc1f93fb0 Rename Platform.GameDir to Platform.EngineDir. 2020-11-24 17:53:48 +01:00
RoosterDragon
e11c8436bd Misc changes to reduce allocation:
- Avoid creating new strings in SpriteRenderer.Flush.
- ProductionQueue.CancelUnbuildableItems can exit early if the queue is empty. It can also use a set of names for quicker lookups.
- OpenGL.CheckGLError avoids a Enum.HasFlag call.
2020-10-17 23:48:48 +02:00
RoosterDragon
b2b639434c ThreadedGraphicsContext improvements.
- VertexBuffer interface redefined to remove an IntPtr overload for SetData. This removes some unsafe code in TerrainSpriteLayer. This also allows the ThreadedVertexBuffer to use a buffer and post these calls, meaning the SetData call can now be non-blocking.
- ThreadedTexture SetData now checks the incoming array size. As the arrays sent here are usually large (megabytes) this allows us to avoid creating temp arrays in the LOH and skip Array.Copy calls on large arrays. This means the call is now blocking more often, but significantly reduces memory churn and GC Gen2 collections.
2020-10-13 15:54:53 +02:00
Paul Chote
597b8b1caa Hide legacy GL support behind a feature flag. 2020-10-12 12:24:22 +02:00
Paul Chote
2c0d512727 Package and default to GLES via ANGLE on windows. 2020-10-12 12:24:22 +02:00
Paul Chote
fc844cfa6d Print the GL_RENDERER string to stdout on engine start. 2020-10-12 12:24:22 +02:00
Paul Chote
1ab1c30e39 Remove glGetTexImage/glBindFragDataLocation on GLES.
These functions are not available in GLES3.
2020-10-12 12:24:22 +02:00
Paul Chote
e5dc0309f1 Support OPENRA_DISPLAY_SCALE environment variable on Windows. 2020-09-12 00:37:20 +02:00
Brent Gardner
283b330403 Workaround for GLES 2.0 hardware 2020-09-01 18:00:51 +02:00
teinarss
9c4fd0e3d3 Use Null-Propagation Operator 2020-08-19 18:11:07 +01:00
teinarss
8d27d22100 Use discard syntax 2020-08-19 18:11:07 +01:00
teinarss
27f1a7ab27 Use out var syntax 2020-08-19 18:11:07 +01:00
teinarss
19b02875c7 Use Tuple syntax 2020-08-15 10:37:10 +01:00
Stuart McHattie
8c10dc406a Prevent Mac's Cmd+Q from exiting the game
This operation can be devastating if you were trying to assign a control group using Cmd + 1 but accidentally catch the Q key during gameplay.
2020-07-28 23:12:39 +01:00
Paul Chote
ac7eda8ca2 Add support for rendering tinted artwork. 2020-07-13 14:02:02 +02:00
Paul Chote
7ebca36a9c Disable debug callbacks on Intel HD 4000. 2020-04-25 21:03:43 +02:00
Paul Chote
dac1f270ce Restore legacy OpenGL 2.1 support. 2020-04-25 21:03:43 +02:00
Paul Chote
839be24053 Replace PreferGLES settings flag with GLProfile enum. 2020-04-25 21:03:43 +02:00
Paul Chote
91c4179f05 Split GLProfile from GLFeatures. 2020-04-25 21:03:43 +02:00
teinarss
e13fd693c3 Add Nuget packages for all dependencies 2020-04-18 11:36:25 -05:00
abcdefg30
3ba86f329f Remove Game.HasInputFocus 2020-04-17 22:26:03 -05:00
Zimmermann Gyula
8b7e72b95e Add three additional blending modes. 2020-04-07 22:00:31 +02:00
Paul Chote
1485194ef3 Automatically scale DPI under Linux. 2020-02-16 13:44:50 +01:00
Paul Chote
7b4019577d Force disable glDebugMessageCallback on Linux+AMD. 2020-02-15 11:38:30 +01:00
Martin Bertsche
98aef70e88 Added display selection option to settings for fullscreen modes. 2020-02-08 18:14:35 +00:00
Paul Chote
9a0916afbb Add UI Scale dropdown to the settings menu. 2020-02-04 19:56:15 +01:00
Paul Chote
6388a6bff4 Add Graphics.UIScale setting to modify UI size. 2020-02-04 19:56:15 +01:00
Paul Chote
bf314fdc7b Define window size in effective pixel coordinates. 2020-01-26 20:22:49 +01:00
Paul Chote
f0033c44c7 Use full window resolution on Windows. 2020-01-26 20:22:49 +01:00
Paul Chote
25a7299c67 Fix scroll event position calculation. 2020-01-26 20:22:49 +01:00
Paul Chote
f7e5111123 Apply cursor doubling setting without requiring a restart. 2020-01-26 17:11:45 +01:00
Paul Chote
1fada0f2b4 Add KHR suffix as defined by the KHR_debug spec. 2020-01-25 13:44:06 +01:00
Paul Chote
b08f9886be Add Graphics.DisableGLDebugMessageCallback setting. 2020-01-25 13:44:06 +01:00
Paul Chote
d622015b59 Fix Texture.GetData under GLES. 2020-01-12 17:04:23 +01:00
abcdefg30
23b3c237b7 Update the year numbers in all license headers to 2020 2020-01-05 17:00:34 +00:00
Paul Chote
4052620f94 Rename dummy sound label to "No Sound Output". 2019-12-29 17:53:44 +01:00
Paul Chote
656a260171 Add VSync setting. 2019-12-26 17:25:38 +01:00
Paul Chote
b0c65c5eb9 Overhaul cursor double setting. 2019-12-11 13:38:52 +01:00
Paul Chote
010fafc6d3 Fix hardware cursors on systems with >150% DPI scaling. 2019-12-11 13:38:52 +01:00
Paul Chote
0c8a47b5af Add scissor support to IFrameBuffer. 2019-12-08 04:36:31 +01:00
Abdurrahmaan Iqbal
72eb4e1749 Fix #17230: Dummy audio output class 2019-11-14 23:46:14 +01:00
Chris Cameron
36c48e1785 feat: Using a glDebugMessageCallback instead of glGetError on devices that support it 2019-10-05 21:26:20 +01:00
Jan Beich
4f99982ef1 Extend Linux dllmap to other systems
- Drop `os` in Eluant config as it's only used on Linux
- Make generic to help BSDs and Solaris
- Update OpenAL-CS and SDL2-CS to get the same

Exception of type `System.DllNotFoundException`: lua51.dll
TypeName=``
  at (wrapper managed-to-native) Eluant.LuaApi.lua_newstate(Eluant.LuaRuntime/LuaAllocator,intptr)
  at Eluant.LuaRuntime..ctor ()
  at Eluant.MemoryConstrainedLuaRuntime..ctor ()
  at OpenRA.Scripting.ScriptContext..ctor (OpenRA.World world, OpenRA.Graphics.WorldRenderer worldRenderer, System.Collections.Generic.IEnumerable`1[T] scripts)
  at OpenRA.Mods.Common.Scripting.LuaScript.OpenRA.Traits.IWorldLoaded.WorldLoaded (OpenRA.World world, OpenRA.Graphics.WorldRenderer worldRenderer)
  at OpenRA.World.LoadComplete (OpenRA.Graphics.WorldRenderer wr)
  at OpenRA.Game.StartGame (System.String mapUID, OpenRA.WorldType type)
  at OpenRA.Game.LoadShellMap ()
  at OpenRA.Mods.Common.LoadScreens.BlankLoadScreen.StartGame (OpenRA.Arguments args)
  at OpenRA.Game.InitializeMod (System.String mod, OpenRA.Arguments args)
  at OpenRA.Game.Initialize (OpenRA.Arguments args)
  at OpenRA.Game.InitializeAndRun (System.String[] args)
  at OpenRA.Program.Main (System.String[] args)
2019-09-13 00:25:50 +02:00
Paul Chote
afe3e24cda Remove duplication in Texture. 2019-09-12 18:58:37 +01:00
Paul Chote
ce8112fb5a Migrate rendering to OpenGL 3.2 / OpenGL ES 3.0. 2019-09-12 18:58:37 +01:00
Paul Chote
91c63034d3 Clean references to disposed textures. 2019-09-12 18:58:37 +01:00