Commit Graph

10066 Commits

Author SHA1 Message Date
Nah
4abe7d5895 Update defaults.yaml
Fix the Building's SoundOnDamageTransition DamagedSounds with the correct one and add a second sound file to DestroyedSounds for more variation like in the original Tiberian Dawn.
2020-12-30 14:06:56 +00:00
abcdefg30
cd68db5c11 Move myes1 and mrise1 from Select to Move Mechanic Voices 2020-12-30 02:01:00 +00:00
abcdefg30
ae9f437bb8 Enable mechanic voices from Aftermath 2020-12-30 02:01:00 +00:00
Smittytron
a047893049 Remove out of bounds actors from Exodus 2020-12-30 01:51:27 +00:00
Smittytron
5b2733decf Fix lag issue on Exodus by narrowing exit area 2020-12-30 01:51:27 +00:00
abcdefg30
0bf8d2241f Correct Shock Trooper Move and Select voices 2020-12-29 21:15:53 +01:00
Orb
06850e6271 Fix-MT-Sound-Commit 2020-12-28 10:56:20 +01:00
Paul Chote
6e7ad9df25 Remove vestigial translation plumbing.
This was never completed to the level required to
be properly used ingame.
2020-12-25 16:18:28 +01:00
Matthias Mailänder
fb20479379 Add .vxl support to the asset browser. 2020-12-25 00:00:11 +00:00
Matthias Mailänder
13a7de4b6b Allow a system chat label override. 2020-12-24 10:01:54 +00:00
abcdefg30
d6e9cdab5b Add the 9th Dark Tournament map as "Oil Spill" 2020-12-21 21:08:39 +01:00
Paul Chote
989800efff Fix missing tiles in upstream maps. 2020-12-19 13:07:01 +01:00
Ivaylo Draganov
62475279ee Remove unneeded chrome yaml declarations 2020-12-14 20:52:38 +01:00
yuantse
408d66cdaf Add Allies 09a 2020-12-12 13:18:08 +01:00
Smittytron
c4a0f2f169 Add Counterstrike mission Sarin Gas 3: Controlled Burn 2020-12-12 13:15:18 +01:00
Paul Chote
26b28d26da Prevent Civilians from wandering onto Tiberium. 2020-12-12 12:54:46 +01:00
abcdefg30
919c670502 Update the rules of the default mods 2020-12-11 17:13:02 +01:00
Paul Chote
269ce9c406 Exclude carryalls from AI squads. 2020-12-07 23:39:22 +01:00
Paul Chote
7a7cd21578 Fix TD SAM Site facings being reset when damaged while closed. 2020-12-07 01:44:04 +01:00
Orb
6cac587753 ST Death Explosion Change Commit 2020-12-06 09:47:22 +01:00
Paul Chote
5a52ce5330 Revert "Remove BuildingInfluence trait."
This reverts commit 34bf14332887267e206d217956aab143720fc87d.
2020-12-05 17:06:04 +00:00
Paul Chote
77ffc20a5f Convert Attack*.FacingTolerance to WAngle. 2020-11-30 16:39:48 +01:00
abcdefg30
d75fed3a00 Replace chan with c10 in actors spawned from selling RA tech buildings 2020-11-30 01:07:36 +01:00
Paul Chote
20fe59e844 Output compiled binaries to ./bin. 2020-11-24 17:53:48 +01:00
Paul Chote
dd0b08d54a Replace ^ and . in platform paths with ^SupportDir and ^EngineDir. 2020-11-24 17:53:48 +01:00
abcdefg30
99ec119ffd Move LaysTerrain functionality to D2kBuilding 2020-11-15 16:33:32 +01:00
abcdefg30
6b2920cc91 Introduce D2kBuilding 2020-11-15 16:33:32 +01:00
abcdefg30
80aeb5ada6 Refactor DamagedByTerrain 2020-11-15 16:33:32 +01:00
Orb
973f679939 TD Veterancy Adjustment Commit 2020-11-15 09:46:54 +01:00
Orb
e7ce739fec TD Fix Repair Times Commit 2020-11-15 09:42:21 +01:00
reaperrr
7f32776701 Fix some RA effect warheads ignoring water actors 2020-11-14 16:06:21 +01:00
reaperrr
fce109a46d Fix piff anims of Sniper and SilencedPPK weapons 2020-11-14 16:06:21 +01:00
reaperrr
748292324a Update RA/TD light guns cosmetic effects
Use single piff instead of piffs per impact on
M60s and M1, but in return add visual inaccuracy.

Gave minigunner MG two additional delayed effect warheads
to match sound and fire animation.
2020-11-14 16:06:21 +01:00
reaperrr
efe0de2ecb Move around TD Pistol yaml
Feels more organized if located below the inherited
^LightMG, like all other inheritors.
2020-11-14 16:06:21 +01:00
Trevor Nichols
d66e0bb22e Right click lobby spawns to disable or remove players. 2020-11-07 19:33:28 +01:00
abcdefg30
0320dcdef9 Revise the RA map pool 2020-11-02 21:32:25 +00:00
Mustafa Alperen Seki
8b12cce250 Disable neutral Oil Derricks in TD and RA. 2020-11-02 21:27:37 +00:00
Orb
df39d4fcc4 TD Map Pool 2020 Commit 2020-11-01 19:21:23 +00:00
Paul Chote
72c82cb080 Remove BuildingInfluence trait. 2020-10-26 16:51:12 +01:00
Pavel Penev
4135045ca4 Added valid TerrainTypes to the Minelayer trait
Also added a configurable deploy cursor and fixed Minelayer target cell validation checks, which should make for a much better experiencing when dragging over an area with blocking terrain, shroud, fog, etc.
2020-10-24 12:20:15 +02:00
Orb
0e33640b14 Code Polish TD Commit 2020-10-19 13:33:25 +02:00
reaperrr
a1c8cbab0b Enable recoil anim on RA/TD Gun Turrets 2020-10-18 20:39:22 +02:00
reaperrr
50b484df56 Fix RA/TD defense turrets facing issues
By using WithSpriteTurret instead of
WithEmbeddedTurretSpriteBody.
2020-10-18 20:39:22 +02:00
reaperrr
99facd2797 Fix default facing of RA/TD Gun Turrets
Compare with make anim and original, 224 was
one facing too far.
2020-10-18 20:39:22 +02:00
abcdefg30
10cb8090ec Remove the second arrow on the preview of gdi08a 2020-10-18 14:33:52 +01:00
abcdefg30
1fdecb4e9d Fix briefing text and video of nod04a 2020-10-18 14:33:52 +01:00
abcdefg30
575596c9ad Fix map previews and order in TD 2020-10-18 14:33:52 +01:00
Orb
90c8e112e2 Stealth C17 Checkbox 2020-10-16 18:09:43 +01:00
Orb
d49bf81d95 TD Balance 2020 3 Commit 2020-10-16 17:52:41 +01:00
abcdefg30
abbe16b6ec Remove default parameters 2020-10-15 10:53:06 +02:00