Matthias Mailänder
1478822a2f
Merge pull request #6836 from pchote/polish-gdi0102
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Closes #6757
Closes #6834
2014-10-26 08:02:46 +01:00
Oliver Brakmann
cb9f186097
Prevent viceroids from appearing in missions
2014-10-26 00:38:32 +02:00
Oliver Brakmann
fd8cd4ddea
Enable fog in TD missions
2014-10-26 00:38:32 +02:00
Paul Chote
6f7d20681b
Polish GDI01:
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* Insert initial forces via landing craft.
* Remove unbuildable concrete wall from production palette.
* Fix chat sounds and reinforcement notification overlapping FMV.
* Cut down the excessive starting forces to encourage base building.
* Require Silo capture/destruction for victory.
2014-10-26 09:29:34 +13:00
Paul Chote
8b66162e99
Fix landing craft reinforcements in GDI01 and GDI02.
2014-10-26 09:21:43 +13:00
Paul Chote
69b561b12c
Fix transport cargo visibility in GDI01 and GDI02.
2014-10-26 09:19:45 +13:00
Oliver Brakmann
37c5d51f19
Move Utils.Seconds and .Minutes into DateTime global
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Also renames Date.IsHalloween to DateTime.IsHalloween
2014-10-21 22:08:06 +02:00
Paul Chote
cf2d30d80a
Update map yaml formatting.
2014-10-19 21:06:50 +13:00
reaperrr
aa7e91f901
Fix gdi01 landing craft unload waypoint
2014-10-17 22:38:17 +02:00
Paul Chote
6160ec749b
Upgrade TD missions for the new mission chooser.
2014-10-11 23:06:53 +13:00
Oliver Brakmann
36477ae323
Added notifications for new objectives to scripted missions
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Fixes #6692
2014-10-08 06:24:51 +02:00
Paul Chote
02166628d1
Add classic-style tooltips for TD campaign missions.
2014-10-03 20:25:33 +13:00
Oliver Brakmann
1db6388bd4
Update existing maps
2014-09-20 10:42:40 +02:00
Oliver Brakmann
e434011487
Adjust gdi01 to use new functions
2014-08-23 16:21:40 +02:00
Paul Chote
fa3e7b5e1b
Convert versus to integers.
2014-08-23 17:14:12 +12:00
Oliver Brakmann
00fcf5f969
Convert gdi01 to new Lua
2014-08-08 13:35:50 +02:00
Oliver Brakmann
dc33e0e1b0
Make necessary changes to existing maps
2014-08-08 13:35:50 +02:00
UberWaffe
c972b39687
Custom Warheads refactor
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Changes included:
Warhead code split out of weapon code and refactored.
Warhead functionality now split into several classes, each handling one effect/impact.
Additional custom warheads can now be defined and called via yaml.
Custom warheads inherit the abstract class Warhead,
which provides target check functions.
Custom warheads have to define their own impact functions,
and can also define their own replacement for check
functions.
2014-08-03 17:10:44 +02:00
Matthias Mailänder
74be133e40
Use Prerequisites: ~disabled for unbuildable actors.
2014-06-26 23:14:13 +12:00
Oliver Brakmann
b1c0a1fb11
Fix gunboat/turret battle in gdi01
2014-05-17 10:17:47 +02:00
ScottNZ
22dd2b0a92
Add singleplayer mission menu to ra/td
2014-04-19 15:54:55 +12:00
Matthias Mailänder
b8c3ceee59
buildable hovercraft in developer mode
2014-02-22 12:58:53 +01:00
Matthias Mailänder
18d8034153
added mods/cnc Lua scripts
2014-01-19 11:18:35 +01:00
Matthias Mailänder
ec3f44e536
remove redundant MissionIsOver check in Tick
2013-12-30 09:28:40 +01:00
Matthias Mailänder
4bf5f62ed4
use the original hovercraft art
2013-12-30 09:28:38 +01:00
Matthias Mailänder
7d6d484afd
recreated GDI01 in Lua
2013-12-30 08:52:15 +01:00
Paul Chote
cd2a1cb30f
Upgrade shipped maps to format 6.
2013-12-08 11:33:04 +13:00
Paul Chote
271ce5275c
Add starting cash option.
2013-08-17 14:43:52 +12:00
Paul Chote
ce41eb2361
Add "Build off Ally ConYards" option. Fixes #2464 .
2013-08-17 14:42:40 +12:00
Paul Chote
d76a8c2950
Allow maps to override options. Closes #3646 .
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Also set sensible defaults for most of the maps and mini games.
2013-08-17 14:41:40 +12:00
Dan9550
79b7fb9eb1
Removes buildable HPAD from gdi01
2013-07-21 18:56:43 +10:00
Paul Chote
a678337d14
Enable starting units in C&C.
2013-07-13 19:18:27 +12:00
Scott_NZ
992d1723f8
Move gdi01 and nod01 back to cnc
2013-04-21 17:59:33 +12:00
Matthias Mailänder
82568376a0
move GDI01 to classic mod and fix crash on startup
2013-03-08 09:40:10 +01:00
Chris Forbes
da4811abe8
rip out ActorStance garbage
2011-08-21 18:59:20 +12:00
Paul Chote
347a80f0a7
Unbitrot GDI01. The broken rules overrides have been left as a testcase for #768
2011-06-20 22:50:32 +12:00
Paul Chote
bafa411329
Expose LockTeam/LockSpawn to mappers
2011-06-20 22:50:31 +12:00
Paul Chote
0723723b30
Upgrade maps to v5.
2011-02-23 22:02:48 +13:00
Paul Chote
37ebda2847
Upgrade maps to format 4
2011-02-11 21:50:11 +13:00
Paul Chote
310556877f
Fix GDI01
2011-02-04 18:39:03 +13:00
Chris Forbes
99a0bd9609
remove legacy .uid junk
2010-12-28 18:53:15 +13:00
Paul Chote
5694c113be
undo testing changes
2010-10-16 09:56:01 +13:00
Paul Chote
4206d2e131
Add Katzsmile's transport remake; make it controllable on GDI01 while testing.
2010-10-16 09:56:01 +13:00
Paul Chote
83968553aa
Allow maps to override and enforce race/colour selection
2010-10-16 09:56:01 +13:00
Paul Chote
22c6c3b3f6
Remove the default westwood maps from cnc.
2010-10-13 19:57:52 +13:00
Paul Chote
8b98448090
Restricted GDI01 tech tree
2010-08-26 23:11:53 +12:00
Paul Chote
03cdcdd4aa
Start cleaning up sp player init; doesn't work
2010-08-25 20:15:49 +12:00
alzeih
3f08f16b9b
some Nod triggers
2010-08-25 20:15:49 +12:00
alzeih
c433ca77c4
Scripted lose condition
2010-08-25 20:15:49 +12:00
Paul Chote
c35e3b4bd7
Fix victory conditions
2010-08-25 20:15:48 +12:00