Commit Graph

55 Commits

Author SHA1 Message Date
Matthias Mailänder
1478822a2f Merge pull request #6836 from pchote/polish-gdi0102
Closes #6757
Closes #6834
2014-10-26 08:02:46 +01:00
Oliver Brakmann
cb9f186097 Prevent viceroids from appearing in missions 2014-10-26 00:38:32 +02:00
Oliver Brakmann
fd8cd4ddea Enable fog in TD missions 2014-10-26 00:38:32 +02:00
Paul Chote
6f7d20681b Polish GDI01:
* Insert initial forces via landing craft.
* Remove unbuildable concrete wall from production palette.
* Fix chat sounds and reinforcement notification overlapping FMV.
* Cut down the excessive starting forces to encourage base building.
* Require Silo capture/destruction for victory.
2014-10-26 09:29:34 +13:00
Paul Chote
8b66162e99 Fix landing craft reinforcements in GDI01 and GDI02. 2014-10-26 09:21:43 +13:00
Paul Chote
69b561b12c Fix transport cargo visibility in GDI01 and GDI02. 2014-10-26 09:19:45 +13:00
Oliver Brakmann
37c5d51f19 Move Utils.Seconds and .Minutes into DateTime global
Also renames Date.IsHalloween to DateTime.IsHalloween
2014-10-21 22:08:06 +02:00
Paul Chote
cf2d30d80a Update map yaml formatting. 2014-10-19 21:06:50 +13:00
reaperrr
aa7e91f901 Fix gdi01 landing craft unload waypoint 2014-10-17 22:38:17 +02:00
Paul Chote
6160ec749b Upgrade TD missions for the new mission chooser. 2014-10-11 23:06:53 +13:00
Oliver Brakmann
36477ae323 Added notifications for new objectives to scripted missions
Fixes #6692
2014-10-08 06:24:51 +02:00
Paul Chote
02166628d1 Add classic-style tooltips for TD campaign missions. 2014-10-03 20:25:33 +13:00
Oliver Brakmann
1db6388bd4 Update existing maps 2014-09-20 10:42:40 +02:00
Oliver Brakmann
e434011487 Adjust gdi01 to use new functions 2014-08-23 16:21:40 +02:00
Paul Chote
fa3e7b5e1b Convert versus to integers. 2014-08-23 17:14:12 +12:00
Oliver Brakmann
00fcf5f969 Convert gdi01 to new Lua 2014-08-08 13:35:50 +02:00
Oliver Brakmann
dc33e0e1b0 Make necessary changes to existing maps 2014-08-08 13:35:50 +02:00
UberWaffe
c972b39687 Custom Warheads refactor
Changes included:

Warhead code split out of weapon code and refactored.
Warhead functionality now split into several classes, each handling one effect/impact.

Additional custom warheads can now be defined and called via yaml.
Custom warheads inherit the abstract class Warhead,
which provides target check functions.

Custom warheads have to define their own impact functions,
and can also define their own replacement for check
functions.
2014-08-03 17:10:44 +02:00
Matthias Mailänder
74be133e40 Use Prerequisites: ~disabled for unbuildable actors. 2014-06-26 23:14:13 +12:00
Oliver Brakmann
b1c0a1fb11 Fix gunboat/turret battle in gdi01 2014-05-17 10:17:47 +02:00
ScottNZ
22dd2b0a92 Add singleplayer mission menu to ra/td 2014-04-19 15:54:55 +12:00
Matthias Mailänder
b8c3ceee59 buildable hovercraft in developer mode 2014-02-22 12:58:53 +01:00
Matthias Mailänder
18d8034153 added mods/cnc Lua scripts 2014-01-19 11:18:35 +01:00
Matthias Mailänder
ec3f44e536 remove redundant MissionIsOver check in Tick 2013-12-30 09:28:40 +01:00
Matthias Mailänder
4bf5f62ed4 use the original hovercraft art 2013-12-30 09:28:38 +01:00
Matthias Mailänder
7d6d484afd recreated GDI01 in Lua 2013-12-30 08:52:15 +01:00
Paul Chote
cd2a1cb30f Upgrade shipped maps to format 6. 2013-12-08 11:33:04 +13:00
Paul Chote
271ce5275c Add starting cash option. 2013-08-17 14:43:52 +12:00
Paul Chote
ce41eb2361 Add "Build off Ally ConYards" option. Fixes #2464. 2013-08-17 14:42:40 +12:00
Paul Chote
d76a8c2950 Allow maps to override options. Closes #3646.
Also set sensible defaults for most of the maps and mini games.
2013-08-17 14:41:40 +12:00
Dan9550
79b7fb9eb1 Removes buildable HPAD from gdi01 2013-07-21 18:56:43 +10:00
Paul Chote
a678337d14 Enable starting units in C&C. 2013-07-13 19:18:27 +12:00
Scott_NZ
992d1723f8 Move gdi01 and nod01 back to cnc 2013-04-21 17:59:33 +12:00
Matthias Mailänder
82568376a0 move GDI01 to classic mod and fix crash on startup 2013-03-08 09:40:10 +01:00
Chris Forbes
da4811abe8 rip out ActorStance garbage 2011-08-21 18:59:20 +12:00
Paul Chote
347a80f0a7 Unbitrot GDI01. The broken rules overrides have been left as a testcase for #768 2011-06-20 22:50:32 +12:00
Paul Chote
bafa411329 Expose LockTeam/LockSpawn to mappers 2011-06-20 22:50:31 +12:00
Paul Chote
0723723b30 Upgrade maps to v5. 2011-02-23 22:02:48 +13:00
Paul Chote
37ebda2847 Upgrade maps to format 4 2011-02-11 21:50:11 +13:00
Paul Chote
310556877f Fix GDI01 2011-02-04 18:39:03 +13:00
Chris Forbes
99a0bd9609 remove legacy .uid junk 2010-12-28 18:53:15 +13:00
Paul Chote
5694c113be undo testing changes 2010-10-16 09:56:01 +13:00
Paul Chote
4206d2e131 Add Katzsmile's transport remake; make it controllable on GDI01 while testing. 2010-10-16 09:56:01 +13:00
Paul Chote
83968553aa Allow maps to override and enforce race/colour selection 2010-10-16 09:56:01 +13:00
Paul Chote
22c6c3b3f6 Remove the default westwood maps from cnc. 2010-10-13 19:57:52 +13:00
Paul Chote
8b98448090 Restricted GDI01 tech tree 2010-08-26 23:11:53 +12:00
Paul Chote
03cdcdd4aa Start cleaning up sp player init; doesn't work 2010-08-25 20:15:49 +12:00
alzeih
3f08f16b9b some Nod triggers 2010-08-25 20:15:49 +12:00
alzeih
c433ca77c4 Scripted lose condition 2010-08-25 20:15:49 +12:00
Paul Chote
c35e3b4bd7 Fix victory conditions 2010-08-25 20:15:48 +12:00