Chris Forbes
19c5c56ab2
ra.ss, ra.msub, cnc.stnk all spawn cloaked/submerged
2010-08-01 14:07:15 +12:00
Paul Chote
bd979f65b8
Kill Unit trait; Radar signature tweaks
2010-08-01 01:26:59 +12:00
Chris Forbes
cd40b27357
fix bitrot in cnc and ra
2010-07-31 12:23:06 +12:00
alzeih
33b6f590e9
move ROT, InitialFacing and Speed to Mobile and Aircraft.
2010-07-31 02:06:30 +12:00
Paul Chote
9280dd9f2f
Add some polish
2010-07-30 21:00:23 +12:00
Paul Chote
119f85dbf4
Unfail mcv deploy
2010-07-30 21:00:23 +12:00
Paul Chote
6fba888d45
Shift Actor.Health onto a trait.
...
Known regressions:
- cnc only
- health bar colors
- can't repair buildings
2010-07-30 00:33:44 +12:00
Paul Chote
7a4fa93ce9
Introduce a Targetable trait; Subs can attack bridges; May introduce subtle bugs due to previous stupid assumption that !selectable == !attackable.
2010-07-28 22:57:14 +12:00
Paul Chote
eaa80fab74
Shift Sight onto its own trait. Only cnc for now.
2010-07-28 21:37:43 +12:00
Paul Chote
6854d9853b
Kill Crewed and move WaterBound onto building
2010-07-28 20:48:50 +12:00
Chris Forbes
e4639adc3e
cnc: much nicer msam
2010-07-19 18:02:49 +12:00
Paul Chote
57a315a243
cnc tweaks
2010-07-15 23:24:54 +12:00
Paul Chote
b7eb4193d4
Don't target c17
2010-07-10 13:36:18 +12:00
Paul Chote
7c3a10396c
New crush code, now with less bs
2010-06-25 20:57:06 +12:00
Paul Chote
29fa9e3aeb
Shift movement cost/speed into IMove; regressions in a few areas
2010-06-25 17:05:56 +12:00
Paul Chote
7ac8d0cf59
Units automatically path around known hazards (eg static base defenses). Test using SAM and TRAN.
...
Todo: Ignore hazards when force-moving; Apply only to known enemy hazards; Implement more hazard classes
Also add a few files I forgot from previous patches
2010-06-25 13:53:37 +12:00
Paul Chote
0aeca2aadc
Helicopters use pathfinder
2010-06-24 21:51:22 +12:00
Chris Forbes
75bfedecb2
more heli polish (paul)
2010-06-19 15:06:02 +12:00
Paul Chote
4b124950b9
Unlimit heli ammo; may make orca OP
2010-06-17 23:19:34 +12:00
Paul Chote
212b3259fe
Try some tweaks
2010-06-17 22:25:30 +12:00
Paul Chote
e3de3cc0d2
Make c17 invulnerable
2010-06-15 11:17:36 +12:00
Paul Chote
06a78cd73d
Deathweapon capability, refactoring, and Pip polishing on Silo, Proc, Harv. Lose ore on silo death.
2010-06-14 22:15:43 +12:00
Paul Chote
fbeadb9869
Increase vehicle sight; don't crash on production
2010-06-13 22:00:39 +12:00
Paul Chote
a771e63603
Revamp tech tree and build palette ordering
2010-06-13 22:00:39 +12:00
Paul Chote
77510b4bef
STNK desc
2010-06-13 17:00:18 +12:00
Chris Forbes
6774486027
cnc: htnk.husk looks like a htnk now, not ltnk.
2010-06-13 15:57:56 +12:00
Paul Chote
e5ee2b9479
Heli pips and separation
2010-06-13 15:39:00 +12:00
Paul Chote
b50ad94efb
Tweak helicopter movement / attack
2010-06-13 11:34:33 +12:00
Chris Forbes
5c7838bafa
sub stays uncloaked for 2s; submarine/cloak traits merged, since they do the same thing
2010-05-19 18:39:08 +12:00
Chris Forbes
9d5eab74b1
cnc: htnk tuning
2010-05-16 21:38:24 +12:00
Chris Forbes
69fbc68cfd
add tank husks to ltnk/mtnk/htnk in cnc
2010-05-16 21:37:42 +12:00
Chris Forbes
ae6b218157
cnc: nerf htnk speed
2010-05-14 22:57:48 +12:00
Chris Forbes
32dae9fd5d
cnc: buff htnk
2010-05-14 22:56:38 +12:00
Chris Forbes
d142f4eb47
unbitrot cnc
2010-05-14 17:33:04 +12:00
Chris Forbes
b20a8d193e
use a tag trait to determine what actors must be destroyed in order to win/lose
2010-04-23 20:42:17 +12:00
Chris Forbes
595dd57b6f
HasSight -> RevealsShroud and used everywhere
2010-04-19 20:49:32 +12:00
Chris Forbes
22494d7e8b
made muzzleflash a lot saner; implemented E4 for cnc
2010-04-17 17:48:45 +12:00
Chris Forbes
058bb1d2ad
WORKING airstrike
2010-04-10 11:32:53 +12:00
Chris Forbes
7084aa891c
napalm wiring
2010-04-10 11:20:37 +12:00
Chris Forbes
6c56ebc7b4
actually make it work (except for napalm)
2010-04-09 22:35:06 +12:00
Chris Forbes
a3e869a733
added support for AttackOmnis that fire missiles (use direction to target as initial missile facing)
2010-03-08 20:50:56 +13:00
Chris Forbes
5a5b412901
fixed explosions; put dual-fire missiles back on BIKE
2010-03-07 23:41:28 +13:00
Chris Forbes
0ef228a6a5
speed tweaks for vehicles
2010-03-07 22:37:57 +13:00
Paul Chote
5a42519422
cnc fixes:
...
* Hardcoded audio crashes
* Implemented remaining vehicles
* Fix weapon stats
2010-03-05 19:57:20 +13:00
Paul Chote
724928cf56
Theater definitions in yaml
2010-03-04 18:26:43 +13:00
Chris Forbes
0e73431209
harvester can be fussy now.
2010-03-04 08:43:31 +13:00
pchote
16c0065005
More sound tweaks
2010-02-27 17:54:52 +13:00
pchote
9ee82dda68
cnc: APC, ARTY, FTNK (minus projectile artwor)
2010-02-27 16:12:56 +13:00
Chris Forbes
803e3e85e9
CNC: added Orca
2010-02-11 11:44:29 +13:00
Chris Forbes
4d2c8a67a3
CNC: added BIKE; fixed NUKE damaged anim
2010-02-11 11:09:07 +13:00