Commit Graph

427 Commits

Author SHA1 Message Date
reaperrr
ac44367440 Refactor Spin to MaximumSpinSpeed
Additionally, add descriptions to
other FallsToEarth properties.
2020-01-06 21:47:53 +00:00
Ivaylo Draganov
93e42b0b27 Add selection tiers as inheritable templates 2019-12-08 18:39:21 +01:00
reaperrr
c4597b5c6b Fix RA desert tree fire palette
By default WithDamageOverlay uses the actors'
palette, but RA's desert terrain uses the TD desert.pal
which isn't compatible with RA's fire animation shps.
2019-11-23 18:40:27 +01:00
Punsho
9ca7eb6ab1 Make mine targetable on attack everything stance for AutoTargetGround 2019-09-28 14:20:23 +02:00
Paul Chote
8f267ebcef Remove IronCurtainable from RA aircraft. 2019-09-08 12:24:27 +02:00
Paul Chote
19d9541aad Disable player color for RA walls. 2019-08-25 15:33:46 +02:00
Paul Chote
8ae2b00414 Allow boxes to be placed in interior maps. 2019-07-27 13:11:51 +02:00
Paul Chote
6e978db1da Extract a ^Box template to reduce duplication. 2019-07-27 13:11:51 +02:00
Punsho
70dc053c5f RA balance changes 2019-07-20 12:09:54 +01:00
reaperrr
4bf659ca38 CanSlide update rule 2019-07-18 10:26:43 +02:00
reaperrr
747e60d8b1 Revert FlightDynamics yaml changes
- TD and RA were straight up reverted.

- D2k was manually reverted with following changes:
-- Frigate staying VTOL.
-- Carryall staying CanSlide: true but CanHover: false.
-- bogus VTOL/CanHover flags on Ornithopter staying removed.

- TS was manually reverted to keep the behavior
improvements of the original FlightDynamics PR.
2019-07-18 10:26:43 +02:00
reaperrr
990087d434 FlightDynamics yaml changes
Rules updates for official mods.
2019-07-05 00:03:36 +02:00
tovl
79a48765d9 Allow VTOLs to land with force-move 2019-06-30 18:04:43 +02:00
Ivaylo Draganov
e23054631d Add "Flat" and "Low Priority" selection modes to default mods 2019-06-29 20:46:12 +02:00
Paul Chote
d70c86d37a Allow crates to spawn in water. 2019-06-22 15:52:19 +03:00
Paul Chote
229bac6777 Disable capturing while the make animation is playing. 2019-06-02 15:26:26 +02:00
Paul Chote
087887250f Add line-build palette to RA, TD, D2k. 2019-05-31 15:44:09 +02:00
Paul Chote
3f9e4a313f Improve visibility of building placement preview. 2019-05-31 15:44:09 +02:00
Paul Chote
52fd32c311 Split IPlaceBuildingPreviewGeneratorInfo from PBOG. 2019-05-31 15:44:09 +02:00
Punsho
336cfedf84 Mines will no longer damage each other 2019-05-18 20:08:42 +02:00
Paul Chote
6248326b29 Rename AttackMove *ScanConditions. 2019-05-12 10:59:36 +02:00
tovl
9abf715fd7 Allow opportunity fire for aircraft. 2019-05-04 23:40:16 +02:00
Mustafa Alperen Seki
9ec8d25dff Add AppearsOnMapPreview to default mods.
To Walls, (Tib)Trees, Ore/Gem Mines and Tech Structures.
2019-04-04 19:37:19 +02:00
reaperrr
5ec47b47af Rename fields on Repairable traits
To bring them in line with RearmActors,
Repairable.RepairBuildings and
RepairableNear.Buildings have been renamed
to RepairActors.
Additionally, their RA-specific internal
defaults were removed and the FieldLoader
now requires them to be set explicitly.
2019-03-10 19:19:49 +01:00
Paul Chote
6472840690 Notify players when a vehicle have been lost to a Thief. 2019-03-10 17:11:38 +01:00
tovl
2e5e7c22f4 Make Mobile a PausableConditionalTrait 2019-03-07 02:50:43 +01:00
Smittytron
98e54edf04 Change tree husks from FrozenUnderFog to HiddenUnderShroud 2019-01-19 11:16:12 +00:00
Mustafa Alperen Seki
df1d928242 Hide husks under fog regardless of their owner. 2019-01-06 22:12:04 +01:00
Mustafa Alperen Seki
6b4ba96e34 Remove aircraft husks from map editor actor list. 2019-01-02 19:57:24 +01:00
abcdefg30
0ff4e466ee Refactor Leap attack logic 2018-12-29 19:21:54 +01:00
Paul Chote
3817c7b96f Change existing husks to neutral when owner loses. 2018-12-23 22:14:56 +01:00
Smittytron
d10d48c25f RA balance changes for December 2018 2018-12-22 11:07:27 +13:00
Smittytron
72923b9572 Merge Hijacker into Thief 2018-12-07 17:38:24 +03:00
reaperrr
eaca8b6287 Make various RA map deco require Neutral owner 2018-12-05 09:07:30 +13:00
reaperrr
eb86160021 Remove CrateEffect in favor of using updated SpriteEffect 2018-12-05 09:04:29 +13:00
Paul Chote
8a95241fd5 Change mechanics to repair ally-owned husks.
Now uses the goldwrench cursor and keeps the
original owner.
2018-11-25 19:20:28 +01:00
Mustafa Alperen Seki
53032576e2 Update default mods for Heal WH full health check removal 2018-11-21 19:25:45 +01:00
reaperrr
71fb670def Move InitialFacing to ^Helicopter default
In RA and TD mods.
2018-11-04 00:25:55 +01:00
Paul Chote
94088d37a6 Remove building lock from Sellable. 2018-11-03 15:09:14 +01:00
Paul Chote
18b84750aa Reimplement demolition lock using conditions. 2018-11-03 15:09:14 +01:00
reaperrr
139d5efba8 Remove RepairBuildings from Aircraft
Require them to use Repairable trait instead.
2018-11-02 22:28:08 +00:00
Paul Chote
769f9429f9 Stop vehicle movement when a hijacker is entering. 2018-10-07 18:46:21 +02:00
Paul Chote
ccad3bd185 Add MergeCaptureTraits update rule. 2018-10-07 18:46:21 +02:00
Andre Mohren
091f660dc7 Extracted Repairing notification to RepairableBuilding. 2018-09-24 22:43:14 +02:00
Andre Mohren
cf84e6f8d5 GainsExperience notification now optional. 2018-09-24 22:43:14 +02:00
Ectras
d9946f63e4 Renamed EditorTilesetFilter to MapEditorData and added an update rule 2018-09-22 15:12:15 +02:00
reaperrr
d07bd029db Change Parachutable.GroundCorpseSequence default to null
Missions and 3rd-party mods may paradrop vehicles which normally don't need a corpse sequence (because they already have Explodes), so the old infantry-centric internal default can cause more harm than good.
2018-07-26 13:01:09 +01:00
Smittytron
fe455f17e1 Utilize grey and blue passenger pip colors in RA 2018-07-22 15:24:40 +02:00
reaperrr
d85f96bc98 Give all RA structures fixed select/deco bounds 2018-07-01 19:57:37 +01:00
Smittytron
8fa3ab74c7 Remove redundant overrides from RA 2018-06-30 23:48:31 +02:00