Paul Chote
3969dc9fb6
Tweak cnc walls; less extreme than ra
2010-07-21 20:50:40 +12:00
alzeih
96d7f8da3f
Fixes
...
Lower cost of NUK2 to 500
Put clock in the right place
2010-07-15 23:18:29 +12:00
Paul Chote
703d536e46
Map object polish (tooltips + pruning)
2010-06-27 23:13:30 +12:00
Paul Chote
7c3a10396c
New crush code, now with less bs
2010-06-25 20:57:06 +12:00
Paul Chote
7ac8d0cf59
Units automatically path around known hazards (eg static base defenses). Test using SAM and TRAN.
...
Todo: Ignore hazards when force-moving; Apply only to known enemy hazards; Implement more hazard classes
Also add a few files I forgot from previous patches
2010-06-25 13:53:37 +12:00
Paul Chote
0aeca2aadc
Helicopters use pathfinder
2010-06-24 21:51:22 +12:00
Chris Forbes
75bfedecb2
more heli polish (paul)
2010-06-19 15:06:02 +12:00
Paul Chote
01e95b67d6
Restore ra proc behavior
2010-06-16 20:00:38 +12:00
Paul Chote
88df9ecaa2
Implement cnc harv/proc dock sequence and kill unnecessary duplication. Bad things happen if sequence is interrupted by another order (eg invisible harv).
...
Still todo: Make sequence non-interruptible; engineer steals harv docked with proc; the "right thing" if proc is sold/destroyed with harv docked.
2010-06-16 00:33:09 +12:00
Paul Chote
48cf08dc7d
proc comes with 2 free silos; fix silo/proc prereq
2010-06-15 11:17:36 +12:00
Paul Chote
06a78cd73d
Deathweapon capability, refactoring, and Pip polishing on Silo, Proc, Harv. Lose ore on silo death.
2010-06-14 22:15:43 +12:00
Paul Chote
a771e63603
Revamp tech tree and build palette ordering
2010-06-13 22:00:39 +12:00
Paul Chote
dc8178f984
Tweaks
2010-06-13 22:00:39 +12:00
Paul Chote
aba5c777db
The original method worked better; take the best of both worlds
2010-06-13 22:00:39 +12:00
Paul Chote
640ac9b8e6
Trial a new resource model in cnc
2010-06-13 22:00:05 +12:00
Paul Chote
19ed7428c4
Reorder build palette
2010-06-13 21:59:10 +12:00
Paul Chote
6afc34e5c1
SAM Site
2010-06-13 21:59:10 +12:00
Paul Chote
48bc029174
Set building health to cncrules.ini values
2010-06-13 21:59:09 +12:00
Paul Chote
a273f7f07e
Defense queue
2010-06-13 17:00:18 +12:00
Paul Chote
2f99bf5ba5
FACT tooltip
2010-06-13 15:42:46 +12:00
Paul Chote
3edbfc3345
Fix TMPL footprint
2010-06-13 14:32:55 +12:00
Paul Chote
b168bc2365
FIX after vehicle structure; NUK2 after HQ
2010-06-13 14:25:56 +12:00
Paul Chote
7c34252cff
cnc GDI gets e3, exclusive RMBO; increase building sight; starting cash to 5000
2010-06-12 23:34:49 +12:00
Chris Forbes
5a5fa37397
fix up cnc nuke enough that it should WORK
2010-05-30 13:45:03 +12:00
Chris Forbes
76bcd7cb26
cnc: make hq a detector, range=8
2010-05-19 19:47:38 +12:00
Chris Forbes
5adfd908c4
cnc: add range circles to defenses
2010-05-19 19:45:32 +12:00
Chris Forbes
82c895adee
cnc: gtwr/atwr are now detectors
2010-05-19 19:44:17 +12:00
Chris Forbes
d142f4eb47
unbitrot cnc
2010-05-14 17:33:04 +12:00
Matthew
7fa6ba6ddd
Fixed offset on OBLI.
2010-04-09 21:06:23 +12:00
Paul Chote
fd5539d110
Reimplement Bibs
2010-04-09 14:50:57 +12:00
alzeih
dca052dbc8
FIX uses unit repair values with RepairsUnits trait, Buildings use right repair values, nuke unused GeneralInfo
2010-04-02 16:21:33 +13:00
Chris Forbes
1ba65336c2
EYE needs a trait too.
2010-03-23 20:23:06 +13:00
alzeih
b7087136cb
Nuke (cnc and ra). Still needs smoke anim in cnc.
2010-03-18 21:41:23 +13:00
alzeih
ec54448994
remove hack free harvester from TiberiumRefinery
2010-03-18 19:03:53 +13:00
Chris Forbes
c3af7b7122
CNC: added atwr
2010-03-08 20:39:24 +13:00
Chris Forbes
b51fc3b62a
CNC: guard tower
2010-03-08 00:09:32 +13:00
Chris Forbes
7c7794eba4
added turret for Nod. fixed E3 fire delay.
2010-03-08 00:05:08 +13:00
pchote
0173719ae6
Walls in cnc
2010-02-27 15:25:13 +13:00
Chris Forbes
702bebbf16
added CNC fact CustomSellValue; tweaked value for RA
2010-02-11 11:59:52 +13:00
Chris Forbes
eeaf51a859
added custom sell value trait. this fixes sell/repair on FACT, and buy/sell exploit on PROC
2010-02-11 11:56:07 +13:00
Chris Forbes
4d2c8a67a3
CNC: added BIKE; fixed NUKE damaged anim
2010-02-11 11:09:07 +13:00
Chris Forbes
e12997a168
CNC: fixed NUKE footprint
2010-02-11 10:55:21 +13:00
Chris Forbes
2bacc4126b
fixed cnc to use gdi/nod rather than allies/soviet
2010-02-10 17:34:59 +13:00
Chris Forbes
761cc4951a
switched omni-fire base defenses to use this
2010-02-08 20:46:32 +13:00
Paul Chote
b559d69d4e
Frickin' Lasers
2010-02-07 00:12:24 +13:00
Paul Chote
6af9bf4d32
Bugfixes: Oremine, Airfield, Prerequisites
2010-02-06 15:17:38 +13:00
Paul Chote
504ca7638a
Fix Weapons factory
2010-02-05 23:25:10 +13:00
Paul Chote
f09bdfc49f
Nod Airfield behavior (fly units from offscreen)
2010-02-05 11:02:34 +13:00
Paul Chote
d6f0839a1a
Flesh out guided-dock concept; regress on animation continuity in RA mod
2010-02-05 11:02:31 +13:00
Paul Chote
249c56d82f
Start thinking about how the harv<->proc interaction is going to work
2010-02-05 11:02:30 +13:00