Commit Graph

142 Commits

Author SHA1 Message Date
atlimit8
de7f5a4288 Make Range WDist for all traits with circular ranges. 2015-09-19 11:02:28 -05:00
reaperrr
82b57165e7 Remove Parachutable from d2k infantry default 2015-09-13 22:33:06 +02:00
reaperrr
ab603827ca Remove paradrop remnants from D2k 2015-09-13 21:49:24 +02:00
Paul Chote
96b8b8c1ce Rename actors to match original game rules. 2015-09-10 19:23:05 +01:00
Pavel Penev
7912e3c7ff Merge pull request #9283 from reaperrr/d2k-weapon-names
Changed D2k weapon names to match original
2015-09-06 13:29:14 +03:00
reaperrr
d3e8ffceb2 D2k weapon renamings 2015-09-06 05:08:38 +02:00
reaperrr
f857f49c10 Remove bounties from d2k 2015-09-06 02:37:28 +02:00
reaperrr
89a115466c Added ^SpriteActor and streamlined D2k defaults
To reduce risk of BodyOrientation issues.
2015-09-03 22:40:01 +02:00
atlimit8
23d0424437 Add ITargetablePositions seperating it from ITargetable 2015-09-02 23:14:40 -05:00
reaperrr
9da56f51e2 Remove RenderBuilding 2015-08-30 15:44:59 +02:00
reaperrr
bf51e0600d RenderBuildingWall -> WithWallSpriteBody 2015-08-30 00:22:53 +02:00
Matthias Mailänder
9c1eeafa08 Merge pull request #9004 from reaperrr/quanbo
Introduce QuantizeFacingsFromSequence
2015-08-28 22:46:29 +02:00
Pavel Penev
d5e0bf2169 Merge pull request #9006 from reaperrr/remove-cantarget
Remove legacy 0% = not targetable assumption
2015-08-25 20:03:31 +03:00
reaperrr
468b0b4223 Fix D2k target validation
0% versus no longer means not targetable.
2015-08-25 18:53:57 +02:00
atlimit8
a83806d90c Consolidate defense structure rules into ^Defense for d2k mod 2015-08-23 22:39:13 -05:00
reaperrr
542d88245d D2k yaml changes 2015-08-24 00:48:59 +02:00
reaperrr
05b82dbc02 Rebalance D2k rankups 2015-08-09 12:47:11 +02:00
Matija Hustić
2f01c389cf Manually upgraded YAMLs. 2015-07-14 20:39:09 +01:00
Matija Hustić
71d73ac738 Automatically upgraded YAMLs. 2015-07-14 20:39:08 +01:00
atlimit8
daec860192 Added multiplier modifier traits, removing GainsStatUpgrades, InvulnerabilityUpgrade, & Invulnerable. 2015-07-13 09:24:50 -05:00
atlimit8
5513030627 Make GainsExperience upgrades explicit. 2015-07-09 23:54:11 -05:00
Paul Chote
abdd6ca1d7 Upgrade D2K rules. 2015-07-04 17:07:06 +01:00
reaperrr
b193d5195d Cleaned up d2k yaml rules.
Sanitized defaults.
2015-06-29 00:45:38 +02:00
Oliver Brakmann
01cda29eef Merge pull request #8524 from pchote/remove-enemy-notifications
Remove "Enemy Unit Detected" announcements
2015-06-21 15:17:52 +02:00
Paul Chote
096ce36d7b Remove "Enemy Unit Detected" announcements from D2K. 2015-06-21 12:54:00 +01:00
Oliver Brakmann
2d920c43fb Merge pull request #8511 from Mailaender/rm-openra-editor
Dropped the legacy WinForms map editor
2015-06-20 23:35:23 +02:00
Matthias Mailänder
7faebe874a check for missing sequence entries using lint 2015-06-20 22:22:59 +02:00
Matthias Mailänder
ac970cdb44 remove the WinForms map editor 2015-06-20 13:45:44 +02:00
Paul Chote
9715139b8f Hide D2K aircraft (which have no sight) under fog. 2015-06-19 22:02:08 +01:00
reaperrr
f2d8e32b01 Selection box size now defaults to Selectable.Bounds if VisualBounds are null 2015-06-19 12:26:16 +02:00
reaperrr
f709a6f6c4 Changed Bounds/added VisualBounds in D2k mod 2015-06-17 20:13:54 +02:00
Matija Hustić
a4ac3ecd5f Rank moved to new trait. 2015-06-11 02:41:29 +01:00
reaperrr
6fdbd0e447 Replace RenderUnit in D2k with WithFacingSpriteBody
+RenderSprites + AutoSelectionSize, where possible.
2015-06-04 14:44:20 +02:00
reaperrr
64fb38bd3e Cleaned and fixed D2k infantry rules a little
Moved Selectable Bounds to infantry default, fixed vertical offset.
Removed some TakeCover duplication.
Added engineer and medic/thumper prone sequences.
Made sure that TakeCover/WithInfantryBody sequence modifiers are applied
properly.

Fixed d2k grenadier sequences offset to match other infantry.
2015-06-01 23:27:49 +02:00
penev92
3bd8377154 Update D2k rules
Make use of WithDecorationCarryable
2015-05-26 12:44:20 +03:00
penev92
9ea78285fa Add an upgrade rule for DeathSounds.DeathTypes 2015-05-24 00:16:26 +03:00
penev92
b5e4876b7f Add DeathTypes to WithDeathAnimation 2015-05-24 00:15:08 +03:00
penev92
32bb70abca Remove DamageWarhead.DeathType in favor of DamageWarhead.DamageTypes 2015-05-24 00:15:07 +03:00
reaperrr
0d05fdefbb Extract actor voice set into Voiced trait 2015-05-22 01:51:51 +02:00
penev92
606f69ed7c Add "Enemy units detected" notifications to D2k 2015-05-08 20:06:56 +03:00
penev92
8e730c264f Revert removal of EnemyWatcher and AnnounceOnSeen traits from RA and D2k 2015-05-08 20:06:52 +03:00
penev92
36abf2ac41 Add an upgrade rule for TakeCover 2015-04-26 14:29:12 +03:00
Matthias Mailänder
016e8cd6fe remove automatic EnemyUnitsApproaching notification for D2k 2015-04-03 16:18:41 +02:00
Paul Chote
4ea55809ca Decompose RenderInfantry into WithInfantryBody and RenderSprites. 2015-03-21 13:04:17 +00:00
Taryn Hill
7bf058896d Apply SoundOnDamageTransition upgrade rule. 2015-03-12 16:09:15 -05:00
Paul Chote
b670673f9f Reorganize D2K actor rules.
This removes the redundancy between faction variants and adjusts the layout
to be more consistent with the other mods.
2015-03-03 18:45:45 +00:00
Taryn Hill
86f6d634c0 Add TerrainModifiesDamage trait.
^Infantry take 80% damage on Rough terrain in D2k.
2015-01-26 18:08:44 -06:00
Oliver Brakmann
2c71e954bf Merge pull request #7170 from penev92/bleed_enemySightedNotification
Implement "Enemy unit sighted" notification
2015-01-22 21:58:58 +01:00
Matthias Mailänder
94a3fc0186 Merge pull request #7336 from obrakmann/d2k-no-healing-barracks
Remove healing ability from d2k barracks
2015-01-17 15:13:50 +01:00
penev92
a4a8a793df Add EnemyWatcher trait to D2k and AnnounceOnSeen to D2k units and sandworms; remove sandworm announcement on worm spawn 2015-01-17 14:41:23 +02:00