Pavel Penev
0ac0fed15c
Merge pull request #9340 from reaperrr/d2k-bal-weapons
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Changed D2k health, armor types and weapon stats to match original
2015-09-22 23:55:25 +03:00
atlimit8
de7f5a4288
Make Range WDist for all traits with circular ranges.
2015-09-19 11:02:28 -05:00
reaperrr
98137c514e
Changed d2k structure HP and armor types to their original values
2015-09-14 00:03:35 +02:00
Pavel Penev
3e542d1039
Merge pull request #9338 from reaperrr/d2k-paradrop
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Removes paradrop and carryall.infantry from D2k
2015-09-13 22:56:30 +03:00
reaperrr
be28da2a64
Remove paradrop power from Ix Lab
2015-09-13 21:49:22 +02:00
reaperrr
7aaa31774d
Rename ornithopter.bomber to just ornithopter
2015-09-13 19:41:41 +02:00
Paul Chote
96b8b8c1ce
Rename actors to match original game rules.
2015-09-10 19:23:05 +01:00
reaperrr
d3e8ffceb2
D2k weapon renamings
2015-09-06 05:08:38 +02:00
reaperrr
89a115466c
Added ^SpriteActor and streamlined D2k defaults
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To reduce risk of BodyOrientation issues.
2015-09-03 22:40:01 +02:00
atlimit8
23d0424437
Add ITargetablePositions seperating it from ITargetable
2015-09-02 23:14:40 -05:00
reaperrr
c39c7cdc4e
Fix d2k NukePower sequence requirement
2015-08-30 15:45:00 +02:00
reaperrr
9da56f51e2
Remove RenderBuilding
2015-08-30 15:44:59 +02:00
reaperrr
bf51e0600d
RenderBuildingWall -> WithWallSpriteBody
2015-08-30 00:22:53 +02:00
reaperrr
69d062495c
RenderBuildingSilo -> WithSiloAnimation
2015-08-29 23:33:18 +02:00
Pavel Penev
d5e0bf2169
Merge pull request #9006 from reaperrr/remove-cantarget
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Remove legacy 0% = not targetable assumption
2015-08-25 20:03:31 +03:00
reaperrr
468b0b4223
Fix D2k target validation
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0% versus no longer means not targetable.
2015-08-25 18:53:57 +02:00
atlimit8
a83806d90c
Consolidate defense structure rules into ^Defense for d2k mod
2015-08-23 22:39:13 -05:00
abcdefg30
429e6145cb
Merge pull request #9073 from pchote/remove-production-duplication
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Minor Production trait cleanups.
2015-08-22 20:39:10 +02:00
Pavel Penev
b6b107de46
Rename RenderSpritesInfo.RaceImages
2015-08-18 00:26:05 +03:00
Paul Chote
30d0ce2dee
Remove bogus property from d2k conyard.
2015-08-14 19:44:24 +01:00
Matthias Mailänder
b536e677fb
rename RallyPoint.RallyPoint to RallyPoint.Offset
2015-08-10 21:35:21 +02:00
Pavel Penev
a75f8f63be
Add an upgrade rule for BuildableInfo.ForceRace rename
2015-08-02 17:19:46 +03:00
Pavel Penev
720cb062b6
Add an upgrade rule for ProvidesPrerequisite.Race rename
2015-07-31 05:40:59 +03:00
reaperrr
1baae6653c
Remove InitialActivity
2015-07-08 02:14:44 +02:00
reaperrr
b193d5195d
Cleaned up d2k yaml rules.
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Sanitized defaults.
2015-06-29 00:45:38 +02:00
Matthias Mailänder
ac970cdb44
remove the WinForms map editor
2015-06-20 13:45:44 +02:00
Paul Chote
6dae4da8f1
Update D2K rules.
2015-06-19 22:02:06 +01:00
reaperrr
2afa3cfa3a
Slightly changed D2k barracks footprint
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Makes upper-left barracks cell impassable. It might look passable on Atreides' barracks, but not Harkonnen barracks, for example.
2015-06-17 20:13:58 +02:00
reaperrr
f709a6f6c4
Changed Bounds/added VisualBounds in D2k mod
2015-06-17 20:13:54 +02:00
Taryn Hill
17a16ac8e0
Restore correct SupportPower cursors in yaml.
2015-05-29 09:47:09 -05:00
Paul Chote
dae5703c71
Add nuke flash to D2K.
2015-05-24 18:39:51 +01:00
Oliver Brakmann
c6c9863681
Merge pull request #8176 from pchote/fix-palette-alpha
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Load textures using premultiplied alpha.
2015-05-24 13:15:54 +02:00
Paul Chote
80a54fe4fe
Fix repair depot lights.
2015-05-23 08:50:29 +01:00
OmegaBolt
8b5353e39b
Fix D2k tech tree
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- Added upgrades for the Con Yard, Barracks, Light, Heavy and High Tech Factory (last one is Atreides only)
- Updated the prerequisites of all structures, infantry and vehicles to use the upgrades
- Fixed the Ix Research building to use vanilla Dune 2000 prerequisites
- Renamed High Tech Facility to High Tech Factory like vanilla Dune 2000
- Given the Air Strike power to the High Tech Factory Upgrade like vanilla
2015-05-21 21:26:14 +03:00
OmegaBolt
f3ec07d4e4
Add Upgrade production queue to D2k
2015-05-21 21:26:10 +03:00
penev92
dc3ae39db1
Rename ProvidesCustomPrerequisite to ProvidesPrerequisite
2015-05-07 03:04:11 +03:00
penev92
352c28314b
Fix building prerequisites in D2k
2015-05-04 01:58:55 +03:00
Matthias Mailänder
8c8b9b1cc3
deprecate RenderBuildingWarFactory
2015-04-25 22:52:14 +02:00
Paul Chote
f7e1140268
Merge pull request #7771 from reaperrr/d2k-yaml-cleanup1
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Fixes D2k muzzle/firing offsets and cleans sequences
2015-03-31 17:55:13 +01:00
Mustafa Alperen Seki
71874392b7
3 Ornithopter
2015-03-30 17:35:23 +02:00
reaperrr
57dab6ccc1
Fix D2k gun tower to use tank muzzle
2015-03-29 14:23:09 +02:00
reaperrr
25d5daf6f5
Fixes/improves D2k firing offsets.
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- Raider/Stealth Raider
- Bazooka infantry
- Devastator
- Gun Tower
2015-03-29 12:42:47 +02:00
reaperrr
f9332c9efe
Renames BlocksBullets to BlocksProjectiles and projectile High property to Blockable
2015-03-27 00:04:37 +01:00
penev92
0d05fb5326
Implement FreeActorWithDelivery to enable off-map harvester delivery
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Fix FreeActorInfo fields descriptions
2015-03-22 17:00:57 +02:00
penev92
f9a2378be8
Produce D2k carryalls at the edge of the map
2015-03-22 16:58:13 +02:00
Taryn Hill
7bf058896d
Apply SoundOnDamageTransition upgrade rule.
2015-03-12 16:09:15 -05:00
Paul Chote
b670673f9f
Reorganize D2K actor rules.
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This removes the redundancy between faction variants and adjusts the layout
to be more consistent with the other mods.
2015-03-03 18:45:45 +00:00
penev92
49508482c3
Update Refinery docking rules in YAML files
2015-01-25 17:17:34 +02:00
Matthias Mailänder
94a3fc0186
Merge pull request #7336 from obrakmann/d2k-no-healing-barracks
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Remove healing ability from d2k barracks
2015-01-17 15:13:50 +01:00
abcdefg30
15c07d94ac
Add repairing and unit repaired sounds to fix
2015-01-15 20:16:24 +01:00