Commit Graph

214 Commits

Author SHA1 Message Date
Pavel Penev
0ac0fed15c Merge pull request #9340 from reaperrr/d2k-bal-weapons
Changed D2k health, armor types and weapon stats to match original
2015-09-22 23:55:25 +03:00
atlimit8
de7f5a4288 Make Range WDist for all traits with circular ranges. 2015-09-19 11:02:28 -05:00
reaperrr
98137c514e Changed d2k structure HP and armor types to their original values 2015-09-14 00:03:35 +02:00
Pavel Penev
3e542d1039 Merge pull request #9338 from reaperrr/d2k-paradrop
Removes paradrop and carryall.infantry from D2k
2015-09-13 22:56:30 +03:00
reaperrr
be28da2a64 Remove paradrop power from Ix Lab 2015-09-13 21:49:22 +02:00
reaperrr
7aaa31774d Rename ornithopter.bomber to just ornithopter 2015-09-13 19:41:41 +02:00
Paul Chote
96b8b8c1ce Rename actors to match original game rules. 2015-09-10 19:23:05 +01:00
reaperrr
d3e8ffceb2 D2k weapon renamings 2015-09-06 05:08:38 +02:00
reaperrr
89a115466c Added ^SpriteActor and streamlined D2k defaults
To reduce risk of BodyOrientation issues.
2015-09-03 22:40:01 +02:00
atlimit8
23d0424437 Add ITargetablePositions seperating it from ITargetable 2015-09-02 23:14:40 -05:00
reaperrr
c39c7cdc4e Fix d2k NukePower sequence requirement 2015-08-30 15:45:00 +02:00
reaperrr
9da56f51e2 Remove RenderBuilding 2015-08-30 15:44:59 +02:00
reaperrr
bf51e0600d RenderBuildingWall -> WithWallSpriteBody 2015-08-30 00:22:53 +02:00
reaperrr
69d062495c RenderBuildingSilo -> WithSiloAnimation 2015-08-29 23:33:18 +02:00
Pavel Penev
d5e0bf2169 Merge pull request #9006 from reaperrr/remove-cantarget
Remove legacy 0% = not targetable assumption
2015-08-25 20:03:31 +03:00
reaperrr
468b0b4223 Fix D2k target validation
0% versus no longer means not targetable.
2015-08-25 18:53:57 +02:00
atlimit8
a83806d90c Consolidate defense structure rules into ^Defense for d2k mod 2015-08-23 22:39:13 -05:00
abcdefg30
429e6145cb Merge pull request #9073 from pchote/remove-production-duplication
Minor Production trait cleanups.
2015-08-22 20:39:10 +02:00
Pavel Penev
b6b107de46 Rename RenderSpritesInfo.RaceImages 2015-08-18 00:26:05 +03:00
Paul Chote
30d0ce2dee Remove bogus property from d2k conyard. 2015-08-14 19:44:24 +01:00
Matthias Mailänder
b536e677fb rename RallyPoint.RallyPoint to RallyPoint.Offset 2015-08-10 21:35:21 +02:00
Pavel Penev
a75f8f63be Add an upgrade rule for BuildableInfo.ForceRace rename 2015-08-02 17:19:46 +03:00
Pavel Penev
720cb062b6 Add an upgrade rule for ProvidesPrerequisite.Race rename 2015-07-31 05:40:59 +03:00
reaperrr
1baae6653c Remove InitialActivity 2015-07-08 02:14:44 +02:00
reaperrr
b193d5195d Cleaned up d2k yaml rules.
Sanitized defaults.
2015-06-29 00:45:38 +02:00
Matthias Mailänder
ac970cdb44 remove the WinForms map editor 2015-06-20 13:45:44 +02:00
Paul Chote
6dae4da8f1 Update D2K rules. 2015-06-19 22:02:06 +01:00
reaperrr
2afa3cfa3a Slightly changed D2k barracks footprint
Makes upper-left barracks cell impassable. It might look passable on Atreides' barracks, but not Harkonnen barracks, for example.
2015-06-17 20:13:58 +02:00
reaperrr
f709a6f6c4 Changed Bounds/added VisualBounds in D2k mod 2015-06-17 20:13:54 +02:00
Taryn Hill
17a16ac8e0 Restore correct SupportPower cursors in yaml. 2015-05-29 09:47:09 -05:00
Paul Chote
dae5703c71 Add nuke flash to D2K. 2015-05-24 18:39:51 +01:00
Oliver Brakmann
c6c9863681 Merge pull request #8176 from pchote/fix-palette-alpha
Load textures using premultiplied alpha.
2015-05-24 13:15:54 +02:00
Paul Chote
80a54fe4fe Fix repair depot lights. 2015-05-23 08:50:29 +01:00
OmegaBolt
8b5353e39b Fix D2k tech tree
- Added upgrades for the Con Yard, Barracks, Light, Heavy and High Tech Factory (last one is Atreides only)
- Updated the prerequisites of all structures, infantry and vehicles to use the upgrades
- Fixed the Ix Research building to use vanilla Dune 2000 prerequisites
- Renamed High Tech Facility to High Tech Factory like vanilla Dune 2000
- Given the Air Strike power to the High Tech Factory Upgrade like vanilla
2015-05-21 21:26:14 +03:00
OmegaBolt
f3ec07d4e4 Add Upgrade production queue to D2k 2015-05-21 21:26:10 +03:00
penev92
dc3ae39db1 Rename ProvidesCustomPrerequisite to ProvidesPrerequisite 2015-05-07 03:04:11 +03:00
penev92
352c28314b Fix building prerequisites in D2k 2015-05-04 01:58:55 +03:00
Matthias Mailänder
8c8b9b1cc3 deprecate RenderBuildingWarFactory 2015-04-25 22:52:14 +02:00
Paul Chote
f7e1140268 Merge pull request #7771 from reaperrr/d2k-yaml-cleanup1
Fixes D2k muzzle/firing offsets and cleans sequences
2015-03-31 17:55:13 +01:00
Mustafa Alperen Seki
71874392b7 3 Ornithopter 2015-03-30 17:35:23 +02:00
reaperrr
57dab6ccc1 Fix D2k gun tower to use tank muzzle 2015-03-29 14:23:09 +02:00
reaperrr
25d5daf6f5 Fixes/improves D2k firing offsets.
- Raider/Stealth Raider
- Bazooka infantry
- Devastator
- Gun Tower
2015-03-29 12:42:47 +02:00
reaperrr
f9332c9efe Renames BlocksBullets to BlocksProjectiles and projectile High property to Blockable 2015-03-27 00:04:37 +01:00
penev92
0d05fb5326 Implement FreeActorWithDelivery to enable off-map harvester delivery
Fix FreeActorInfo fields descriptions
2015-03-22 17:00:57 +02:00
penev92
f9a2378be8 Produce D2k carryalls at the edge of the map 2015-03-22 16:58:13 +02:00
Taryn Hill
7bf058896d Apply SoundOnDamageTransition upgrade rule. 2015-03-12 16:09:15 -05:00
Paul Chote
b670673f9f Reorganize D2K actor rules.
This removes the redundancy between faction variants and adjusts the layout
to be more consistent with the other mods.
2015-03-03 18:45:45 +00:00
penev92
49508482c3 Update Refinery docking rules in YAML files 2015-01-25 17:17:34 +02:00
Matthias Mailänder
94a3fc0186 Merge pull request #7336 from obrakmann/d2k-no-healing-barracks
Remove healing ability from d2k barracks
2015-01-17 15:13:50 +01:00
abcdefg30
15c07d94ac Add repairing and unit repaired sounds to fix 2015-01-15 20:16:24 +01:00