Commit Graph

475 Commits

Author SHA1 Message Date
Paul Chote
ad833a6fbb Add support for additional cloak styles and use native alpha in RA,D2k,TS. 2023-12-04 10:10:28 +02:00
Gustas
db8a28f2c0 Automated extraction 2023-11-25 16:28:19 +01:00
Gustas
9534443771 Add the ability for technician and rocket soldier to fire from a pillbox 2023-11-15 14:09:32 +02:00
Gustas
5cc59ae3ac Move ValidRelations from Capturable to Captures
To better match weapon definitions
2023-09-09 13:24:33 +02:00
Matthias Mailänder
c609c4af14 Extract text feedback messages. 2023-08-19 20:46:04 +03:00
Gustas
a691f2ebac Give husks the ability to crush 2023-08-05 14:27:51 +02:00
Gustas
4cd4e1f8ea Move PlayerExperience from Infiltrates to InfiltrateFor 2023-07-25 21:15:14 +02:00
Gustas
c525c48d25 Make sure submarines don't smoke underwater 2023-03-26 20:24:30 -05:00
Gustas
f90dba2c6b Add ^Submarine and make submarines inherit it 2023-03-26 20:24:30 -05:00
Matthias Mailänder
f67b6f6cad Give EngineerRepair(able) more generic names 2023-01-24 23:26:14 +01:00
Gustas
e21f94f36a Guarantee 1 riflemen on sell in mods
And engineer on RA and D2K construction yards
2022-12-31 16:51:26 +01:00
Gustas
0b86936dcd Nerf player experience 2022-11-10 23:33:52 +01:00
Gustas
a5ea98ae35 Add RAGL S12 balance 2022-07-15 19:05:41 +02:00
Ivaylo Draganov
bc676fbf78 Add text notifications to many in-game events 2022-04-30 12:39:29 +01:00
abcdefg30
889425ab0f Remove AttackFrontal's FacingTolerance and define it explicitly in rules 2022-03-13 11:16:47 +01:00
dnqbob
831bed2c4d Add enter-cloak & exit-cloak effect for Cloak 2022-02-12 19:30:21 +01:00
Matthias Mailänder
bb27837149 Don't make support airplanes huntable. 2021-12-28 13:08:38 -06:00
Gustas
975da89400 RAGL balance changes 2021-11-27 13:33:55 +01:00
abc013
c0da9f1eab Fix walls counting to kills/deaths statistic 2021-10-29 21:07:06 +02:00
Matthias Mailänder
f63e15f5de Fix igloos being labeled as haystacks in-game. 2021-08-11 19:09:20 -05:00
darkademic
cbd82c7204 Updated RA unit speeds to account for move jumpy-ness fix. 2021-06-04 23:17:41 +02:00
reaperrr
53e6d974f0 Change Crate.Lifetime from 'seconds' to ticks
As far as I could tell, this was the last place that still
used 'seconds' instead of ticks, apart from
some sound notification intervals (which are better
converted to real [milli]seconds).

Also renamed ScaredyCat.PanicLength to PanicDuration for
consistency and easier finding.
2021-04-19 20:03:08 +02:00
Paul Chote
7c0e4b25ae Specify interaction bounds relative to the mod tile size. 2021-03-27 16:31:50 +01:00
Paul Chote
d09476c603 Remove custom palettes from building placement previews. 2021-02-12 02:08:30 +01:00
Smittytron
f767c24601 Remove SpawnActorOnDeath from civilian structures 2021-01-30 13:47:14 +01:00
Matthias Mailänder
8f06b0a836 Add a "structure sold" notification. 2021-01-27 22:51:58 +01:00
reaperrr
808c5f0951 Remove ScriptTriggers from map deco actors
Removes it from destroyed fields, trees and rocks in RA and C&C.

This trait isn't free in terms of performance due to all the
INotify* calls, and the mentioned actors should rarely
- if ever - need it. Besides, if a mission ever really needs
this on those actors, the trait can be added back via
map rules.
2021-01-16 00:44:03 +00:00
Paul Chote
02a2624bcc Add a per-player handicap option to the lobby.
Handicaps reduce unit health, firepower, and build speed.
2021-01-10 22:23:52 +01:00
Paul Chote
8c9b9df125 Change WithColoredOverlay to use a color instead of a palette. 2021-01-06 00:06:51 +01:00
abcdefg30
919c670502 Update the rules of the default mods 2020-12-11 17:13:02 +01:00
abcdefg30
d75fed3a00 Replace chan with c10 in actors spawned from selling RA tech buildings 2020-11-30 01:07:36 +01:00
tovl
92189e4b50 Let docking angle be determined by the host building. 2020-10-02 11:28:14 +02:00
abcdefg30
c0d31688c4 Exclude walls from the assets value 2020-09-11 23:44:30 +02:00
tovl
f9bb663f6b Allow thieves to capture landed aircraft in RA mod. 2020-09-10 18:18:09 +02:00
reaperrr
cdc216aca0 Fix airborne husk target types
Doesn't really make a difference, since it only matters
for effect warheads and those already could target both
air and ground actors, but GroundActor was still wrong.
2020-08-20 20:46:58 +02:00
Matthias Mailänder
06ad9666e8 Replace burns with more modular and testable trait combinations. 2020-08-02 22:15:13 +02:00
Matthias Mailänder
2d36d0a659 Reflect in naming that negative SelfHealing is a thing. 2020-08-02 22:15:13 +02:00
abcdefg30
b7c7eff2a2 Fix the position of the red cross in RA 2020-08-02 11:56:15 +02:00
Paul Chote
ac975f4139 Convert yaml-exposed facings to WAngle. 2020-07-19 10:41:05 +02:00
tovl
137df52fdd Make infantry AlwaysTurnInPlace. 2020-06-28 00:11:26 +02:00
Paul Chote
c3fbdca18f Add yellow-shirt technician. 2020-06-19 17:09:13 +02:00
reaperrr
f132bac80d Add Tree armor type and remove tree-only warheads
This simplifies #12467.
Using a tree-exclusive amor type is far more efficient
than adding more warheads, which cost performance
due to their huge Spread

This also restores the 100% efficiency vs. trees for
some of the incendiary nuke warheads (which have
reduced efficiency vs. Wood since #13643).

Note: Atomic had two tree-only warheads with a Delay
of 15, I believe the first one to be a copy-paste error
and moved the damage to the regular SpreadDamage
with a Delay of 10.
2020-05-26 22:51:29 +02:00
reaperrr
6a545bb942 Streamline RA target types
No more sharing of target types between terrain
and actors (except bridges), removed 'Ground(Actor)'
from WaterActors (was only used by weapons/warheads,
which can just list both ground- and water types.
2020-05-24 13:26:40 +02:00
reaperrr
1bf01bc214 Remove WaterStructure TargetType from RA SYRD/SPEN
- only used for auto-targeting
- inconsistent with their fakes (which didn't have this)
- unnecessary, since the 'Ship' target type covers all
  surface water actors we want to be auto-targetable by default,
  while 'Structure' is enough to add syard/spen in AttackAnything.
2020-05-15 08:22:02 +02:00
atlimit8
259c8d2c98 Merge ConditionManager trait directly into Actor 2020-05-09 15:46:11 +02:00
reaperrr
b5e9b7635e MoveClassicFacingFudge update rule 2020-04-24 18:22:35 +02:00
Matthias Mailänder
8f8747d65e Always show the building fake tags 2020-03-26 00:52:24 -05:00
Paul Chote
2b6c104011 Update RA decorations. 2020-03-24 00:07:10 -05:00
reaperrr
ac44367440 Refactor Spin to MaximumSpinSpeed
Additionally, add descriptions to
other FallsToEarth properties.
2020-01-06 21:47:53 +00:00
Ivaylo Draganov
93e42b0b27 Add selection tiers as inheritable templates 2019-12-08 18:39:21 +01:00