reaperrr
98357cf2a9
Apply BurstDelays rename to RA
2017-08-20 20:48:25 +02:00
SoScared
64dfc38c2e
final RA balance patch for the next playtest/release
2017-08-10 18:16:58 +02:00
reaperrr
20efd1fc29
Fix RA effect waheads
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- take Trees into consideration (they don't have Ground TargetType)
- fixed the delayed effect warheads on Vulcan
2017-08-07 11:01:21 +02:00
reaperrr
17f469f1a5
Revert Yak gun strafing
2017-07-18 14:25:00 +02:00
reaperrr
34dc52451a
Adapt RA smallarms to CEWH refactor
2017-07-13 20:58:47 +02:00
reaperrr
efd8a9c1cb
Rebalanced Yak
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- increased ammo per gun from 9 to 10, for two full double-5-burst salvoes, adjusted ReloadDelay to keep total reload time about the same
- increased Spread by 33% to make up for lower effective pin-point accuracy
- increased damage vs. infantry by 25%, vs. light armor by 16.67%, vs. heavy armor by ~10%
2017-07-13 19:12:16 +02:00
reaperrr
07edf2f7c6
Reset burst counter if ReloadDelay has passed since last shot
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This fixes the following issues:
- units like mammoth tanks sometimes at first only fired 1 shot on new encounter because they only depleted 1 burst before previous target was killed
- weapons that use strafing logic would not reset the offset multiplier after passing the target once, leading to wrong offsets on following attacks
2017-07-13 19:12:16 +02:00
reaperrr
6212b82f6d
Use strafing for RA Yak
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This is done by modifying the target offset by a value matching the Yak's
speed * BurstDelay, to sync the offsets with the actor speed.
2017-07-13 19:12:16 +02:00
reaperrr
16e260e69f
Increase ZOffset of RA explosions
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To make sure they play on top of actors.
2017-06-10 11:38:04 +01:00
reaperrr
4c5be8d1d6
Streamlined RA smallcaliber.yaml
2017-02-08 23:05:44 +01:00
reaperrr
9f9bda9634
Move FLAK weapons up in RA smallcaliber.yaml
2017-01-23 21:19:28 +01:00
reaperrr
decf2150a7
Move RA Colt45 down inside smallcaliber.yaml
2017-01-23 21:19:27 +01:00
reaperrr
4574b18131
Revert changes from #11460
2016-08-24 18:45:43 +02:00
reaperrr
8fb94e3175
Increase RA Jeep MG efficiency vs. heavy armor to 15%
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This effectively increases damage per shot vs. heavy armor from 1 to 2, and from 0 to 1 if the target has increased veterancy.
2016-06-16 16:55:21 +02:00
reaperrr
38da537136
Increase RA Minigunner MG efficiency vs. heavy armor to 15%
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This effectively increases damage per shot vs. heavy armor from 1 to 2, and from 0 to 1 if the target has increased veterancy.
2016-06-16 16:55:19 +02:00
D'Arcy Rush
b681f64ec4
Change RA flak truck to use flak explosion animation vs ground targets
2016-06-06 21:25:55 +01:00
Pavel Penev
7e3ec91d30
Add support for multiple explosions to CreateEffectWarhead
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Have the engine pick one explosion at random from the provided list.
2016-01-31 16:22:09 +02:00
Paul Chote
9f7f759da4
Fix filename case on weapon reports.
2016-01-17 19:24:40 +00:00
Paul Chote
4f1d8b7ac9
Remove spurious final newline from mod files.
2016-01-02 20:06:53 +00:00
Oliver Brakmann
dceb1fbd80
Increase range of flak truck against air targets
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From 6 cells to 8 cells
2015-11-14 20:51:10 +01:00
abcdefg30
7c2d3682b0
Reduce the range of FLAK-23 from 8c0 to 6c0
2015-10-22 16:43:11 +02:00
abcdefg30
6aa8f9772a
Fix tanya not being able to damage barrels
2015-10-11 14:24:03 +02:00
reaperrr
cb95eeb914
Fix RA target validation
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0% versus no longer means cannot target
2015-08-25 18:53:59 +02:00
penev92
1c44fcbad4
Add upgrade rules to remove DamageWarhead.DeathType
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and replace it with proper DamageTypes
2015-05-24 00:15:09 +03:00
penev92
ea01439377
Add an upgrade rule for DamageWarheads
2015-04-26 14:29:10 +03:00
reaperrr
ebcde3922d
Tweaked/added RA helicopter weapon minimum ranges.
2015-04-07 23:52:14 +02:00
ScottNZ
5e3457a046
Buff pillbox against infantry
2015-03-30 23:55:19 +13:00
reaperrr
1cc900b269
Yaml style fixes to reduce future --upgrade-mod "noise" a little
2015-03-27 00:11:32 +01:00
reaperrr
f9332c9efe
Renames BlocksBullets to BlocksProjectiles and projectile High property to Blockable
2015-03-27 00:04:37 +01:00
reaperrr
477dbbd532
Splits RA weapons.yaml into multiple roughly categorized files
2015-03-01 22:11:45 +01:00