Commit Graph

156 Commits

Author SHA1 Message Date
Gustas
975da89400 RAGL balance changes 2021-11-27 13:33:55 +01:00
reaperrr
b8e64df4b1 Remove SmokeTrailWhenDamaged
One of the most outdated and limited traits remaining,
which can do nothing LeavesTrails doesn't cover by now.
2021-03-27 18:42:57 +00:00
Paul Chote
7c0e4b25ae Specify interaction bounds relative to the mod tile size. 2021-03-27 16:31:50 +01:00
Paul Chote
77ffc20a5f Convert Attack*.FacingTolerance to WAngle. 2020-11-30 16:39:48 +01:00
tovl
92189e4b50 Let docking angle be determined by the host building. 2020-10-02 11:28:14 +02:00
abcdefg30
12ff1dd14c Add RAGL balance changes 2020-08-20 19:17:39 +02:00
Paul Chote
ac975f4139 Convert yaml-exposed facings to WAngle. 2020-07-19 10:41:05 +02:00
Punsho
ca3cfc0184 RA Balance patch 2020-03-29 21:57:12 +02:00
Paul Chote
2b6c104011 Update RA decorations. 2020-03-24 00:07:10 -05:00
Paul Chote
4a6fefa434 Disable idle scanning on RA planes. 2020-03-02 22:22:56 +01:00
Paul Chote
adb3c8e39c Split fixed-wing attack and strafe attack types. 2020-01-12 21:06:35 +01:00
Paul Chote
b1f7c5c4e3 Remove overlapping vision ranges from RA actors.
This brings a significant perf saving by reducing
the number of evaluated tiles.
2019-12-23 13:53:08 +01:00
Punsho
38f5d2c100 RA balance changes for September 2019 2019-10-05 11:03:06 +01:00
reaperrr
bfcdb3a8a2 Add IdleBehavior enum to Aircraft 2019-07-21 16:29:38 +02:00
Punsho
70dc053c5f RA balance changes 2019-07-20 12:09:54 +01:00
Punsho
37325dbfc7 Reskin Hind with Black Hawk sprite 2019-07-13 01:10:30 +02:00
tovl
5920de1384 Airborne transports only land to (un)load. 2019-06-30 18:04:43 +02:00
tovl
79a48765d9 Allow VTOLs to land with force-move 2019-06-30 18:04:43 +02:00
reaperrr
c8a42cbce2 Introduce AirAttackType
Aircraft attack behavior (currently FlyBy or Hover)
is now controlled via this instead of the CanHover boolean.
2019-06-10 12:43:34 +02:00
tovl
9abf715fd7 Allow opportunity fire for aircraft. 2019-05-04 23:40:16 +02:00
tovl
560f8c26bc Add crushing logic to aircraft. 2019-04-22 02:56:57 +02:00
Orb
e7134282c2 Balance Changes for Next Release by Orb 2019-03-02 17:50:41 +01:00
Mustafa Alperen Seki
0c540cd41e Remove actors with AttackBomber trait from map editor. 2019-01-02 19:57:24 +01:00
Clément Bœsch
3aedeefced RA: set UpdatesPlayerStatistics.AddToArmyValue where appropriate 2019-01-01 18:25:44 +00:00
reaperrr
71fb670def Move InitialFacing to ^Helicopter default
In RA and TD mods.
2018-11-04 00:25:55 +01:00
reaperrr
e42094625d Merge AttackPlane and AttackHeli into AttackAircraft 2018-11-03 11:37:23 +00:00
reaperrr
8f1d8a67cc Remove RearmBuildings from Aircraft and Minelayer
In favor of using Rearmable trait.
2018-11-02 22:28:08 +00:00
Smittytron
8fa3ab74c7 Remove redundant overrides from RA 2018-06-30 23:48:31 +02:00
SoScared
fa29a4b991 simplify ra buildtime yaml and game rules for t3 units 2018-06-28 08:22:39 +02:00
reaperrr
b40970ca5d Adapt RA rules 2018-03-09 18:58:49 +01:00
Paul Chote
7f20d1474d Fix RA aircraft prerequisites. 2018-01-01 19:40:38 +01:00
reaperrr
b3c3c7b414 Make RA heli weapons alternate between offsets
Instead of using one for AG-only and one for AA-only.
2017-12-29 15:28:34 +00:00
Arular101
261126194c Balance changes from #14471 2017-12-12 20:50:27 +01:00
Arular101
e049452f22 Increase damage and HP by 100x 2017-12-12 20:50:27 +01:00
Paul Chote
c87409ed1a Remove legacy bounds code. 2017-12-11 19:45:07 +01:00
Smittytron
3d8ab75faf RA Balance changes (December 2017) 2017-12-05 12:38:13 +01:00
Arular101
586dd6541b More Changes 2017-11-19 23:23:24 +01:00
Arular101
9c61f524f0 Tooltip fixes 2017-11-19 23:23:24 +01:00
reaperrr
9dabc9d672 Upgrade rule for adapting to removal of Armament.OutOfAmmo 2017-11-12 19:48:06 +00:00
reaperrr
a017018bee Fix official mods Aircraft.RearmBuildings setups
Only aircraft that a) have an AmmoPool and b) don't auto-reload should define RearmBuildings.
2017-11-12 19:48:06 +00:00
Paul Chote
c46d1944d9 Add assault move to RA. 2017-09-11 19:08:33 +02:00
abcdefg30
de7a0c9861 Remove TargetWhenIdle and TargetWhenDamaged from AutoTarget 2017-08-10 19:11:47 +02:00
SoScared
64dfc38c2e final RA balance patch for the next playtest/release 2017-08-10 18:16:58 +02:00
reaperrr
17f469f1a5 Revert Yak gun strafing 2017-07-18 14:25:00 +02:00
reaperrr
efd8a9c1cb Rebalanced Yak
- increased ammo per gun from 9 to 10, for two full double-5-burst salvoes, adjusted ReloadDelay to keep total reload time about the same
- increased Spread by 33% to make up for lower effective pin-point accuracy
- increased damage vs. infantry by 25%, vs. light armor by 16.67%, vs. heavy armor by ~10%
2017-07-13 19:12:16 +02:00
reaperrr
6212b82f6d Use strafing for RA Yak
This is done by modifying the target offset by a value matching the Yak's
speed * BurstDelay, to sync the offsets with the actor speed.
2017-07-13 19:12:16 +02:00
Paul Chote
b613b1b2e0 Update RA AutoTarget definitions. 2017-06-11 17:14:21 -05:00
SoScared
daeba01bc1 fixed RevealsShroud@GAPGEN vs MiG/YAK 2017-03-11 13:44:44 +01:00
SoScared
e26b0495ad balance batch 1 2017-02-11 19:20:18 +01:00
SoScared
ce7c1679d9 GAP effect entry values 2017-02-04 13:26:59 +01:00