Commit Graph

3943 Commits

Author SHA1 Message Date
Chris Forbes
5ae3f2c814 fix dumb crash in cnc 2010-03-06 16:34:56 +13:00
Paul Chote
5a42519422 cnc fixes:
* Hardcoded audio crashes
	* Implemented remaining vehicles
	* Fix weapon stats
2010-03-05 19:57:20 +13:00
Paul Chote
b42dc743c1 Unhardcode minimap terrain colours; use dummy values for cnc temporarily 2010-03-04 22:30:34 +13:00
Paul Chote
2edb672873 Fix nits 2010-03-04 21:13:21 +13:00
Paul Chote
399d2f73e8 Fix minimap size/render issues (still needs palette fix). 2010-03-04 20:57:55 +13:00
Paul Chote
65783c369a Remove hardcoded limitation on mapsize everywhere except minimap 2010-03-04 19:35:21 +13:00
Paul Chote
724928cf56 Theater definitions in yaml 2010-03-04 18:26:43 +13:00
Paul Chote
1914a8adbe cnc map tib support 2010-03-04 10:17:59 +13:00
Paul Chote
6ad23a191d Resources stuff works with overlay names, not indices 2010-03-04 09:46:21 +13:00
Paul Chote
5c26386b2e Fix map loading; some cleanups 2010-03-04 09:37:22 +13:00
Paul Chote
d405523378 Map selector works; selecting non-desert maps doesn't 2010-03-04 09:37:22 +13:00
Paul Chote
97bdb9b63f Refactor map-actor loading 2010-03-04 09:37:22 +13:00
Paul Chote
ae2bbae16c Begin unhardcoding 128 map size; Trees; Waypoints 2010-03-04 09:37:22 +13:00
Paul Chote
e841bbd3d2 Load cnc TEMPERAT maps (other theatres need tileset.til fixes) 2010-03-04 09:36:04 +13:00
Paul Chote
3fd7af5532 Test: Load c&c terrain tiles 2010-03-04 09:35:28 +13:00
Paul Chote
88f322d3cc Linebuild walls 2010-03-04 09:35:27 +13:00
Chris Forbes
2c999808e7 Ore -> Resource 2010-03-04 08:43:35 +13:00
Chris Forbes
e634bec3fe similar to prev. 2010-03-04 08:43:34 +13:00
Chris Forbes
ba1b05b4f2 fix clumsy check for wanted resource in Harvester.cs 2010-03-04 08:43:34 +13:00
Chris Forbes
bdd3426e59 some small changes to make it actually *work*. 2010-03-04 08:43:33 +13:00
Chris Forbes
6236acd35b remove obsolete keys from GeneralInfo 2010-03-04 08:43:33 +13:00
Chris Forbes
4c528059fb cleanup 2010-03-04 08:43:32 +13:00
Chris Forbes
bb0aaba950 renamed OverlayRenderer to SmudgeRenderer. it has nothing to do with overlay anymore. 2010-03-04 08:43:32 +13:00
Chris Forbes
0e73431209 harvester can be fussy now. 2010-03-04 08:43:31 +13:00
Chris Forbes
40dbd3c9c5 project file. 2010-03-04 08:43:31 +13:00
Chris Forbes
915e824c88 rename SeedsOre -> SeedsResource, since that wasnt accurate anymore. 2010-03-04 08:43:30 +13:00
Chris Forbes
070caa5acb oops, missed deleting that. 2010-03-04 08:43:30 +13:00
Chris Forbes
9b0d8b8f3b moved growth/spread control onto ResourceType 2010-03-04 08:43:30 +13:00
Chris Forbes
15b82830a2 Ore.cs is dead. Long live ResourceLayer.cs. 2010-03-04 08:43:29 +13:00
Chris Forbes
6c229f3273 ore spreading ported 2010-03-04 08:43:29 +13:00
Chris Forbes
5d7772ac9a DestroyOre ported 2010-03-04 08:43:28 +13:00
Chris Forbes
f133410977 ore growth moved into ResourceLayer 2010-03-04 08:43:28 +13:00
Chris Forbes
0c9e628bf9 removed TileReference.density 2010-03-04 08:43:27 +13:00
Chris Forbes
2c50d3baa7 added ResourceType; mostly works, except for growth & consumption 2010-03-04 08:43:27 +13:00
Chris Forbes
45a4fa110e lots of experimental bits 2010-03-04 08:43:26 +13:00
Paul Chote
1f168bc0ad Bugfix: take BaseNormal into account for building range checks 2010-02-28 19:42:31 +13:00
Paul Chote
f84464d5ab Linebuild walls 2010-02-28 14:30:02 +13:00
Chris Forbes
48d12a55f0 no more remap files. just specify what you want in the yaml. 2010-02-28 09:52:03 +13:00
Chris Forbes
d297c58610 removed static carp from ScreenShaker 2010-02-27 22:16:55 +13:00
alzeih
7881deca30 Everything is now OpenRA, not OpenRa 2010-02-27 21:10:22 +13:00
Chris Forbes
ed55078e83 wtf, MonoDevelop. 2010-02-27 20:09:07 +13:00
pchote
605ae8d4d5 Support multiple-damage states for walls (WTF Westwood: there are walls with 2, 3, and 4 damage states 0_o) 2010-02-27 02:53:13 +13:00
pchote
9652434a3e Make walls work 2010-02-27 01:38:00 +13:00