Paul Chote
c34dd4b824
Allow Attack activities to target FrozenActors directly.
...
Removing the legacy FrozenActor to Actor workaround
fixes a number of long-standing bugs.
This also prevents units from losing their target when
it transforms into a different actor type.
2018-12-17 22:19:26 +01:00
Paul Chote
2ac7e451b4
Remove AttackBase.IgnoresVisibility.
...
This was a workaround for D2K sandworms, which is
now implemented using a custom attack activity.
2018-12-17 22:19:26 +01:00
reaperrr
b048e9c77b
Fix two typos in TD music.yaml
...
One major (filename, track wouldn't show up) and one minor (titles should be all uppercase).
2018-12-16 18:19:40 +01:00
abcdefg30
ee221f3e0d
Revert balance changes to civilian buildings for the campaign missions
2018-12-10 10:01:31 +13:00
abcdefg30
48360bad8b
Use the tooltips from the original game for MISS and FCOM
2018-12-10 10:01:31 +13:00
abcdefg30
fe05dad670
Disable inaccurate tooltip descriptions in the campaign missions
2018-12-10 10:01:31 +13:00
Paul Chote
ea9f12ffbc
Simplify and fix panel positioning at different zooms.
2018-12-08 22:53:13 +01:00
Paul Chote
4723e5ddb9
Expose common actor Inits in the map editor.
2018-12-08 22:53:13 +01:00
Paul Chote
13f5ef50b9
Fix production tooltip padding.
2018-12-08 15:32:58 +01:00
Paul Chote
3e7caa2faa
Fix Commando/Tanya build announcements.
2018-12-08 15:27:06 +01:00
Smittytron
72923b9572
Merge Hijacker into Thief
2018-12-07 17:38:24 +03:00
Inq8
e6668bbb59
Improve Hind visibility
...
Recoloured the hind to a lighter shade to alleviate #15401
2018-12-06 18:09:23 +13:00
reaperrr
d8220b390a
Add IdleTurnSpeed to Aircraft
...
Instead of hardcoding 1/3 of normal TurnSpeed on HeliFlyCircle.
2018-12-05 09:20:58 +13:00
reaperrr
87fa8a77c2
Make various D2k map deco require Neutral owner
...
And make worm require Creeps.
2018-12-05 09:07:30 +13:00
reaperrr
eaca8b6287
Make various RA map deco require Neutral owner
2018-12-05 09:07:30 +13:00
reaperrr
7c9856ded7
Make various TD map deco require Neutral owner
2018-12-05 09:07:30 +13:00
reaperrr
7503919659
Enforce Neutral owner for TS decorations
...
Fortunately, all official maps already adhered to that.
2018-12-05 09:07:30 +13:00
reaperrr
eb86160021
Remove CrateEffect in favor of using updated SpriteEffect
2018-12-05 09:04:29 +13:00
Paul Chote
9e85aefca8
Make the lobby teamchat selector match the in-game selector.
2018-11-26 19:46:05 +01:00
Paul Chote
8a95241fd5
Change mechanics to repair ally-owned husks.
...
Now uses the goldwrench cursor and keeps the
original owner.
2018-11-25 19:20:28 +01:00
Paul Chote
89161b61ec
Remove neutral-owner workaround from RA husks.
2018-11-25 19:20:28 +01:00
Paul Chote
7ddcc2e958
Remove the default notification from Infiltrates.
2018-11-25 19:20:28 +01:00
reaperrr
451a38338b
Convert AISupportPowerManager to module
2018-11-25 19:00:44 +01:00
netnazgul
c195699476
Implement a slider widget for volume control that returns an exponentially scaled value
2018-11-25 16:54:30 +01:00
Smittytron
32968e4f4b
Add Soviet08a
2018-11-24 23:21:01 +01:00
reaperrr
67cba65800
Fix bot module plumbing
...
Fixes the issues pointed out after the original harvester module was merged.
Also merges the update rules as discussed on IRC.
2018-11-24 11:05:37 +00:00
David Wilson
22bece2dc9
Add a basic actor properties panel to the editor.
2018-11-24 10:14:17 +00:00
Paul Chote
807a40c209
Remove IExplodeModifier interface.
2018-11-22 22:16:56 +01:00
reaperrr
10e51db236
Remove hardcoded mpspawn owner lint check
...
Use RequiresSpecificOwner to enforce the owner
that owns the world instead.
Require 'Neutral' in the official mods accordingly.
2018-11-21 22:29:55 +00:00
Mustafa Alperen Seki
53032576e2
Update default mods for Heal WH full health check removal
2018-11-21 19:25:45 +01:00
Ivaylo Draganov
db64dc82c3
Fix damaged-idle sequence of RA refinery
2018-11-16 21:33:23 +01:00
reaperrr
74fa8752c9
Revert granting condition from HackyAI
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In favor of using GrantConditionOnBotOwner.
Updated update rule and shipping mods accordingly.
2018-11-09 23:45:24 +01:00
reaperrr
927b6cd561
Convert AIHarvesterManager into *Module
2018-11-04 01:11:00 +01:00
reaperrr
04c69efc30
Prepare HackyAI for module support
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- Split order handling to BotOrderManager
- Make HackyAI provide a condition
- Move BotDebug to AIUtils
2018-11-04 01:11:00 +01:00
reaperrr
71fb670def
Move InitialFacing to ^Helicopter default
...
In RA and TD mods.
2018-11-04 00:25:55 +01:00
Mustafa Alperen Seki
a3d9822bb3
Update TD mod for Cloak>RequiresCondition to PauseOnCondition
2018-11-03 22:40:28 +00:00
Mustafa Alperen Seki
b1db79cce2
Update D2k mod for Cloak>RequiresCondition to PauseOnCondition
2018-11-03 22:40:28 +00:00
Mustafa Alperen Seki
faad2b8653
Update TS mod for Cloak>RequiresCondition to PauseOnCondition
2018-11-03 22:40:28 +00:00
Mustafa Alperen Seki
d9ecbb0351
Update RA mod for Cloak>RequiresCondition to PauseOnCondition
2018-11-03 22:40:28 +00:00
abcdefg30
5e5183549c
Overhaul ProductionBar:
...
- Is now a conditional trait
- Now respects multiple Production trait instances
- ProductionType is now required
2018-11-03 17:30:05 +01:00
abcdefg30
7f255a17da
Revert "Add conyard.corrino"
...
This reverts commit a0d4a03530 .
2018-11-03 17:30:05 +01:00
Smittytron
557c87eecb
Remove unused waypoints from Soviet02a
2018-11-03 15:34:00 +01:00
Paul Chote
e77aaa1a47
Remove (INotify)BuildComplete from Attack*
2018-11-03 15:09:14 +01:00
Paul Chote
94088d37a6
Remove building lock from Sellable.
2018-11-03 15:09:14 +01:00
Paul Chote
492bcdd9a7
Remove building lock from Transforms.
2018-11-03 15:09:14 +01:00
Paul Chote
18b84750aa
Reimplement demolition lock using conditions.
2018-11-03 15:09:14 +01:00
Paul Chote
1b9f23eca0
Replace AnnounceOnBuild with VoiceAnnouncement.
2018-11-03 15:09:14 +01:00
Paul Chote
78a2d9aa23
Remove INotifyBuildComplete from ConyardChronoReturn.
2018-11-03 15:09:14 +01:00
reaperrr
e42094625d
Merge AttackPlane and AttackHeli into AttackAircraft
2018-11-03 11:37:23 +00:00
reaperrr
8f1d8a67cc
Remove RearmBuildings from Aircraft and Minelayer
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In favor of using Rearmable trait.
2018-11-02 22:28:08 +00:00